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authorMax Horn2008-09-30 12:27:38 +0000
committerMax Horn2008-09-30 12:27:38 +0000
commit9b160804ab8878b55efb032fb62ee359ab97f848 (patch)
treeaa0ac6d0aec815de5f2368acc00971948cf3fa0b /engines/kyra/scene_mr.cpp
parent87917e06d94e36c483011deaf1eb4a5dba6eeb97 (diff)
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
Diffstat (limited to 'engines/kyra/scene_mr.cpp')
-rw-r--r--engines/kyra/scene_mr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/scene_mr.cpp b/engines/kyra/scene_mr.cpp
index ad4ce63b6c..1ceb47155d 100644
--- a/engines/kyra/scene_mr.cpp
+++ b/engines/kyra/scene_mr.cpp
@@ -654,7 +654,7 @@ int KyraEngine_MR::trySceneChange(int *moveTable, int unk1, int updateChar) {
const int *moveTableStart = moveTable;
_unk4 = 0;
- while (running && !quit()) {
+ while (running && !shouldQuit()) {
if (*moveTable >= 0 && *moveTable <= 7) {
_mainCharacter.facing = getOppositeFacingDirection(*moveTable);
unkFlag = true;