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authorJohannes Schickel2010-05-17 23:29:44 +0000
committerJohannes Schickel2010-05-17 23:29:44 +0000
commit0fe2ba6a0dd1bc7a3edda7ed8deaeba10f39ab9b (patch)
treeb8a6a807c6ceaccbce4f66c9740315999616ed38 /engines/kyra/lol.cpp
parentcbbb78d9f29672e0f78724344040a692018fa3a5 (diff)
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Some more enforcement of our formatting conventions in KYRA too.
svn-id: r49069
Diffstat (limited to 'engines/kyra/lol.cpp')
-rw-r--r--engines/kyra/lol.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp
index bb221406e1..5a066e5d0c 100644
--- a/engines/kyra/lol.cpp
+++ b/engines/kyra/lol.cpp
@@ -323,15 +323,15 @@ LoLEngine::~LoLEngine() {
delete[] _automapShapes;
- for (Common::Array<const TIMOpcode*>::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i)
+ for (Common::Array<const TIMOpcode *>::iterator i = _timIntroOpcodes.begin(); i != _timIntroOpcodes.end(); ++i)
delete *i;
_timIntroOpcodes.clear();
- for (Common::Array<const TIMOpcode*>::iterator i = _timOutroOpcodes.begin(); i != _timOutroOpcodes.end(); ++i)
+ for (Common::Array<const TIMOpcode *>::iterator i = _timOutroOpcodes.begin(); i != _timOutroOpcodes.end(); ++i)
delete *i;
_timOutroOpcodes.clear();
- for (Common::Array<const TIMOpcode*>::iterator i = _timIngameOpcodes.begin(); i != _timIngameOpcodes.end(); ++i)
+ for (Common::Array<const TIMOpcode *>::iterator i = _timIngameOpcodes.begin(); i != _timIngameOpcodes.end(); ++i)
delete *i;
_timIngameOpcodes.clear();
@@ -401,7 +401,7 @@ LoLEngine::~LoLEngine() {
delete[] _mapCursorOverlay;
delete[] _mapOverlay;
- for (Common::Array<const SpellProc*>::iterator i = _spellProcs.begin(); i != _spellProcs.end(); ++i)
+ for (Common::Array<const SpellProc *>::iterator i = _spellProcs.begin(); i != _spellProcs.end(); ++i)
delete *i;
_spellProcs.clear();
@@ -472,8 +472,8 @@ Common::Error LoLEngine::init() {
memset(_lvlShapeLeftRight, 0, 36 * sizeof(int16));
_levelShapeProperties = new LevelShapeProperty[100];
memset(_levelShapeProperties, 0, 100 * sizeof(LevelShapeProperty));
- _levelShapes = new uint8*[400];
- memset(_levelShapes, 0, 400 * sizeof(uint8*));
+ _levelShapes = new uint8 *[400];
+ memset(_levelShapes, 0, 400 * sizeof(uint8 *));
_blockDrawingBuffer = new uint16[1320];
memset(_blockDrawingBuffer, 0, 1320 * sizeof(uint16));
_sceneWindowBuffer = new uint8[21120];
@@ -504,19 +504,19 @@ Common::Error LoLEngine::init() {
_sceneDrawPage1 = 2;
_sceneDrawPage2 = 6;
- _monsterShapes = new uint8*[48];
- memset(_monsterShapes, 0, 48 * sizeof(uint8*));
- _monsterPalettes = new uint8*[48];
- memset(_monsterPalettes, 0, 48 * sizeof(uint8*));
+ _monsterShapes = new uint8 *[48];
+ memset(_monsterShapes, 0, 48 * sizeof(uint8 *));
+ _monsterPalettes = new uint8 *[48];
+ memset(_monsterPalettes, 0, 48 * sizeof(uint8 *));
- _monsterShapesEx = new uint8*[576];
- memset(_monsterShapesEx, 0, 576 * sizeof(uint8*));
+ _monsterShapesEx = new uint8 *[576];
+ memset(_monsterShapesEx, 0, 576 * sizeof(uint8 *));
memset(&_scriptData, 0, sizeof(EMCData));
_hasTempDataFlags = 0;
_activeMagicMenu = -1;
- _automapShapes = new const uint8*[109];
+ _automapShapes = new const uint8 *[109];
_mapOverlay = new uint8[256];
memset(_availableSpells, -1, 8);
@@ -634,7 +634,7 @@ void LoLEngine::loadItemIconShapes() {
_screen->loadBitmap("ITEMICN.SHP", 3, 3, 0);
const uint8 *shp = _screen->getCPagePtr(3);
_numItemIconShapes = READ_LE_UINT16(shp);
- _itemIconShapes = new uint8*[_numItemIconShapes];
+ _itemIconShapes = new uint8 *[_numItemIconShapes];
for (int i = 0; i < _numItemIconShapes; i++)
_itemIconShapes[i] = _screen->makeShapeCopy(shp, i);
