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authorathrxx2018-10-28 00:15:36 +0200
committerathrxx2018-10-28 15:48:48 +0100
commitbd58c0702bca96c1630d18e358ecc52920d189e1 (patch)
tree94f1e88a370c9b4478113b4e562641354727c831 /engines/kyra/screen.cpp
parent05f6cf388b23e6d14a7f510767018f1dc61bf795 (diff)
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KYRA: (LOL) - fix for ticket #9831 (Lands of Lore: Japanese text is displayed overlapping)
It seems that I broke this after 1.5.0 in 2013 when adding support for the FM-Towns version.
Diffstat (limited to 'engines/kyra/screen.cpp')
-rw-r--r--engines/kyra/screen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/kyra/screen.cpp b/engines/kyra/screen.cpp
index 6076879876..584b0e2c4d 100644
--- a/engines/kyra/screen.cpp
+++ b/engines/kyra/screen.cpp
@@ -141,7 +141,7 @@ bool Screen::init() {
if (!font)
error("Could not load any SJIS font, neither the original nor ScummVM's 'SJIS.FNT'");
- _fonts[FID_SJIS_FNT] = new SJISFont(font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode && _vm->game() != GI_LOL, _vm->game() == GI_LOL ? 1 : 0);
+ _fonts[FID_SJIS_FNT] = new SJISFont(font, _sjisInvisibleColor, _use16ColorMode, !_use16ColorMode && _vm->game() != GI_LOL, !_use16ColorMode && _vm->game() == GI_LOL ? 1 : 0);
}
}