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author | athrxx | 2011-02-16 16:23:44 +0100 |
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committer | athrxx | 2011-02-16 16:23:44 +0100 |
commit | d7e700f370c258a5f4786d972af3666b93b71f94 (patch) | |
tree | 5a4bf4203b9088e29ee0146715720ae46208bf08 /engines/kyra/lol.cpp | |
parent | 68e468ee01b243e31b154a7fab42396c9b24e5f0 (diff) | |
download | scummvm-rg350-d7e700f370c258a5f4786d972af3666b93b71f94.tar.gz scummvm-rg350-d7e700f370c258a5f4786d972af3666b93b71f94.tar.bz2 scummvm-rg350-d7e700f370c258a5f4786d972af3666b93b71f94.zip |
KYRA/LOL: fixed hand item cursor bug
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
Diffstat (limited to 'engines/kyra/lol.cpp')
-rw-r--r-- | engines/kyra/lol.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index 36bc0c99d7..63a36e3387 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -931,6 +931,11 @@ void LoLEngine::runLoop() { checkFloatingPointerRegions(); gui_updateInput(); + if (_updateHandItemCursor) { + _updateHandItemCursor = false; + setHandItem(_itemInHand); + } + update(); if (_sceneUpdateRequired) |