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authorathrxx2011-06-24 17:17:20 +0200
committerathrxx2011-06-25 15:54:37 +0200
commit3f2b5b9e8b9196c9d0e573abf8f8350ec4034b1d (patch)
treead609cc66a1ab4028470d490e2942aae17c769af /engines/kyra/saveload_mr.cpp
parent1a05efa8eda02eb2c40432e19d77c6e507c86453 (diff)
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KYRA: revert d7e700f370c258a5f4786d972af3666b93b71f94
The GMM mouse cursor bug has now been fixed inside the GMM and CursorMan code.
Diffstat (limited to 'engines/kyra/saveload_mr.cpp')
-rw-r--r--engines/kyra/saveload_mr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/saveload_mr.cpp b/engines/kyra/saveload_mr.cpp
index 0fd3e520f9..139375264f 100644
--- a/engines/kyra/saveload_mr.cpp
+++ b/engines/kyra/saveload_mr.cpp
@@ -305,7 +305,7 @@ Common::Error KyraEngine_MR::loadGameState(int slot) {
_goodConsciencePosition = false;
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
- setDelayedCursorUpdate();
+ setHandItem(_itemInHand);
if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1)
snd_playWanderScoreViaMap(_lastMusicCommand, 1);