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author | athrxx | 2018-10-28 00:15:36 +0200 |
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committer | athrxx | 2018-10-28 15:48:48 +0100 |
commit | bd58c0702bca96c1630d18e358ecc52920d189e1 (patch) | |
tree | 94f1e88a370c9b4478113b4e562641354727c831 /engines/kyra/screen.cpp | |
parent | 05f6cf388b23e6d14a7f510767018f1dc61bf795 (diff) | |
download | scummvm-rg350-bd58c0702bca96c1630d18e358ecc52920d189e1.tar.gz scummvm-rg350-bd58c0702bca96c1630d18e358ecc52920d189e1.tar.bz2 scummvm-rg350-bd58c0702bca96c1630d18e358ecc52920d189e1.zip |
KYRA: (LOL) - fix for ticket #9831 (Lands of Lore: Japanese text is displayed overlapping)
It seems that I broke this after 1.5.0 in 2013 when adding support for the FM-Towns version.
Diffstat (limited to 'engines/kyra/screen.cpp')
-rw-r--r-- | engines/kyra/screen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp index 6076879876..584b0e2c4d 100644 --- a/engines/kyra/screen.cpp +++ b/engines/kyra/screen.cpp @@ -141,7 +141,7 @@ bool Screen::init() { if (!font) error("Could not load any SJIS font, neither the original nor ScummVM's 'SJIS.FNT'"); - _fonts[FID_SJIS_FNT] = new SJISFont(font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode && _vm->game() != GI_LOL, _vm->game() == GI_LOL ? 1 : 0); + _fonts[FID_SJIS_FNT] = new SJISFont(font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode && _vm->game() != GI_LOL, !_use16ColorMode && _vm->game() == GI_LOL ? 1 : 0); } } |