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author | Max Horn | 2008-09-30 12:27:38 +0000 |
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committer | Max Horn | 2008-09-30 12:27:38 +0000 |
commit | 9b160804ab8878b55efb032fb62ee359ab97f848 (patch) | |
tree | aa0ac6d0aec815de5f2368acc00971948cf3fa0b /engines/kyra/scene_mr.cpp | |
parent | 87917e06d94e36c483011deaf1eb4a5dba6eeb97 (diff) | |
download | scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.gz scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.tar.bz2 scummvm-rg350-9b160804ab8878b55efb032fb62ee359ab97f848.zip |
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
Diffstat (limited to 'engines/kyra/scene_mr.cpp')
-rw-r--r-- | engines/kyra/scene_mr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/scene_mr.cpp b/engines/kyra/scene_mr.cpp index ad4ce63b6c..1ceb47155d 100644 --- a/engines/kyra/scene_mr.cpp +++ b/engines/kyra/scene_mr.cpp @@ -654,7 +654,7 @@ int KyraEngine_MR::trySceneChange(int *moveTable, int unk1, int updateChar) { const int *moveTableStart = moveTable; _unk4 = 0; - while (running && !quit()) { + while (running && !shouldQuit()) { if (*moveTable >= 0 && *moveTable <= 7) { _mainCharacter.facing = getOppositeFacingDirection(*moveTable); unkFlag = true; |