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author | Johannes Schickel | 2006-02-14 01:19:30 +0000 |
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committer | Johannes Schickel | 2006-02-14 01:19:30 +0000 |
commit | 93e9639989690d0fae19c44df4f29624f74465d0 (patch) | |
tree | 429ce9e7d06ddaeebf7504b0689540e7f5632e0c /engines/kyra/saveload.cpp | |
parent | d91b49c15c187cd2cf67492fd31afc16d40eebca (diff) | |
download | scummvm-rg350-93e9639989690d0fae19c44df4f29624f74465d0.tar.gz scummvm-rg350-93e9639989690d0fae19c44df4f29624f74465d0.tar.bz2 scummvm-rg350-93e9639989690d0fae19c44df4f29624f74465d0.zip |
Reworked kyra debug output system. Now he have special kyra intern debug levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
Diffstat (limited to 'engines/kyra/saveload.cpp')
-rw-r--r-- | engines/kyra/saveload.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp index fcc6dbfe66..819d187ff5 100644 --- a/engines/kyra/saveload.cpp +++ b/engines/kyra/saveload.cpp @@ -32,7 +32,7 @@ namespace Kyra { void KyraEngine::loadGame(const char *fileName) { - debug(9, "loadGame('%s')", fileName); + debug(9, kDebugLevelMain, "loadGame('%s')", fileName); Common::InSaveFile *in; if (!(in = _saveFileMan->openForLoading(fileName))) { @@ -218,13 +218,13 @@ void KyraEngine::loadGame(const char *fileName) { if (in->ioFailed()) error("Load failed."); else - debug(1, "Loaded savegame '%s.'", saveName); + debug(1, kDebugLevelMain, "Loaded savegame '%s.'", saveName); delete in; } void KyraEngine::saveGame(const char *fileName, const char *saveName) { - debug(9, "saveGame('%s', '%s')", fileName, saveName); + debug(9, kDebugLevelMain, "saveGame('%s', '%s')", fileName, saveName); Common::OutSaveFile *out; if (!(out = _saveFileMan->openForSaving(fileName))) { @@ -312,7 +312,7 @@ void KyraEngine::saveGame(const char *fileName, const char *saveName) { if (out->ioFailed()) warning("Can't write file '%s'. (Disk full?)", fileName); else - debug(1, "Saved game '%s.'", saveName); + debug(1, kDebugLevelMain, "Saved game '%s.'", saveName); delete out; } |