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authorFlorian Kagerer2009-05-16 23:16:02 +0000
committerFlorian Kagerer2009-05-16 23:16:02 +0000
commit4c2d4a453dce998d469fd164d60b07b29a60b2e1 (patch)
tree27deecc88be53795f4e380860f388e05fdff3fc5 /engines/kyra/saveload_lol.cpp
parentd2b163a66d39634ab38d3ee6b78d6324c3aae9ac (diff)
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LOL: implemented loading and saving via Alt/Ctrl + number keys
svn-id: r40631
Diffstat (limited to 'engines/kyra/saveload_lol.cpp')
-rw-r--r--engines/kyra/saveload_lol.cpp430
1 files changed, 430 insertions, 0 deletions
diff --git a/engines/kyra/saveload_lol.cpp b/engines/kyra/saveload_lol.cpp
new file mode 100644
index 0000000000..bacd367b93
--- /dev/null
+++ b/engines/kyra/saveload_lol.cpp
@@ -0,0 +1,430 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "kyra/lol.h"
+#include "kyra/screen_lol.h"
+#include "kyra/resource.h"
+
+namespace Kyra {
+
+Common::Error LoLEngine::loadGameState(int slot) {
+ debugC(9, kDebugLevelMain, "LoLEngine::loadGameState(%d)", slot);
+
+ const uint16 *cdf[] = { _charDefsMan, _charDefsWoman, _charDefsKieran, _charDefsMan, _charDefsAkshel };
+
+ const char *fileName = getSavegameFilename(slot);
+
+ SaveHeader header;
+ Common::InSaveFile *saveFile = openSaveForReading(fileName, header);
+ if (!saveFile) {
+ _txt->printMessage(2, getLangString(0x425d));
+ return Common::kNoError;
+ }
+
+ _screen->fadeClearSceneWindow(10);
+ completeDoorOperations();
+ _screen->fillRect(112, 0, 287, 119, 0, 0);
+ _screen->updateScreen();
+
+ Common::SeekableSubReadStreamEndian in(saveFile, saveFile->pos(), saveFile->size(), !header.originalSave, true);
+
+ for (int i = 0; i < 4; i++) {
+ LoLCharacter *c = &_characters[i];
+ c->flags = in.readUint16BE();
+ in.read(c->name, 11);
+ c->raceClassSex = in.readByte();
+ c->id = in.readSint16BE();
+ c->curFaceFrame = in.readByte();
+ c->defaultFaceFrame = in.readByte();
+ c->screamSfx = in.readByte();
+ for (int ii = 0; ii < 8; ii++)
+ c->itemsMight[ii] = in.readUint16BE();
+ for (int ii = 0; ii < 8; ii++)
+ c->protectionAgainstItems[ii] = in.readUint16BE();
+ c->itemProtection = in.readUint16BE();
+ c->hitPointsCur = in.readSint16BE();
+ c->hitPointsMax = in.readUint16BE();
+ c->magicPointsCur = in.readSint16BE();
+ c->magicPointsMax = in.readUint16BE();
+ c->field_41 = in.readByte();
+ c->damageSuffered = in.readUint16BE();
+ c->weaponHit = in.readUint16BE();
+ c->totalMightModifier = in.readUint16BE();
+ c->totalProtectionModifier = in.readUint16BE();
+ c->might = in.readUint16BE();
+ c->protection = in.readUint16BE();
+ c->nextAnimUpdateCountdown = in.readSint16BE();
+ for (int ii = 0; ii < 11; ii++)
+ c->items[ii] = in.readUint16BE();
+ for (int ii = 0; ii < 3; ii++)
+ c->skillLevels[ii] = in.readByte();
+ for (int ii = 0; ii < 3; ii++)
+ c->skillModifiers[ii] = in.readByte();
+ for (int ii = 0; ii < 3; ii++)
+ c->experiencePts[ii] = in.readUint32BE();
+ for (int ii = 0; ii < 5; ii++)
+ c->characterUpdateEvents[ii] = in.readByte();
+ for (int ii = 0; ii < 5; ii++)
+ c->characterUpdateDelay[ii] = in.readByte();
+
+ if (c->flags & 1) {
+ loadCharFaceShapes(i, c->id);
+ c->defaultModifiers = cdf[c->raceClassSex];
+ }
+ }
+
+ in.read(_wllBuffer4, 80);
+
+ _currentBlock = in.readUint16BE();
+ _partyPosX = in.readUint16BE();