@@ -644,7 +644,7 @@ void LoLEngine::loadItemIconShapes() {
_screen->loadBitmap("GAMESHP.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numGameShapes = READ_LE_UINT16(shp);
- _gameShapes = new uint8*[_numGameShapes];
+ _gameShapes = new uint8 *[_numGameShapes];
for (int i = 0; i < _numGameShapes; i++)
_gameShapes[i] = _screen->makeShapeCopy(shp, i);
}
@@ -824,42 +824,42 @@ void LoLEngine::startup() {
_screen->loadBitmap("ITEMSHP.SHP", 3, 3, 0);
const uint8 *shp = _screen->getCPagePtr(3);
_numItemShapes = READ_LE_UINT16(shp);
- _itemShapes = new uint8*[_numItemShapes];
+ _itemShapes = new uint8 *[_numItemShapes];
for (int i = 0; i < _numItemShapes; i++)
_itemShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("THROWN.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numThrownShapes = READ_LE_UINT16(shp);
- _thrownShapes = new uint8*[_numThrownShapes];
+ _thrownShapes = new uint8 *[_numThrownShapes];
for (int i = 0; i < _numThrownShapes; i++)
_thrownShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("ICE.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numEffectShapes = READ_LE_UINT16(shp);
- _effectShapes = new uint8*[_numEffectShapes];
+ _effectShapes = new uint8 *[_numEffectShapes];
for (int i = 0; i < _numEffectShapes; i++)
_effectShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("FIREBALL.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numFireballShapes = READ_LE_UINT16(shp);
- _fireballShapes = new uint8*[_numFireballShapes];
+ _fireballShapes = new uint8 *[_numFireballShapes];
for (int i = 0; i < _numFireballShapes; i++)
_fireballShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("HEAL.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numHealShapes = READ_LE_UINT16(shp);
- _healShapes = new uint8*[_numHealShapes];
+ _healShapes = new uint8 *[_numHealShapes];
for (int i = 0; i < _numHealShapes; i++)
_healShapes[i] = _screen->makeShapeCopy(shp, i);
_screen->loadBitmap("HEALI.SHP", 3, 3, 0);
shp = _screen->getCPagePtr(3);
_numHealiShapes = READ_LE_UINT16(shp);
- _healiShapes = new uint8*[_numHealiShapes];
+ _healiShapes = new uint8 *[_numHealiShapes];
for (int i = 0; i < _numHealiShapes; i++)
_healiShapes[i] = _screen->makeShapeCopy(shp, i);
@@ -1671,8 +1671,8 @@ void LoLEngine::fadeText() {
}
void LoLEngine::transformRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage) {
- uint16 *p1 = (uint16*)_tempBuffer5120;
- uint16 *p2 = (uint16*)(_tempBuffer5120 + 640);
+ uint16 *p1 = (uint16 *)_tempBuffer5120;
+ uint16 *p2 = (uint16 *)(_tempBuffer5120 + 640);
for (int i = 0; i < w; i++)
p1[i] = i;
@@ -1939,7 +1939,7 @@ void LoLEngine::giveItemToMonster(MonsterInPlay *monster, uint16 item) {
}
const uint16 *LoLEngine::getCharacterOrMonsterStats(int id) {
- return (id & 0x8000) ? (const uint16*)_monsters[id & 0x7fff].properties->fightingStats : _characters[id].defaultModifiers;
+ return (id & 0x8000) ? (const uint16 *)_monsters[id & 0x7fff].properties->fightingStats : _characters[id].defaultModifiers;
}
uint16 *LoLEngine::getCharacterOrMonsterItemsMight(int id) {
@@ -4145,7 +4145,7 @@ bool LoLEngine::updateAutoMapIntern(uint16 block, uint16 x, uint16 y, int16 xOff
}
void LoLEngine::loadMapLegendData(int level) {
- uint16 *legendData= (uint16*)_tempBuffer5120;
+ uint16 *legendData = (uint16 *)_tempBuffer5120;
for (int i = 0; i < 32; i++) {
legendData[i * 6] = 0xffff;
legendData[i * 6 + 5] = 0xffff;
@@ -4256,7 +4256,7 @@ void LoLEngine::drawMapPage(int pageNum) {
sx = mapGetStartPosX();
sy = mapGetStartPosY();
- uint16 *legendData = (uint16*)_tempBuffer5120;
+ uint16 *legendData = (uint16 *)_tempBuffer5120;
uint8 yOffset = _flags.use16ColorMode ? 4 : 0;
for (int ii = 0; ii < 32; ii++) {