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author | Oystein Eftevaag | 2007-10-13 18:47:52 +0000 |
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committer | Oystein Eftevaag | 2007-10-13 18:47:52 +0000 |
commit | 4f93e96d5ff321ad051f0cee9c6083fe85ad1686 (patch) | |
tree | babb7327da4e35b703453a14a87c32f077815e8c /engines/kyra/kyra_v2.h | |
parent | 3f7b4e62ccb9ee97d75aecc773ff7a125903c4bd (diff) | |
download | scummvm-rg350-4f93e96d5ff321ad051f0cee9c6083fe85ad1686.tar.gz scummvm-rg350-4f93e96d5ff321ad051f0cee9c6083fe85ad1686.tar.bz2 scummvm-rg350-4f93e96d5ff321ad051f0cee9c6083fe85ad1686.zip |
Implemented the o2_setCharacterAnimFrame opcode and made sure o2_delay does game updates during the delay
svn-id: r29208
Diffstat (limited to 'engines/kyra/kyra_v2.h')
-rw-r--r-- | engines/kyra/kyra_v2.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/kyra/kyra_v2.h b/engines/kyra/kyra_v2.h index c0cdcb0c32..a46e0a0960 100644 --- a/engines/kyra/kyra_v2.h +++ b/engines/kyra/kyra_v2.h @@ -540,6 +540,9 @@ protected: void setTimer1DelaySecs(int secs); + // delay + void delay(uint32 millis, bool updateGame = false, bool isMainLoop = false); + // opcodes int o2_setCharacterFacingRefresh(ScriptState *script); int o2_defineObject(ScriptState *script); @@ -548,6 +551,7 @@ protected: int o2_getCharacterY(ScriptState *script); int o2_getCharacterFacing(ScriptState *script); int o2_setSceneComment(ScriptState *script); + int o2_setCharacterAnimFrame(ScriptState *script); int o2_trySceneChange(ScriptState *script); int o2_showChapterMessage(ScriptState *script); int o2_wsaClose(ScriptState *script); |