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author | athrxx | 2019-01-26 01:31:34 +0100 |
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committer | athrxx | 2019-03-06 20:48:15 +0100 |
commit | 1dfdcc7252ac83643cae7a7447c025da2af63843 (patch) | |
tree | b6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/scene_lok.cpp | |
parent | 8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff) | |
download | scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.tar.gz scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.tar.bz2 scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.zip |
KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/scene_lok.cpp')
-rw-r--r-- | engines/kyra/scene_lok.cpp | 1301 |
1 files changed, 0 insertions, 1301 deletions
diff --git a/engines/kyra/scene_lok.cpp b/engines/kyra/scene_lok.cpp deleted file mode 100644 index df9b11d5a2..0000000000 --- a/engines/kyra/scene_lok.cpp +++ /dev/null @@ -1,1301 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "kyra/kyra_lok.h" -#include "kyra/resource.h" -#include "kyra/sound.h" -#include "kyra/sprites.h" -#include "kyra/animator_lok.h" -#include "kyra/timer.h" - -#include "common/system.h" - -namespace Kyra { - -void KyraEngine_LoK::enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive) { - int unkVar1 = 1; - _screen->hideMouse(); - - // TODO: Check how the original handled sfx still playing - _sound->stopAllSoundEffects(); - - if (_flags.platform == Common::kPlatformFMTowns) { - int newSfxFile = -1; - if (_currentCharacter->sceneId == 7 && sceneId == 24) - newSfxFile = 2; - else if (_currentCharacter->sceneId == 25 && sceneId == 109) - newSfxFile = 3; - else if (_currentCharacter->sceneId == 120 && sceneId == 37) - newSfxFile = 4; - else if (_currentCharacter->sceneId == 52 && sceneId == 199) - newSfxFile = 5; - else if (_currentCharacter->sceneId == 37 && sceneId == 120) - newSfxFile = 3; - else if (_currentCharacter->sceneId == 109 && sceneId == 25) - newSfxFile = 2; - else if (_currentCharacter->sceneId == 24 && sceneId == 7) - newSfxFile = 1; - - if (newSfxFile != -1) { - _curSfxFile = newSfxFile; - _sound->loadSoundFile(_curSfxFile); - } - } - - switch (_currentCharacter->sceneId) { - case 1: - if (sceneId == 0) { - moveCharacterToPos(0, 0, _currentCharacter->x1, 84); - unkVar1 = 0; - } - break; - - case 3: - if (sceneId == 2) { - moveCharacterToPos(0, 6, 155, _currentCharacter->y1); - unkVar1 = 0; - } - break; - - case 26: - if (sceneId == 27) { - moveCharacterToPos(0, 6, 155, _currentCharacter->y1); - unkVar1 = 0; - } - break; - - case 44: - if (sceneId == 45) { - moveCharacterToPos(0, 2, 192, _currentCharacter->y1); - unkVar1 = 0; - } - break; - - default: - break; - } - - if (unkVar1 && unk1) { - int xpos = _currentCharacter->x1; - int ypos = _currentCharacter->y1; - switch (facing) { - case 0: - ypos = _currentCharacter->y1 - 6; - break; - - case 2: - xpos = 336; - break; - - case 4: - ypos = 143; - break; - - case 6: - xpos = -16; - break; - - default: - break; - } - - moveCharacterToPos(0, facing, xpos, ypos); - } - - for (int i = 0; i < ARRAYSIZE(_movieObjects); ++i) - _movieObjects[i]->close(); - - if (!brandonAlive) { - _emc->init(&_scriptClick, &_scriptClickData); - _emc->start(&_scriptClick, 5); - while (_emc->isValid(&_scriptClick)) - _emc->run(&_scriptClick); - } - - memset(_entranceMouseCursorTracks, 0xFF, sizeof(_entranceMouseCursorTracks)); - _currentCharacter->sceneId = sceneId; - - assert(sceneId < _roomTableSize); - assert(_roomTable[sceneId].nameIndex < _roomFilenameTableSize); - - Room *currentRoom = &_roomTable[sceneId]; - - setupSceneResource(sceneId); - - _currentRoom = sceneId; - - int tableId = _roomTable[sceneId].nameIndex; - char fileNameBuffer[32]; - strcpy(fileNameBuffer, _roomFilenameTable[tableId]); - strcat(fileNameBuffer, ".DAT"); - _sprites->loadDat(fileNameBuffer, _sceneExits); - _sprites->setupSceneAnims(); - _emc->unload(&_scriptClickData); - loadSceneMsc(); - - _walkBlockNorth = currentRoom->northExit; - _walkBlockEast = currentRoom->eastExit; - _walkBlockSouth = currentRoom->southExit; - _walkBlockWest = currentRoom->westExit; - - if (_walkBlockNorth == 0xFFFF) - _screen->blockOutRegion(0, 0, 320, (_northExitHeight & 0xFF) + 3); - if (_walkBlockEast == 0xFFFF) - _screen->blockOutRegion(312, 0, 8, 139); - if (_walkBlockSouth == 0xFFFF) - _screen->blockOutRegion(0, 135, 320, 8); - if (_walkBlockWest == 0xFFFF) - _screen->blockOutRegion(0, 0, 8, 139); - - if (!brandonAlive) - updatePlayerItemsForScene(); - - startSceneScript(brandonAlive); - setupSceneItems(); - - initSceneData(facing, unk2, brandonAlive); - - _loopFlag2 = 0; - _screen->showMouse(); - if (!brandonAlive) - seq_poisonDeathNow(0); - updateMousePointer(true); - _changedScene = true; -} - -void KyraEngine_LoK::transcendScenes(int roomIndex, int roomName) { - assert(roomIndex < _roomTableSize); - - if (_flags.isTalkie) { - char file[32]; - assert(roomIndex < _roomTableSize); - int tableId = _roomTable[roomIndex].nameIndex; - assert(tableId < _roomFilenameTableSize); - strcpy(file, _roomFilenameTable[tableId]); - strcat(file, ".VRM"); - _res->unloadPakFile(file); - } - - _roomTable[roomIndex].nameIndex = roomName; - _unkScreenVar2 = 1; - _unkScreenVar3 = 1; - _unkScreenVar1 = 0; - _brandonPosX = _currentCharacter->x1; - _brandonPosY = _currentCharacter->y1; - enterNewScene(roomIndex, _currentCharacter->facing, 0, 0, 0); - _unkScreenVar1 = 1; - _unkScreenVar2 = 0; - _unkScreenVar3 = 0; -} - -void KyraEngine_LoK::setSceneFile(int roomIndex, int roomName) { - assert(roomIndex < _roomTableSize); - _roomTable[roomIndex].nameIndex = roomName; -} - -void KyraEngine_LoK::moveCharacterToPos(int character, int facing, int xpos, int ypos) { - Character *ch = &_characterList[character]; - ch->facing = facing; - _screen->hideMouse(); - xpos = (int16)(xpos & 0xFFFC); - ypos = (int16)(ypos & 0xFFFE); - _timer->disable(19); - _timer->disable(14); - _timer->disable(18); - uint32 nextFrame = 0; - - switch (facing) { - case 0: - while (ypos < ch->y1) { - nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); - setCharacterPositionWithUpdate(character); - delayUntil(nextFrame, true); - } - break; - - case 2: - while (ch->x1 < xpos) { - nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); - setCharacterPositionWithUpdate(character); - delayUntil(nextFrame, true); - } - break; - - case 4: - while (ypos > ch->y1) { - nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); - setCharacterPositionWithUpdate(character); - delayUntil(nextFrame, true); - } - break; - - case 6: - while (ch->x1 > xpos) { - nextFrame = _timer->getDelay(5 + character) * _tickLength + _system->getMillis(); - setCharacterPositionWithUpdate(character); - delayUntil(nextFrame, true); - } - break; - - default: - break; - } - - _timer->enable(19); - _timer->enable(14); - _timer->enable(18); - _screen->showMouse(); -} - -void KyraEngine_LoK::setCharacterPositionWithUpdate(int character) { - setCharacterPosition(character, 0); - _sprites->updateSceneAnims(); - _timer->update(); - _animator->updateAllObjectShapes(); - updateTextFade(); - - if (_currentCharacter->sceneId == 210) - updateKyragemFading(); -} - -int KyraEngine_LoK::setCharacterPosition(int character, int *facingTable) { - if (character == 0) { - _currentCharacter->x1 += _charAddXPosTable[_currentCharacter->facing]; - _currentCharacter->y1 += _charAddYPosTable[_currentCharacter->facing]; - setCharacterPositionHelper(0, facingTable); - return 1; - } else { - _characterList[character].x1 += _charAddXPosTable[_characterList[character].facing]; - _characterList[character].y1 += _charAddYPosTable[_characterList[character].facing]; - if (_characterList[character].sceneId == _currentCharacter->sceneId) - setCharacterPositionHelper(character, 0); - } - return 0; -} - -void KyraEngine_LoK::setCharacterPositionHelper(int character, int *facingTable) { - Character *ch = &_characterList[character]; - ++ch->currentAnimFrame; - int facing = ch->facing; - if (facingTable) { - if (*facingTable != *(facingTable - 1)) { - if (*(facingTable - 1) == *(facingTable + 1)) { - facing = getOppositeFacingDirection(*(facingTable - 1)); - *facingTable = *(facingTable - 1); - } - } - } - - if (facing == 0) { - ++_characterFacingZeroCount[character]; - } else { - bool resetTables = false; - if (facing != 7) { - if (facing - 1 != 0) { - if (facing != 4) { - if (facing == 3 || facing == 5) { - if (_characterFacingFourCount[character] > 2) - facing = 4; - resetTables = true; - } - } else { - ++_characterFacingFourCount[character]; - } - } else { - if (_characterFacingZeroCount[character] > 2) - facing = 0; - resetTables = true; - } - } else { - if (_characterFacingZeroCount[character] > 2) - facing = 0; - resetTables = true; - } - - if (resetTables) { - _characterFacingZeroCount[character] = 0; - _characterFacingFourCount[character] = 0; - } - } - - static const uint16 maxAnimationFrame[] = { - 0x000F, 0x0031, 0x0055, 0x0000, 0x0000, 0x0000, - 0x0008, 0x002A, 0x004E, 0x0000, 0x0000, 0x0000, - 0x0022, 0x0046, 0x006A, 0x0000, 0x0000, 0x0000, - 0x001D, 0x0041, 0x0065, 0x0000, 0x0000, 0x0000, - 0x001F, 0x0043, 0x0067, 0x0000, 0x0000, 0x0000, - 0x0028, 0x004C, 0x0070, 0x0000, 0x0000, 0x0000, - 0x0023, 0x0047, 0x006B, 0x0000, 0x0000, 0x0000 - }; - - if (facing == 0) { - if (maxAnimationFrame[36 + character] > ch->currentAnimFrame) - ch->currentAnimFrame = maxAnimationFrame[36 + character]; - if (maxAnimationFrame[30 + character] < ch->currentAnimFrame) - ch->currentAnimFrame = maxAnimationFrame[36 + character]; - } else if (facing == 4) { - if (maxAnimationFrame[18 + character] > ch->currentAnimFrame) - ch->currentAnimFrame = maxAnimationFrame[18 + character]; - if (maxAnimationFrame[12 + character] < ch->currentAnimFrame) - ch->currentAnimFrame = maxAnimationFrame[18 + character]; - } else { - if (maxAnimationFrame[18 + character] < ch->currentAnimFrame) - ch->currentAnimFrame = maxAnimationFrame[30 + character]; - if (maxAnimationFrame[character] == ch->currentAnimFrame) - ch->currentAnimFrame = maxAnimationFrame[6 + character]; - if (maxAnimationFrame[character] < ch->currentAnimFrame) - ch->currentAnimFrame = maxAnimationFrame[6 + character] + 2; - } - - if (character == 0 && (_brandonStatusBit & 0x10)) - ch->currentAnimFrame = 88; - - _animator->animRefreshNPC(character); -} - -void KyraEngine_LoK::loadSceneMsc() { - assert(_currentCharacter->sceneId < _roomTableSize); - int tableId = _roomTable[_currentCharacter->sceneId].nameIndex; - assert(tableId < _roomFilenameTableSize); - char fileNameBuffer[32]; - strcpy(fileNameBuffer, _roomFilenameTable[tableId]); - strcat(fileNameBuffer, ".MSC"); - _screen->fillRect(0, 0, 319, 199, 0, 5); - _res->exists(fileNameBuffer, true); - _screen->loadBitmap(fileNameBuffer, 3, 5, 0); -} - -void KyraEngine_LoK::startSceneScript(int brandonAlive) { - assert(_currentCharacter->sceneId < _roomTableSize); - int tableId = _roomTable[_currentCharacter->sceneId].nameIndex; - assert(tableId < _roomFilenameTableSize); - char fileNameBuffer[32]; - strcpy(fileNameBuffer, _roomFilenameTable[tableId]); - strcat(fileNameBuffer, ".CPS"); - _screen->clearPage(3); - _res->exists(fileNameBuffer, true); - // FIXME: check this hack for amiga version - _screen->loadBitmap(fileNameBuffer, 3, 3, (_flags.platform == Common::kPlatformAmiga ? &_screen->getPalette(0) : 0)); - _sprites->loadSceneShapes(); - _exitListPtr = 0; - - _scaleMode = 1; - for (int i = 0; i < 145; ++i) - _scaleTable[i] = 256; - - clearNoDropRects(); - _emc->init(&_scriptClick, &_scriptClickData); - strcpy(fileNameBuffer, _roomFilenameTable[tableId]); - strcat(fileNameBuffer, ".EMC"); - _res->exists(fileNameBuffer, true); - _emc->unload(&_scriptClickData); - _emc->load(fileNameBuffer, &_scriptClickData, &_opcodes); - _emc->start(&_scriptClick, 0); - _scriptClick.regs[0] = _currentCharacter->sceneId; - _scriptClick.regs[7] = brandonAlive; - - while (_emc->isValid(&_scriptClick)) - _emc->run(&_scriptClick); -} - -void KyraEngine_LoK::initSceneData(int facing, int unk1, int brandonAlive) { - int16 xpos2 = 0; - int setFacing = 1; - - int16 xpos = 0, ypos = 0; - - if (_brandonPosX == -1 && _brandonPosY == -1) { - switch (facing + 1) { - case 0: - xpos = ypos = -1; - break; - - case 1: case 2: case 8: - xpos = _sceneExits.southXPos; - ypos = _sceneExits.southYPos; - break; - - case 3: - xpos = _sceneExits.westXPos; - ypos = _sceneExits.westYPos; - break; - - case 4: case 5: case 6: - xpos = _sceneExits.northXPos; - ypos = _sceneExits.northYPos; - break; - - case 7: - xpos = _sceneExits.eastXPos; - ypos = _sceneExits.eastYPos; - break; - - default: - break; - } - - if ((uint8)(_northExitHeight & 0xFF) + 2 >= ypos) - ypos = (_northExitHeight & 0xFF) + 4; - if (xpos >= 308) - xpos = 304; - if ((uint8)(_northExitHeight >> 8) - 2 <= ypos) - ypos = (_northExitHeight >> 8) - 4; - if (xpos <= 12) - xpos = 16; - } - - if (_brandonPosX > -1) - xpos = _brandonPosX; - if (_brandonPosY > -1) - ypos = _brandonPosY; - - int16 ypos2 = 0; - if (_brandonPosX > -1 && _brandonPosY > -1) { - switch (_currentCharacter->sceneId) { - case 1: - _currentCharacter->x1 = xpos; - _currentCharacter->x2 = xpos; - _currentCharacter->y1 = ypos; - _currentCharacter->y2 = ypos; - facing = 4; - xpos2 = 192; - ypos2 = 104; - setFacing = 0; - unk1 = 1; - break; - - case 3: - _currentCharacter->x1 = xpos; - _currentCharacter->x2 = xpos; - _currentCharacter->y1 = ypos; - _currentCharacter->y2 = ypos; - facing = 2; - xpos2 = 204; - ypos2 = 94; - setFacing = 0; - unk1 = 1; - break; - - case 26: - _currentCharacter->x1 = xpos; - _currentCharacter->x2 = xpos; - _currentCharacter->y1 = ypos; - _currentCharacter->y2 = ypos; - facing = 2; - xpos2 = 192; - ypos2 = 128; - setFacing = 0; - unk1 = 1; - break; - - case 44: - _currentCharacter->x1 = xpos; - _currentCharacter->x2 = xpos; - _currentCharacter->y1 = ypos; - _currentCharacter->y2 = ypos; - facing = 6; - xpos2 = 156; - ypos2 = 96; - setFacing = 0; - unk1 = 1; - break; - - case 37: - _currentCharacter->x1 = xpos; - _currentCharacter->x2 = xpos; - _currentCharacter->y1 = ypos; - _currentCharacter->y2 = ypos; - facing = 2; - xpos2 = 148; - ypos2 = 114; - setFacing = 0; - unk1 = 1; - break; - - default: - break; - } - } - - _brandonPosX = _brandonPosY = -1; - - if (unk1 && setFacing) { - ypos2 = ypos; - xpos2 = xpos; - switch (facing) { - case 0: - ypos = 142; - break; - - case 2: - xpos = -16; - break; - - case 4: - ypos = (uint8)(_northExitHeight & 0xFF) - 4; - break; - - case 6: - xpos = 336; - break; - - default: - break; - } - } - - xpos2 = (int16)(xpos2 & 0xFFFC); - ypos2 = (int16)(ypos2 & 0xFFFE); - xpos = (int16)(xpos & 0xFFFC); - ypos = (int16)(ypos & 0xFFFE); - _currentCharacter->facing = facing; - _currentCharacter->x1 = xpos; - _currentCharacter->x2 = xpos; - _currentCharacter->y1 = ypos; - _currentCharacter->y2 = ypos; - - initSceneObjectList(brandonAlive); - - if (unk1 && brandonAlive == 0) - moveCharacterToPos(0, facing, xpos2, ypos2); - - _scriptClick.regs[4] = _itemInHand; - _scriptClick.regs[7] = brandonAlive; - _emc->start(&_scriptClick, 3); - while (_emc->isValid(&_scriptClick)) - _emc->run(&_scriptClick); -} - -void KyraEngine_LoK::initSceneObjectList(int brandonAlive) { - for (int i = 0; i < 28; ++i) - _animator->actors()[i].active = 0; - - int startAnimFrame = 0; - - Animator_LoK::AnimObject *curAnimState = _animator->actors(); - curAnimState->active = 1; - curAnimState->drawY = _currentCharacter->y1; - curAnimState->sceneAnimPtr = _shapes[_currentCharacter->currentAnimFrame]; - curAnimState->animFrameNumber = _currentCharacter->currentAnimFrame; - startAnimFrame = _currentCharacter->currentAnimFrame - 7; - int xOffset = _defaultShapeTable[startAnimFrame].xOffset; - int yOffset = _defaultShapeTable[startAnimFrame].yOffset; - - if (_scaleMode) { - curAnimState->x1 = _currentCharacter->x1; - curAnimState->y1 = _currentCharacter->y1; - - _animator->_brandonScaleX = _scaleTable[_currentCharacter->y1]; - _animator->_brandonScaleY = _scaleTable[_currentCharacter->y1]; - - curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8; - curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8; - } else { - curAnimState->x1 = _currentCharacter->x1 + xOffset; - curAnimState->y1 = _currentCharacter->y1 + yOffset; - } - - curAnimState->x2 = curAnimState->x1; - curAnimState->y2 = curAnimState->y1; - curAnimState->refreshFlag = 1; - curAnimState->bkgdChangeFlag = 1; - _animator->clearQueue(); - _animator->addObjectToQueue(curAnimState); - - int listAdded = 0; - int addedObjects = 1; - - for (int i = 1; i < 5; ++i) { - Character *ch = &_characterList[i]; - curAnimState = &_animator->actors()[addedObjects]; - if (ch->sceneId != _currentCharacter->sceneId) { - curAnimState->active = 0; - curAnimState->refreshFlag = 0; - curAnimState->bkgdChangeFlag = 0; - ++addedObjects; - continue; - } - - curAnimState->drawY = ch->y1; - curAnimState->sceneAnimPtr = _shapes[ch->currentAnimFrame]; - curAnimState->animFrameNumber = ch->currentAnimFrame; - startAnimFrame = ch->currentAnimFrame - 7; - xOffset = _defaultShapeTable[startAnimFrame].xOffset; - yOffset = _defaultShapeTable[startAnimFrame].yOffset; - if (_scaleMode) { - curAnimState->x1 = ch->x1; - curAnimState->y1 = ch->y1; - - _animator->_brandonScaleX = _scaleTable[ch->y1]; - _animator->_brandonScaleY = _scaleTable[ch->y1]; - - curAnimState->x1 += (_animator->_brandonScaleX * xOffset) >> 8; - curAnimState->y1 += (_animator->_brandonScaleY * yOffset) >> 8; - } else { - curAnimState->x1 = ch->x1 + xOffset; - curAnimState->y1 = ch->y1 + yOffset; - } - curAnimState->x2 = curAnimState->x1; - curAnimState->y2 = curAnimState->y1; - curAnimState->active = 1; - curAnimState->refreshFlag = 1; - curAnimState->bkgdChangeFlag = 1; - - if (ch->facing >= 1 && ch->facing <= 3) - curAnimState->flags |= 1; - else if (ch->facing >= 5 && ch->facing <= 7) - curAnimState->flags &= 0xFFFFFFFE; - - _animator->addObjectToQueue(curAnimState); - - ++addedObjects; - ++listAdded; - if (listAdded < 2) - i = 5; - } - - for (int i = 0; i < 11; ++i) { - curAnimState = &_animator->sprites()[i]; - - if (_sprites->_anims[i].play) { - curAnimState->active = 1; - curAnimState->refreshFlag = 1; - curAnimState->bkgdChangeFlag = 1; - } else { - curAnimState->active = 0; - curAnimState->refreshFlag = 0; - curAnimState->bkgdChangeFlag = 0; - } - curAnimState->height = _sprites->_anims[i].height; - curAnimState->height2 = _sprites->_anims[i].height2; - curAnimState->width = _sprites->_anims[i].width + 1; - curAnimState->width2 = _sprites->_anims[i].width2; - curAnimState->drawY = _sprites->_anims[i].drawY; - curAnimState->x1 = curAnimState->x2 = _sprites->_anims[i].x; - curAnimState->y1 = curAnimState->y2 = _sprites->_anims[i].y; - curAnimState->background = _sprites->_anims[i].background; - curAnimState->sceneAnimPtr = _sprites->_sceneShapes[_sprites->_anims[i].sprite]; - - curAnimState->disable = _sprites->_anims[i].disable; - - if (_sprites->_anims[i].unk2) - curAnimState->flags = 0x800; - else - curAnimState->flags = 0; - - if (_sprites->_anims[i].flipX) - curAnimState->flags |= 0x1; - - _animator->addObjectToQueue(curAnimState); - } - - for (int i = 0; i < 12; ++i) { - curAnimState = &_animator->items()[i]; - Room *curRoom = &_roomTable[_currentCharacter->sceneId]; - byte curItem = curRoom->itemsTable[i]; - if (curItem != 0xFF) { - curAnimState->drawY = curRoom->itemsYPos[i]; - curAnimState->sceneAnimPtr = _shapes[216 + curItem]; - curAnimState->animFrameNumber = (int16)0xFFFF; - curAnimState->y1 = curRoom->itemsYPos[i]; - curAnimState->x1 = curRoom->itemsXPos[i]; - - curAnimState->x1 -= (_animator->fetchAnimWidth(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY])) >> 1; - curAnimState->y1 -= _animator->fetchAnimHeight(curAnimState->sceneAnimPtr, _scaleTable[curAnimState->drawY]); - - curAnimState->x2 = curAnimState->x1; - curAnimState->y2 = curAnimState->y1; - - curAnimState->active = 1; - curAnimState->refreshFlag = 1; - curAnimState->bkgdChangeFlag = 1; - - _animator->addObjectToQueue(curAnimState); - } else { - curAnimState->active = 0; - curAnimState->refreshFlag = 0; - curAnimState->bkgdChangeFlag = 0; - } - } - - _animator->preserveAnyChangedBackgrounds(); - curAnimState = _animator->actors(); - curAnimState->bkgdChangeFlag = 1; - curAnimState->refreshFlag = 1; - for (int i = 1; i < 28; ++i) { - curAnimState = &_animator->objects()[i]; - if (curAnimState->active) { - curAnimState->bkgdChangeFlag = 1; - curAnimState->refreshFlag = 1; - } - } - _animator->restoreAllObjectBackgrounds(); - _animator->preserveAnyChangedBackgrounds(); - _animator->prepDrawAllObjects(); - initSceneScreen(brandonAlive); - _animator->copyChangedObjectsForward(0); -} - -void KyraEngine_LoK::initSceneScreen(int brandonAlive) { - if (_flags.platform == Common::kPlatformAmiga) { - if (_unkScreenVar1 && !queryGameFlag(0xF0)) { - _screen->getPalette(2).clear(); - if (_currentCharacter->sceneId != 117 || !queryGameFlag(0xB3)) - _screen->setScreenPalette(_screen->getPalette(2)); - } - - if (_unkScreenVar2 == 1) - _screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false); - else - _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0, Screen::CR_NO_P_CHECK); - - if (_unkScreenVar1 && !queryGameFlag(0xA0)) { - if (_currentCharacter->sceneId == 45 && _cauldronState) - _screen->getPalette(0).copy(_screen->getPalette(4), 12, 1); - - if (_currentCharacter->sceneId >= 229 && _currentCharacter->sceneId <= 245 && (_brandonStatusBit & 1)) - _screen->copyPalette(0, 10); - - _screen->setScreenPalette(_screen->getPalette(0)); - } - } else { - if (_unkScreenVar1 && !queryGameFlag(0xA0)) { - for (int i = 0; i < 60; ++i) { - uint16 col = _screen->getPalette(0)[684 + i]; - col += _screen->getPalette(1)[684 + i] << 1; - col >>= 2; - _screen->getPalette(0)[684 + i] = col; - } - _screen->setScreenPalette(_screen->getPalette(0)); - } - - if (_unkScreenVar2 == 1) - _screen->shuffleScreen(8, 8, 304, 128, 2, 0, _unkScreenVar3, false); - else - _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0); - - if (_unkScreenVar1 && _paletteChanged) { - if (!queryGameFlag(0xA0)) { - _screen->getPalette(0).copy(_screen->getPalette(1), 228, 20); - _screen->setScreenPalette(_screen->getPalette(0)); - } else { - _screen->getPalette(0).clear(); - } - } - } - - if (!_emc->start(&_scriptClick, 2)) - error("Could not start script function 2 of scene script"); - - _scriptClick.regs[7] = brandonAlive; - - while (_emc->isValid(&_scriptClick)) - _emc->run(&_scriptClick); - - setTextFadeTimerCountdown(-1); - - if (_currentCharacter->sceneId == 210) { - if (_itemInHand != kItemNone) - magicOutMouseItem(2, -1); - - _screen->hideMouse(); - for (int i = 0; i < 10; ++i) { - if (_currentCharacter->inventoryItems[i] != kItemNone) - magicOutMouseItem(2, i); - } - _screen->showMouse(); - } -} - -int KyraEngine_LoK::handleSceneChange(int xpos, int ypos, int unk1, int frameReset) { - if (queryGameFlag(0xEF)) - unk1 = 0; - - int sceneId = _currentCharacter->sceneId; - _pathfinderFlag = 0; - - if (xpos < 12) { - if (_roomTable[sceneId].westExit != 0xFFFF) { - xpos = 12; - ypos = _sceneExits.westYPos; - _pathfinderFlag = 7; - } - } else if (xpos >= 308) { - if (_roomTable[sceneId].eastExit != 0xFFFF) { - xpos = 307; - ypos = _sceneExits.eastYPos; - _pathfinderFlag = 13; - } - } - - if (ypos <= (_northExitHeight & 0xFF) + 2) { - if (_roomTable[sceneId].northExit != 0xFFFF) { - xpos = _sceneExits.northXPos; - ypos = _northExitHeight & 0xFF; - _pathfinderFlag = 14; - } - } else if (ypos >= 136) { - if (_roomTable[sceneId].southExit != 0xFFFF) { - xpos = _sceneExits.southXPos; - ypos = 136; - _pathfinderFlag = 11; - } - } - - int temp = xpos - _currentCharacter->x1; - if (ABS(temp) < 4) { - temp = ypos - _currentCharacter->y1; - if (ABS(temp) < 2) - return 0; - } - - int x = (int16)(_currentCharacter->x1 & 0xFFFC); - int y = (int16)(_currentCharacter->y1 & 0xFFFE); - xpos = (int16)(xpos & 0xFFFC); - ypos = (int16)(ypos & 0xFFFE); - - int ret = findWay(x, y, xpos, ypos, _movFacingTable, 150); - _pathfinderFlag = 0; - - if (ret >= _lastFindWayRet) - _lastFindWayRet = ret; - - if (ret == 0x7D00 || ret == 0) - return 0; - - return processSceneChange(_movFacingTable, unk1, frameReset); -} - -int KyraEngine_LoK::processSceneChange(int *table, int unk1, int frameReset) { - if (queryGameFlag(0xEF)) - unk1 = 0; - - int *tableStart = table; - _sceneChangeState = 0; - _loopFlag2 = 0; - bool running = true; - int returnValue = 0; - uint32 nextFrame = 0; - - while (running) { - bool forceContinue = false; - switch (*table) { - case 0: case 1: case 2: - case 3: case 4: case 5: - case 6: case 7: - _currentCharacter->facing = getOppositeFacingDirection(*table); - break; - - case 8: - forceContinue = true; - running = false; - break; - - default: - ++table; - forceContinue = true; - } - - returnValue = changeScene(_currentCharacter->facing); - if (returnValue) - running = false; - - if (unk1) { - if (skipFlag()) { - resetSkipFlag(false); - running = false; - _sceneChangeState = 1; - } - } - - if (forceContinue || !running) - continue; - - int temp = 0; - if (table == tableStart || table[1] == 8) - temp = setCharacterPosition(0, 0); - else - temp = setCharacterPosition(0, table); - - if (temp) - ++table; - - nextFrame = _timer->getDelay(5) * _tickLength + _system->getMillis(); - while (_system->getMillis() < nextFrame) { - _timer->update(); - - if (_currentCharacter->sceneId == 210) { - updateKyragemFading(); - if (seq_playEnd() || _beadStateVar == 4 || _beadStateVar == 5) { - *table = 8; - running = false; - break; - } - } - - if ((nextFrame - _system->getMillis()) >= 10) - delay(10, true); - } - } - - if (frameReset && !(_brandonStatusBit & 2)) - _currentCharacter->currentAnimFrame = 7; - - _animator->animRefreshNPC(0); - _animator->updateAllObjectShapes(); - return returnValue; -} - -int KyraEngine_LoK::changeScene(int facing) { - if (queryGameFlag(0xEF)) { - if (_currentCharacter->sceneId == 5) - return 0; - } - - int xpos = _charAddXPosTable[facing] + _currentCharacter->x1; - int ypos = _charAddYPosTable[facing] + _currentCharacter->y1; - - if (xpos >= 12 && xpos <= 308) { - if (!lineIsPassable(xpos, ypos)) - return false; - } - - if (_exitListPtr) { - int16 *ptr = _exitListPtr; - // this loop should be only entered one time, seems to be some hack in the original - while (true) { - if (*ptr == -1) - break; - - if (*ptr > _currentCharacter->x1 || _currentCharacter->y1 < ptr[1] || _currentCharacter->x1 > ptr[2] || _currentCharacter->y1 > ptr[3]) { - ptr += 10; - break; - } - - _brandonPosX = ptr[6]; - _brandonPosY = ptr[7]; - uint16 sceneId = ptr[5]; - facing = ptr[4]; - int unk1 = ptr[8]; - int unk2 = ptr[9]; - - if (sceneId == 0xFFFF) { - switch (facing) { - case 0: - sceneId = _roomTable[_currentCharacter->sceneId].northExit; - break; - - case 2: - sceneId = _roomTable[_currentCharacter->sceneId].eastExit; - break; - - case 4: - sceneId = _roomTable[_currentCharacter->sceneId].southExit; - break; - - case 6: - sceneId = _roomTable[_currentCharacter->sceneId].westExit; - break; - - default: - break; - } - } - - _currentCharacter->facing = facing; - _animator->animRefreshNPC(0); - _animator->updateAllObjectShapes(); - enterNewScene(sceneId, facing, unk1, unk2, 0); - resetGameFlag(0xEE); - return 1; - } - } - - int returnValue = 0; - facing = 0; - - if ((_northExitHeight & 0xFF) + 2 >= ypos || (_northExitHeight & 0xFF) + 2 >= _currentCharacter->y1) { - facing = 0; - returnValue = 1; - } - - if (xpos >= 308 || (_currentCharacter->x1 + 4) >= 308) { - facing = 2; - returnValue = 1; - } - - if (((_northExitHeight >> 8) & 0xFF) - 2 < ypos || ((_northExitHeight >> 8) & 0xFF) - 2 < _currentCharacter->y1) { - facing = 4; - returnValue = 1; - } - - if (xpos <= 12 || _currentCharacter->y1 <= 12) { - facing = 6; - returnValue = 1; - } - - if (!returnValue) - return 0; - - uint16 sceneId = 0xFFFF; - switch (facing) { - case 0: - sceneId = _roomTable[_currentCharacter->sceneId].northExit; - break; - - case 2: - sceneId = _roomTable[_currentCharacter->sceneId].eastExit; - break; - - case 4: - sceneId = _roomTable[_currentCharacter->sceneId].southExit; - break; - - default: - sceneId = _roomTable[_currentCharacter->sceneId].westExit; - } - - if (sceneId == 0xFFFF) - return 0; - - enterNewScene(sceneId, facing, 1, 1, 0); - return returnValue; -} - -void KyraEngine_LoK::setCharactersInDefaultScene() { - static const uint32 defaultSceneTable[][4] = { - { 0xFFFF, 0x0004, 