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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/kyra/saveload.cpp | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/kyra/saveload.cpp')
-rw-r--r-- | engines/kyra/saveload.cpp | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp new file mode 100644 index 0000000000..fcc6dbfe66 --- /dev/null +++ b/engines/kyra/saveload.cpp @@ -0,0 +1,319 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2005-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "kyra/kyra.h" +#include "kyra/animator.h" +#include "kyra/screen.h" +#include "kyra/resource.h" + +#include "common/savefile.h" +#include "common/system.h" + +#define CURRENT_VERSION 3 + +namespace Kyra { +void KyraEngine::loadGame(const char *fileName) { + debug(9, "loadGame('%s')", fileName); + Common::InSaveFile *in; + + if (!(in = _saveFileMan->openForLoading(fileName))) { + warning("Can't open file '%s', game not loaded", fileName); + return; + } + + uint32 type = in->readUint32BE(); + if (type != MKID('KYRA')) { + warning("No Kyrandia 1 savefile header"); + delete in; + return; + } + uint32 version = in->readUint32BE(); + if (version > CURRENT_VERSION) { + warning("Savegame is not the right version (%d)", version); + delete in; + return; + } + + char saveName[31]; + in->read(saveName, 31); + + if (version >= 2) { + uint32 gameFlags = in->readUint32BE(); + if ((gameFlags & GF_FLOPPY) && !(_features & GF_FLOPPY)) { + warning("can not load floppy savefile for this (non floppy) gameversion!"); + delete in; + return; + } else if ((gameFlags & GF_TALKIE) && !(_features & GF_TALKIE)) { + warning("can not load cdrom savefile for this (non cdrom) gameversion!"); + delete in; + return; + } + } else { + warning("Make sure your savefile was from this version! (too old savefile version to detect that)"); + } + + snd_playSoundEffect(0x0A); + snd_playWanderScoreViaMap(0, 1); + + // unload the current voice file should fix some problems with voices + if (_currentRoom != 0xFFFF && (_features & GF_TALKIE)) { + char file[32]; + assert(_currentRoom < _roomTableSize); + int tableId = _roomTable[_currentRoom].nameIndex; + assert(tableId < _roomFilenameTableSize); + strcpy(file, _roomFilenameTable[tableId]); + strcat(file, ".VRM"); + _res->unloadPakFile(file); + } + + int brandonX = 0, brandonY = 0; + for (int i = 0; i < 11; i++) { + _characterList[i].sceneId = in->readUint16BE(); + _characterList[i].height = in->readByte(); + _characterList[i].facing = in->readByte(); + _characterList[i].currentAnimFrame = in->readUint16BE(); + //_characterList[i].unk6 = in->readUint32BE(); + in->read(_characterList[i].inventoryItems, 10); + _characterList[i].x1 = in->readSint16BE(); + _characterList[i].y1 = in->readSint16BE(); + _characterList[i].x2 = in->readSint16BE(); + _characterList[i].y2 = in->readSint16BE(); + if (i == 0) { + brandonX = _characterList[i].x1; + brandonY = _characterList[i].y1; + } + //_characterList[i].field_20 = in->readUint16BE(); + //_characterList[i].field_23 = in->readUint16BE(); + } + + _marbleVaseItem = in->readSint16BE(); + _itemInHand = in->readByte(); + + for (int i = 0; i < 4; ++i) { + _birthstoneGemTable[i] = in->readByte(); + } + for (int i = 0; i < 3; ++i) { + _idolGemsTable[i] = in->readByte(); + } + for (int i = 0; i < 3; ++i) { + _foyerItemTable[i] = in->readByte(); + } + _cauldronState = in->readByte(); + for (int i = 0; i < 2; ++i) { + _crystalState[i] = in->readByte(); + } + + _brandonStatusBit = in->readUint16BE(); + _brandonStatusBit0x02Flag = in->readByte(); + _brandonStatusBit0x20Flag = in->readByte(); + in->read(_brandonPoisonFlagsGFX, 256); + _brandonInvFlag = in->readSint16BE(); + _poisonDeathCounter = in->readByte(); + _animator->_brandonDrawFrame = in->readUint16BE(); + + for (int i = 0; i < 32; i++) { + _timers[i].active = in->readByte(); + _timers[i].countdown = in->readSint32BE(); + _timers[i].nextRun = in->readUint32BE(); + if (_timers[i].nextRun != 0) + _timers[i].nextRun += _system->getMillis(); + } + _timerNextRun = 0; + + uint32 flagsSize = in->readUint32BE(); + assert(flagsSize == sizeof(_flagsTable)); + in->read(_flagsTable, flagsSize); + + for (int i = 0; i < _roomTableSize; ++i) { + for (int item = 0; item < 12; ++item) { + _roomTable[i].itemsTable[item] = 0xFF; + _roomTable[i].itemsXPos[item] = 0xFFFF; + _roomTable[i].itemsYPos[item] = 0xFF; + _roomTable[i].needInit[item] = 0; + } + } + + uint16 sceneId = 0; + + while (true) { + sceneId = in->readUint16BE(); + if (sceneId == 0xFFFF) + break; + assert(sceneId < _roomTableSize); + _roomTable[sceneId].nameIndex = in->readByte(); + + for (int i = 0; i < 12; i++) { + _roomTable[sceneId].itemsTable[i] = in->readByte(); + _roomTable[sceneId].itemsXPos[i] = in->readUint16BE(); + _roomTable[sceneId].itemsYPos[i] = in->readUint16BE(); + _roomTable[sceneId].needInit[i] = in->readByte(); + } + } + if (version >= 3) { + _lastMusicCommand = in->readSint16BE(); + if (_lastMusicCommand != -1) + snd_playWanderScoreViaMap(_lastMusicCommand, 1); + } + + if (queryGameFlag(0x2D)) { + loadMainScreen(8); + loadBitmap("AMULET3.CPS", 10, 10, 0); + if (!queryGameFlag(0xF1)) { + for (int i = 0x55; i <= 0x5A; ++i) { + if (queryGameFlag(i)) { + seq_createAmuletJewel(i-0x55, 10, 1, 1); + } + } + } + _screen->copyRegion(0, 0, 0, 0, 320, 200, 10, 8); + uint8 *_pageSrc = _screen->getPagePtr(8); + uint8 *_pageDst = _screen->getPagePtr(0); + memcpy(_pageDst, _pageSrc, 320*200); + } else { + loadMainScreen(8); + } + + createMouseItem(_itemInHand); + _animator->setBrandonAnimSeqSize(5, 48); + _animator->_noDrawShapesFlag = 1; + enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); + _animator->_noDrawShapesFlag = 0; + + _currentCharacter->x1 = brandonX; + _currentCharacter->y1 = brandonY; + _animator->animRefreshNPC(0); + _animator->restoreAllObjectBackgrounds(); + _animator->preserveAnyChangedBackgrounds(); + _animator->prepDrawAllObjects(); + _animator->copyChangedObjectsForward(0); + _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0); + redrawInventory(0); + + _abortWalkFlag = true; + _abortWalkFlag2 = false; + _mousePressFlag = false; + _mouseX = brandonX; + _mouseY = brandonY; + _system->warpMouse(brandonX, brandonY); + + if (in->ioFailed()) + error("Load failed."); + else + debug(1, "Loaded savegame '%s.'", saveName); + + delete in; +} + +void KyraEngine::saveGame(const char *fileName, const char *saveName) { + debug(9, "saveGame('%s', '%s')", fileName, saveName); + Common::OutSaveFile *out; + + if (!(out = _saveFileMan->openForSaving(fileName))) { + warning("Can't create file '%s', game not saved", fileName); + return; + } + + // Savegame version + out->writeUint32BE(MKID('KYRA')); + out->writeUint32BE(CURRENT_VERSION); + out->write(saveName, 31); + out->writeUint32BE(_features); + + for (int i = 0; i < 11; i++) { + out->writeUint16BE(_characterList[i].sceneId); + out->writeByte(_characterList[i].height); + out->writeByte(_characterList[i].facing); + out->writeUint16BE(_characterList[i].currentAnimFrame); + //out->writeUint32BE(_characterList[i].unk6); + out->write(_characterList[i].inventoryItems, 10); + out->writeSint16BE(_characterList[i].x1); + out->writeSint16BE(_characterList[i].y1); + out->writeSint16BE(_characterList[i].x2); + out->writeSint16BE(_characterList[i].y2); + //out->writeUint16BE(_characterList[i].field_20); + //out->writeUint16BE(_characterList[i].field_23); + } + + out->writeSint16BE(_marbleVaseItem); + out->writeByte(_itemInHand); + + for (int i = 0; i < 4; ++i) { + out->writeByte(_birthstoneGemTable[i]); + } + for (int i = 0; i < 3; ++i) { + out->writeByte(_idolGemsTable[i]); + } + for (int i = 0; i < 3; ++i) { + out->writeByte(_foyerItemTable[i]); + } + out->writeByte(_cauldronState); + for (int i = 0; i < 2; ++i) { + out->writeByte(_crystalState[i]); + } + + out->writeUint16BE(_brandonStatusBit); + out->writeByte(_brandonStatusBit0x02Flag); + out->writeByte(_brandonStatusBit0x20Flag); + out->write(_brandonPoisonFlagsGFX, 256); + out->writeSint16BE(_brandonInvFlag); + out->writeByte(_poisonDeathCounter); + out->writeUint16BE(_animator->_brandonDrawFrame); + + for (int i = 0; i < 32; i++) { + out->writeByte(_timers[i].active); + out->writeSint32BE(_timers[i].countdown); + if (_system->getMillis() >= _timers[i].nextRun) { + out->writeUint32BE(0); + } else { + out->writeUint32BE(_timers[i].nextRun - _system->getMillis()); + } + } + + out->writeUint32BE(sizeof(_flagsTable)); + out->write(_flagsTable, sizeof(_flagsTable)); + + for (uint16 i = 0; i < _roomTableSize; i++) { + out->writeUint16BE(i); + out->writeByte(_roomTable[i].nameIndex); + for (int a = 0; a < 12; a++) { + out->writeByte(_roomTable[i].itemsTable[a]); + out->writeUint16BE(_roomTable[i].itemsXPos[a]); + out->writeUint16BE(_roomTable[i].itemsYPos[a]); + out->writeByte(_roomTable[i].needInit[a]); + } + } + // room table terminator + out->writeUint16BE(0xFFFF); + + out->writeSint16BE(_lastMusicCommand); + + out->flush(); + + // check for errors + if (out->ioFailed()) + warning("Can't write file '%s'. (Disk full?)", fileName); + else + debug(1, "Saved game '%s.'", saveName); + + delete out; +} +} // end of namespace Kyra |