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author | Johannes Schickel | 2009-05-17 23:42:54 +0000 |
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committer | Johannes Schickel | 2009-05-17 23:42:54 +0000 |
commit | aa4964a46feb7d354ccc5fff67740a2834ea5e93 (patch) | |
tree | 6a28e50e44b46fda359aedd07e56354cdd3a70ed /engines/kyra/screen.cpp | |
parent | 105f17374a2fa4155941c09972d414e479b50f00 (diff) | |
download | scummvm-rg350-aa4964a46feb7d354ccc5fff67740a2834ea5e93.tar.gz scummvm-rg350-aa4964a46feb7d354ccc5fff67740a2834ea5e93.tar.bz2 scummvm-rg350-aa4964a46feb7d354ccc5fff67740a2834ea5e93.zip |
- Fix mouse cursor visibilty on load game in LoL
- Only show mouse cursor after cursor change, when the mouse was visible
svn-id: r40669
Diffstat (limited to 'engines/kyra/screen.cpp')
-rw-r--r-- | engines/kyra/screen.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp index 1e5e0839be..b834493baf 100644 --- a/engines/kyra/screen.cpp +++ b/engines/kyra/screen.cpp @@ -2609,7 +2609,8 @@ void Screen::setMouseCursor(int x, int y, const byte *shape) { CursorMan.showMouse(false); copyRegionToBuffer(8, xOffset, 0, mouseWidth, mouseHeight, cursor); CursorMan.replaceCursor(cursor, mouseWidth, mouseHeight, x, y, 0); - CursorMan.showMouse(true); + if (isMouseVisible()) + CursorMan.showMouse(true); delete[] cursor; // makes sure that the cursor is drawn |