0x0003, 0xFFFF }, - { 0xFFFF, 0x0022, 0xFFFF, 0x0000 }, - { 0xFFFF, 0x001D, 0x0021, 0xFFFF }, - { 0xFFFF, 0x0000, 0x0000, 0xFFFF } - }; - - for (int i = 1; i < 5; ++i) { - Character *cur = &_characterList[i]; - //cur->field_20 = 0; - - const uint32 *curTable = defaultSceneTable[i - 1]; - cur->sceneId = curTable[0]; - - if (cur->sceneId == _currentCharacter->sceneId) - //++cur->field_20; - cur->sceneId = curTable[1/*cur->field_20*/]; - - //cur->field_23 = curTable[cur->field_20+1]; - } -} - -void KyraEngine_LoK::setCharactersPositions(int character) { - static const uint16 initXPosTable[] = { - 0x3200, 0x0024, 0x2230, 0x2F00, 0x0020, 0x002B, - 0x00CA, 0x00F0, 0x0082, 0x00A2, 0x0042 - }; - static const uint8 initYPosTable[] = { - 0x00, 0xA2, 0x00, 0x42, 0x00, - 0x67, 0x67, 0x60, 0x5A, 0x71, - 0x76 - }; - - assert(character < ARRAYSIZE(initXPosTable)); - Character *edit = &_characterList[character]; - edit->x1 = edit->x2 = initXPosTable[character]; - edit->y1 = edit->y2 = initYPosTable[character]; -} - -#pragma mark - -#pragma mark - Pathfinder -#pragma mark - - -int KyraEngine_LoK::findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize) { - int ret = KyraEngine_v1::findWay(x, y, toX, toY, moveTable, moveTableSize); - if (ret == 0x7D00) - return 0; - return getMoveTableSize(moveTable); -} - -bool KyraEngine_LoK::lineIsPassable(int x, int y) { - if (queryGameFlag(0xEF)) { - if (_currentCharacter->sceneId == 5) - return true; - } - - if (_pathfinderFlag & 2) { - if (x >= 312) - return false; - } - - if (_pathfinderFlag & 4) { - if (y >= 136) - return false; - } - - if (_pathfinderFlag & 8) { - if (x < 8) - return false; - } - - if (_pathfinderFlag2) { - if (x <= 8 || x >= 312) - return true; - if (y < (_northExitHeight & 0xFF) || y > 135) - return true; - } - - if (y > 137) - return false; - - if (y < 0) - y = 0; - - int ypos = 8; - if (_scaleMode) { - ypos = (_scaleTable[y] >> 5) + 1; - if (8 < ypos) - ypos = 8; - } - - x -= (ypos >> 1); - - int xpos = x; - int xtemp = xpos + ypos - 1; - if (x < 0) - xpos = 0; - - if (xtemp > 319) - xtemp = 319; - - for (; xpos < xtemp; ++xpos) { - if (!_screen->getShapeFlag1(xpos, y)) - return false; - } - return true; -} - -#pragma mark - - -void KyraEngine_LoK::setupZanthiaPalette(int pal) { - uint8 r, g, b; - - switch (pal - 17) { - case 0: - // 0x88F - r = 33; - g = 33; - b = 63; - break; - - case 1: - // 0x00F - r = 0; - g = 0; - b = 63; - break; - - case 2: - // 0xF88 - r = 63; - g = 33; - b = 33; - break; - - case 3: - // 0xF00 - r = 63; - g = 0; - b = 0; - break; - - case 4: - // 0xFF9 - r = 63; - g = 63; - b = 37; - break; - - case 5: - // 0xFF1 - r = 63; - g = 63; - b = 4; - break; - - default: - // 0xFFF - r = 63; - g = 63; - b = 63; - } - - _screen->getPalette(4)[12 * 3 + 0] = r; - _screen->getPalette(4)[12 * 3 + 1] = g; - _screen->getPalette(4)[12 * 3 + 2] = b; -} - -#pragma mark - - -void KyraEngine_LoK::setupSceneResource(int sceneId) { - if (!_flags.isTalkie) - return; - - if (_currentRoom != 0xFFFF) { - assert(_currentRoom < _roomTableSize); - int tableId = _roomTable[_currentRoom].nameIndex; - assert(tableId < _roomFilenameTableSize); - - // unload our old room - char file[64]; - strcpy(file, _roomFilenameTable[tableId]); - strcat(file, ".VRM"); - _res->unloadPakFile(file); - - strcpy(file, _roomFilenameTable[tableId]); - strcat(file, ".PAK"); - _res->unloadPakFile(file); - - strcpy(file, _roomFilenameTable[tableId]); - strcat(file, ".APK"); - _res->unloadPakFile(file); - } - - assert(sceneId < _roomTableSize); - int tableId = _roomTable[sceneId].nameIndex; - assert(tableId < _roomFilenameTableSize); - - // load our new room - char file[64]; - strcpy(file, _roomFilenameTable[tableId]); - strcat(file, ".VRM"); - if (_res->exists(file)) - _res->loadPakFile(file); - - strcpy(file, _roomFilenameTable[tableId]); - strcat(file, ".PAK"); - if (_res->exists(file)) - _res->loadPakFile(file); - - strcpy(file, _roomFilenameTable[tableId]); - strcat(file, ".APK"); - if (_res->exists(file)) - _res->loadPakFile(file); -} - -} // End of namespace Kyra |