+ _partyPosY = in.readUint16BE();
+ _updateFlags = in.readUint16BE();
+ _scriptDirection = in.readByte();
+ _selectedSpell = in.readByte();
+ _sceneDefaultUpdate = in.readByte();
+ _compassBroken = in.readByte();
+ _drainMagic = in.readByte();
+ _currentDirection = in.readUint16BE();
+ _compassDirection = in.readUint16BE();
+ _selectedCharacter = in.readSByte();
+ _currentLevel = in.readByte();
+ for (int i = 0; i < 48; i++)
+ _inventory[i] = in.readUint16BE();
+ _inventoryCurItem = in.readSint16BE();
+ _itemInHand = in.readSint16BE();
+ _lastMouseRegion = in.readSint16BE();
+ for (int i = 0; i < 16; i++)
+ _gameFlags[i] = in.readUint16BE();
+ _freezeStateFlags = in.readUint16BE();
+ _unkFlag = in.readUint16BE();
+ for (int i = 0; i < 24; i++)
+ _globalScriptVars[i] = in.readUint16BE();
+ _brightness = in.readByte();
+ _lampOilStatus = in.readByte();
+ _lampEffect = in.readByte();
+ _credits = in.readUint16BE();
+ for (int i = 0; i < 8; i++)
+ _globalScriptVars2[i] = in.readUint16BE();
+ in.read(_availableSpells, 7);
+ _hasTempDataFlags = in.readUint32BE();
+
+ for (int i = 0; i < 400; i++) {
+ ItemInPlay *t = &_itemsInPlay[i];
+ t->nextAssignedObject = in.readUint16BE();
+ t->nextDrawObject = in.readUint16BE();
+ t->flyingHeight = in.readByte();
+ t->block = in.readUint16BE();
+ t->x = in.readUint16BE();
+ t->y = in.readUint16BE();
+ t->level = in.readSByte();
+ t->itemPropertyIndex = in.readUint16BE();
+ t->shpCurFrame_flg = in.readUint16BE();
+ t->destDirection = in.readByte();
+ t->hitOffsX = in.readSByte();
+ t->hitOffsY = in.readSByte();
+ t->currentSubFrame = in.readByte();
+ }
+
+ for (int i = 0; i < 1024; i++) {
+ LevelBlockProperty *l = &_levelBlockProperties[i];
+ l->assignedObjects = l->drawObjects = 0;
+ l->direction = 5;
+ }
+
+ for (int i = 0; i < 28; i++) {
+ if (!(_hasTempDataFlags & (1 << i)))
+ continue;
+
+ if (_lvlTempData[i]) {
+ delete[] _lvlTempData[i]->wallsXorData;
+ delete[] _lvlTempData[i]->flags;
+ delete[] _lvlTempData[i]->monsters;
+ delete[] _lvlTempData[i]->flyingObjects;
+ delete _lvlTempData[i];
+ }
+
+ _lvlTempData[i] = new LevelTempData;
+ _lvlTempData[i]->wallsXorData = new uint8[4096];
+ _lvlTempData[i]->flags = new uint8[1024];
+ _lvlTempData[i]->monsters = new MonsterInPlay[30];
+ _lvlTempData[i]->flyingObjects = new FlyingObject[8];
+ LevelTempData *l = _lvlTempData[i];
+
+ in.read(l->wallsXorData, 4096);
+ in.read(l->flags, 1024);
+
+ for (int ii = 0; ii < 30; ii++) {
+ MonsterInPlay *m = &l->monsters[ii];
+ m->nextAssignedObject = in.readUint16BE();
+ m->nextDrawObject = in.readUint16BE();
+ m->flyingHeight = in.readByte();
+ m->block = in.readUint16BE();
+ m->x = in.readUint16BE();
+ m->y = in.readUint16BE();
+ m->shiftStep = in.readSByte();
+ m->destX = in.readUint16BE();
+ m->destY = in.readUint16BE();
+ m->destDirection = in.readByte();
+ m->hitOffsX = in.readSByte();
+ m->hitOffsY = in.readSByte();
+ m->currentSubFrame = in.readByte();
+ m->mode = in.readByte();
+ m->fightCurTick = in.readSByte();
+ m->id = in.readByte();
+ m->direction = in.readByte();
+ m->facing = in.readByte();
+ m->flags = in.readUint16BE();
+ m->damageReceived = in.readUint16BE();
+ m->hitPoints = in.readSint16BE();
+ m->speedTick = in.readByte();
+ m->type = in.readByte();
+ m->numDistAttacks = in.readByte();
+ m->curDistWeapon = in.readByte();
+ m->distAttackTick = in.readSByte();
