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author | athrxx | 2011-02-16 16:23:44 +0100 |
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committer | athrxx | 2011-02-16 16:23:44 +0100 |
commit | d7e700f370c258a5f4786d972af3666b93b71f94 (patch) | |
tree | 5a4bf4203b9088e29ee0146715720ae46208bf08 /engines/kyra/saveload_mr.cpp | |
parent | 68e468ee01b243e31b154a7fab42396c9b24e5f0 (diff) | |
download | scummvm-rg350-d7e700f370c258a5f4786d972af3666b93b71f94.tar.gz scummvm-rg350-d7e700f370c258a5f4786d972af3666b93b71f94.tar.bz2 scummvm-rg350-d7e700f370c258a5f4786d972af3666b93b71f94.zip |
KYRA/LOL: fixed hand item cursor bug
This fixes a bug when loading savegames with different active hand items via GMM. The mouse cursor was not set to the active hand item in these cases.
Diffstat (limited to 'engines/kyra/saveload_mr.cpp')
-rw-r--r-- | engines/kyra/saveload_mr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/saveload_mr.cpp b/engines/kyra/saveload_mr.cpp index 7c583f95ee..a5e9b9e0f5 100644 --- a/engines/kyra/saveload_mr.cpp +++ b/engines/kyra/saveload_mr.cpp @@ -308,7 +308,7 @@ Common::Error KyraEngine_MR::loadGameState(int slot) { _goodConsciencePosition = false; enterNewScene(_mainCharacter.sceneId, _mainCharacter.facing, 0, 0, 1); - setHandItem(_itemInHand); + setDelayedCursorUpdate(); if (_lastMusicCommand >= 0 && !_unkSceneScreenFlag1) snd_playWanderScoreViaMap(_lastMusicCommand, 1); |