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authorathrxx2011-02-16 16:23:44 +0100
committerathrxx2011-02-16 16:23:44 +0100
commitd7e700f370c258a5f4786d972af3666b93b71f94 (patch)
tree5a4bf4203b9088e29ee0146715720ae46208bf08 /engines/kyra/saveload_mr.cpp
parent68e468ee01b243e31b154a7fab42396c9b24e5f0 (diff)
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KYRA/LOL: fixed hand item cursor bug
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
Diffstat (limited to 'engines/kyra/saveload_mr.cpp')
-rw-r--r--engines/kyra/saveload_mr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/saveload_mr.cpp b/engines/kyra/saveload_mr.cpp
index 7c583f95ee..a5e9b9e0f5 100644
--- a/engines/kyra/saveload_mr.cpp
+++ b/engines/kyra/saveload_mr.cpp
@@ -308,7 +308,7 @@ Common::Error KyraEngine_MR::loadGameState(int slot) {
_goodConsciencePosition = false;
enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1);
- setHandItem(_itemInHand);
+ setDelayedCursorUpdate();
if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1)
snd_playWanderScoreViaMap(_lastMusicCommand, 1);