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author | athrxx | 2011-06-24 17:17:20 +0200 |
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committer | athrxx | 2011-06-25 15:54:37 +0200 |
commit | 3f2b5b9e8b9196c9d0e573abf8f8350ec4034b1d (patch) | |
tree | ad609cc66a1ab4028470d490e2942aae17c769af /engines/kyra/kyra_v1.h | |
parent | 1a05efa8eda02eb2c40432e19d77c6e507c86453 (diff) | |
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KYRA: revert d7e700f370c258a5f4786d972af3666b93b71f94
The GMM mouse cursor bug has now been fixed inside the GMM and CursorMan code.
Diffstat (limited to 'engines/kyra/kyra_v1.h')
-rw-r--r-- | engines/kyra/kyra_v1.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/kyra/kyra_v1.h b/engines/kyra/kyra_v1.h index 5b4f3385a4..c5bf2d2960 100644 --- a/engines/kyra/kyra_v1.h +++ b/engines/kyra/kyra_v1.h @@ -343,9 +343,6 @@ protected: virtual void setHandItem(Item item) = 0; virtual void removeHandItem() = 0; - void setDelayedCursorUpdate() { _updateHandItemCursor = true; } - bool _updateHandItemCursor; - // game flags uint8 _flagsTable[100]; // TODO: check this value |