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authorathrxx2019-02-09 02:28:57 +0100
committerathrxx2019-03-06 20:48:21 +0100
commit21712209c05605d4a75ef2e0f1f9b8bce3a547e7 (patch)
tree2896b8bcf66105af3586cad62385b653bf26610d /engines/kyra/resource
parent490e41cfad44505a4f742db9092d9a960783da6c (diff)
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KYRA: (EOB1/Amiga) - fix level loading
Now it is at least possible to enter the game after creating a party. Graphics are still messed up.
Diffstat (limited to 'engines/kyra/resource')
-rw-r--r--engines/kyra/resource/staticres_eob.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/kyra/resource/staticres_eob.cpp b/engines/kyra/resource/staticres_eob.cpp
index 35b0d2bbe4..ed2f36895e 100644
--- a/engines/kyra/resource/staticres_eob.cpp
+++ b/engines/kyra/resource/staticres_eob.cpp
@@ -1151,9 +1151,6 @@ void EoBEngine::initStaticResource() {
for (int i = 0; i < 5; i++)
_cgaMappingLevel[i] = _staticres->loadRawData(kEoB1CgaMappingLevel0 + i, temp);
- _levelSoundFiles1 = _staticres->loadStrings(kEoB1BaseLevelSounds1, temp);
- _levelSoundFiles2 = _staticres->loadStrings(kEoB1BaseLevelSounds2, temp);
-
_turnUndeadString = _staticres->loadStrings(kEoB1TurnUndeadString, temp);
_npcShpData = _staticres->loadRawData(kEoB1NpcShpData, temp);