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author | Johannes Schickel | 2006-02-14 23:31:25 +0000 |
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committer | Johannes Schickel | 2006-02-14 23:31:25 +0000 |
commit | 0bea9cf47b027ad8936751f48779046ca0a48bf9 (patch) | |
tree | 3a1f55143f6aefa46367c93ecb97523d87c2c439 /engines/kyra/saveload.cpp | |
parent | fc3cdbe5a9ff5feb4c765410d89b378fbf9daf68 (diff) | |
download | scummvm-rg350-0bea9cf47b027ad8936751f48779046ca0a48bf9.tar.gz scummvm-rg350-0bea9cf47b027ad8936751f48779046ca0a48bf9.tar.bz2 scummvm-rg350-0bea9cf47b027ad8936751f48779046ca0a48bf9.zip |
Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
Diffstat (limited to 'engines/kyra/saveload.cpp')
-rw-r--r-- | engines/kyra/saveload.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp index 819d187ff5..8471c2ae77 100644 --- a/engines/kyra/saveload.cpp +++ b/engines/kyra/saveload.cpp @@ -32,7 +32,7 @@ namespace Kyra { void KyraEngine::loadGame(const char *fileName) { - debug(9, kDebugLevelMain, "loadGame('%s')", fileName); + debugC(9, kDebugLevelMain, "loadGame('%s')", fileName); Common::InSaveFile *in; if (!(in = _saveFileMan->openForLoading(fileName))) { @@ -218,13 +218,13 @@ void KyraEngine::loadGame(const char *fileName) { if (in->ioFailed()) error("Load failed."); else - debug(1, kDebugLevelMain, "Loaded savegame '%s.'", saveName); + debugC(1, kDebugLevelMain, "Loaded savegame '%s.'", saveName); delete in; } void KyraEngine::saveGame(const char *fileName, const char *saveName) { - debug(9, kDebugLevelMain, "saveGame('%s', '%s')", fileName, saveName); + debugC(9, kDebugLevelMain, "saveGame('%s', '%s')", fileName, saveName); Common::OutSaveFile *out; if (!(out = _saveFileMan->openForSaving(fileName))) { @@ -312,7 +312,7 @@ void KyraEngine::saveGame(const char *fileName, const char *saveName) { if (out->ioFailed()) warning("Can't write file '%s'. (Disk full?)", fileName); else - debug(1, kDebugLevelMain, "Saved game '%s.'", saveName); + debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName); delete out; } |