+ m->assignedItems = in.readUint16BE();
+ m->properties = &_monsterProperties[m->type];
+ in.read(m->field_2A, 4);
+ }
+
+ for (int ii = 0; ii < 8; ii++) {
+ FlyingObject *m = &l->flyingObjects[ii];
+ m->enable = in.readByte();
+ m->objectType = in.readByte();
+ m->attackerId = in.readUint16BE();
+ m->item = in.readUint16BE();
+ m->x = in.readUint16BE();
+ m->y = in.readUint16BE();
+ m->flyingHeight = in.readByte();
+ m->direction = in.readByte();
+ m->distance = in.readByte();
+ m->field_D = in.readSByte();
+ m->c = in.readByte();
+ m->flags = in.readByte();
+ m->wallFlags = in.readByte();
+ }
+ l->monsterDifficulty = in.readByte();
+ }
+
+ calcCharPortraitXpos();
+ memset(_moneyColumnHeight, 0, sizeof(_moneyColumnHeight));
+ int t = _credits;
+ _credits = 0;
+ giveCredits(t, 0);
+ setHandItem(_itemInHand);
+ loadLevel(_currentLevel);
+ gui_drawPlayField();
+ timerSpecialCharacterUpdate(0);
+ _unkFlag |= 0x800;
+
+ return Common::kNoError;
+}
+
+Common::Error LoLEngine::saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail) {
+ debugC(9, kDebugLevelMain, "LoLEngine::saveGameState(%d, '%s', %p)", slot, saveName, (const void *)thumbnail);
+
+ const char *fileName = getSavegameFilename(slot);
+
+ Common::OutSaveFile *out = openSaveForWriting(fileName, saveName, thumbnail);
+ if (!out)
+ return _saveFileMan->getError();
+
+ completeDoorOperations();
+ generateTempData();
+
+ for (int i = 0; i < 4; i++) {
+ LoLCharacter *c = &_characters[i];
+ out->writeUint16BE(c->flags);
+ out->write(c->name, 11);
+ out->writeByte(c->raceClassSex);
+ out->writeSint16BE(c->id);
+ out->writeByte(c->curFaceFrame);
+ out->writeByte(c->defaultFaceFrame);
+ out->writeByte(c->screamSfx);
+ for (int ii = 0; ii < 8; ii++)
+ out->writeUint16BE(c->itemsMight[ii]);
+ for (int ii = 0; ii < 8; ii++)
+ out->writeUint16BE(c->protectionAgainstItems[ii]);
+ out->writeUint16BE(c->itemProtection);
+ out->writeSint16BE(c->hitPointsCur);
+ out->writeUint16BE(c->hitPointsMax);
+ out->writeSint16BE(c->magicPointsCur);
+ out->writeUint16BE(c->magicPointsMax);
+ out->writeByte(c->field_41);
+ out->writeUint16BE(c->damageSuffered);
+ out->writeUint16BE(c->weaponHit);
+ out->writeUint16BE(c->totalMightModifier);
+ out->writeUint16BE(c->totalProtectionModifier);
+ out->writeUint16BE(c->might);
+ out->writeUint16BE(c->protection);
+ out->writeSint16BE(c->nextAnimUpdateCountdown);
+ for (int ii = 0; ii < 11; ii++)
+ out->writeUint16BE(c->items[ii]);
+ for (int ii = 0; ii < 3; ii++)
+ out->writeByte(c->skillLevels[ii]);
+ for (int ii = 0; ii < 3; ii++)
+ out->writeByte(c->skillModifiers[ii]);
+ for (int ii = 0; ii < 3; ii++)
+ out->writeUint32BE(c->experiencePts[ii]);
+ for (int ii = 0; ii < 5; ii++)
+ out->writeByte(c->characterUpdateEvents[ii]);
+ for (int ii = 0; ii < 5; ii++)
+ out->writeByte(c->characterUpdateDelay[ii]);
+ }
+
+ out->write(_wllBuffer4, 80);
+
+ out->writeUint16BE(_currentBlock);
+ out->writeUint16BE(_partyPosX);
+ out->writeUint16BE(_partyPosY);
+ out->writeUint16BE(_updateFlags);
+ out->writeByte(_scriptDirection);
+ out->writeByte(_selectedSpell);
+ out->writeByte(_sceneDefaultUpdate);
+ out->writeByte(_compassBroken);
+ out->writeByte(_drainMagic);
+ out->writeUint16BE(_currentDirection);
+ out->writeUint16BE(_compassDirection);
+ out->writeSByte(_selectedCharacter);
+ out->writeByte(_currentLevel);
+ for (int i = 0; i < 48; i++)
+ out->writeUint16BE(_inventory[i]);
+ out->writeSint16BE(_inventoryCurItem);
+ out->writeSint16BE(_itemInHand);
+ out->writeSint16BE(_lastMouseRegion);
+ for (int i = 0; i < 16; i++)
+ out->writeUint16BE(_gameFlags[i]);
+ out->writeUint16BE(_freezeStateFlags);
+ out->writeUint16BE(_unkFlag);
+ for (int i = 0; i < 24; i++)
+ out->writeUint16BE(_globalScriptVars[i]);
+ out->writeByte(_brightness);
+ out->writeByte(_lampOilStatus);
+ out->writeByte(_lampEffect);
+ out->writeUint16BE(_credits);
+ for (int i = 0; i < 8; i++)
+ out->writeUint16BE(_globalScriptVars2[i]);
+ out->write(_availableSpells, 7);
+ out->writeUint32BE(_hasTempDataFlags);
+
+ resetItems(0);
+
+ for (int i = 0; i < 400; i++) {
+ ItemInPlay *t = &_itemsInPlay[i];
+ out->writeUint16BE(t->nextAssignedObject);
+ out->writeUint16BE(t->nextDrawObject);
+ out->writeByte(t->flyingHeight);
+ out->writeUint16BE(t->block);
+ out->writeUint16BE(t->x);
+ out->writeUint16BE(t->y);
+ out->writeSByte(t->level);
+ out->writeUint16BE(t->itemPropertyIndex);
+ out->writeUint16BE(t->shpCurFrame_flg);
+ out->writeByte(t->destDirection);
+ out->writeSByte(t->hitOffsX);
+ out->writeSByte(t->hitOffsY);
+ out->writeByte(t->currentSubFrame);
+ }
+
+ addLevelItems();
+
+ for (int i = 0; i < 28; i++) {
+ LevelTempData *l = _lvlTempData[i];
+ if (!l || !(_hasTempDataFlags & (1 << i)))
+ continue;
+
+ out->write(l->wallsXorData, 4096);
+ out->write(l->flags, 1024);
+
+ for (int ii = 0; ii < 30; ii++) {
+ MonsterInPlay *m = &l->monsters[ii];
+ out->writeUint16BE(m->nextAssignedObject);
+ out->writeUint16BE(m->nextDrawObject);
+ out->writeByte(m->flyingHeight);
+ out->writeUint16BE(m->block);
+ out->writeUint16BE(m->x);
+ out->writeUint16BE(m->y);
+ out->writeSByte(m->shiftStep);
+ out->writeUint16BE(m->destX);
+ out->writeUint16BE(m->destY);
+ out->writeByte(m->destDirection);
+ out->writeSByte(m->hitOffsX);
+ out->writeSByte(m->hitOffsY);
+ out->writeByte(m->currentSubFrame);
+ out->writeByte(m->mode);
+ out->writeSByte(m->fightCurTick);
+ out->writeByte(m->id);
+ out->writeByte(m->direction);
+ out->writeByte(m->facing);
+ out->writeUint16BE(m->flags);
+ out->writeUint16BE(m->damageReceived);
+ out->writeSint16BE(m->hitPoints);
+ out->writeByte(m->speedTick);
+ out->writeByte(m->type);
+ out->writeByte(m->numDistAttacks);
+ out->writeByte(m->curDistWeapon);
+ out->writeSByte(m->distAttackTick);
+ out->writeUint16BE(m->assignedItems);
+ out->write(m->field_2A, 4);
+ }
+
+ for (int ii = 0; ii < 8; ii++) {
+ FlyingObject *m = &l->flyingObjects[ii];
+ out->writeByte(m->enable);
+ out->writeByte(m->objectType);
+ out->writeUint16BE(m->attackerId);
+ out->writeUint16BE(m->item);
+ out->writeUint16BE(m->x);
+ out->writeUint16BE(m->y);
+ out->writeByte(m->flyingHeight);
+ out->writeByte(m->direction);
+ out->writeByte(m->distance);
+ out->writeSByte(m->field_D);
+ out->writeByte(m->c);
+ out->writeByte(m->flags);
+ out->writeByte(m->wallFlags);
+ }
+ out->writeByte(l->monsterDifficulty);
+ }
+
+ out->finalize();
+
+ // check for errors
+ if (out->err()) {
+ warning("Can't write file '%s'. (Disk full?)", fileName);
+ return Common::kUnknownError;
+ } else {
+ debugC(1, kDebugLevelMain, "Saved game '%s.'", saveName);
+ }
+
+ delete out;
+ return Common::kNoError;
+}
+
+} // end of namespace Kyra
+