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author | Florian Kagerer | 2009-04-25 13:15:05 +0000 |
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committer | Florian Kagerer | 2009-04-25 13:15:05 +0000 |
commit | ccb64ad81e6c56eaa2350197f964d470d8610ed9 (patch) | |
tree | 308379b40196a5a934c2161bdaa28673a007940f /engines/kyra/screen_lol.cpp | |
parent | f1893d8f25b8f4fc5f6ed48e61dec0c2050bd567 (diff) | |
download | scummvm-rg350-ccb64ad81e6c56eaa2350197f964d470d8610ed9.tar.gz scummvm-rg350-ccb64ad81e6c56eaa2350197f964d470d8610ed9.tar.bz2 scummvm-rg350-ccb64ad81e6c56eaa2350197f964d470d8610ed9.zip |
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
Diffstat (limited to 'engines/kyra/screen_lol.cpp')
-rw-r--r-- | engines/kyra/screen_lol.cpp | 127 |
1 files changed, 86 insertions, 41 deletions
diff --git a/engines/kyra/screen_lol.cpp b/engines/kyra/screen_lol.cpp index e370cc9a33..f24d3a4472 100644 --- a/engines/kyra/screen_lol.cpp +++ b/engines/kyra/screen_lol.cpp @@ -32,9 +32,6 @@ namespace Kyra { Screen_LoL::Screen_LoL(LoLEngine *vm, OSystem *system) : Screen_v2(vm, system), _vm(vm) { - _customDimTable = new ScreenDim*[_screenDimTableCount]; - memset(_customDimTable, 0, sizeof(ScreenDim*) * _screenDimTableCount); - _paletteOverlay1 = new uint8[0x100]; _paletteOverlay2 = new uint8[0x100]; _grayOverlay = new uint8[0x100]; @@ -48,7 +45,7 @@ Screen_LoL::Screen_LoL(LoLEngine *vm, OSystem *system) : Screen_v2(vm, system), _fadeFlag = 2; _curDimIndex = 0; - _mapDimX = _mapDimY = _mapDimW = _mapDimH = _mapDimDstX = _mapBlockWidth = _mapDimDstY = _mapBlockHeight = _mapDimU5 = _mapDimU6 = _mapBlockWidth2 = _mapDimU8 = 0; + _internDimX = _internDimY = _internDimW = _internDimH = _internDimDstX = _internBlockWidth = _internDimDstY = _internBlockHeight = _internDimU5 = _internDimU6 = _internBlockWidth2 = _internDimU8 = 0; } Screen_LoL::~Screen_LoL() { @@ -64,6 +61,17 @@ Screen_LoL::~Screen_LoL() { delete[] _grayOverlay; } +bool Screen_LoL::init() { + if (Screen::init()) { + _screenDimTable = _use16ColorMode ? _screenDimTable16C : _screenDimTable256C; + _customDimTable = new ScreenDim*[_screenDimTableCount]; + memset(_customDimTable, 0, sizeof(ScreenDim*) * _screenDimTableCount); + return true; + } + return false; +} + + void Screen_LoL::setScreenDim(int dim) { debugC(9, kDebugLevelScreen, "Screen_LoL::setScreenDim(%d)", dim); assert(dim < _screenDimTableCount); @@ -525,23 +533,23 @@ void Screen_LoL::copyBlockSpecial(int page1, int x1, int y1, int page2, int x2, return; const ScreenDim *cdim = getScreenDim(dim); - _mapDimX = cdim->sx << 3; - _mapDimY = cdim->sy; - _mapDimW = cdim->w << 3; - _mapDimH = cdim->h; + _internDimX = cdim->sx << 3; + _internDimY = cdim->sy; + _internDimW = cdim->w << 3; + _internDimH = cdim->h; calcMapBoundaries(x2, y2, w, h); - if (_mapBlockWidth == -1) + if (_internBlockWidth == -1) return; uint8 *src = getPagePtr(page1) + y1 * 320 + x1; - uint8 *dst = getPagePtr(page2) + (_mapDimDstY + _mapDimY) * 320; + uint8 *dst = getPagePtr(page2) + (_internDimDstY + _internDimY) * 320; - for (int i = 0; i < _mapBlockHeight; i++) { - uint8 *s = src + _mapDimU5; - uint8 *d = dst + (_mapDimDstX + _mapDimX); + for (int i = 0; i < _internBlockHeight; i++) { + uint8 *s = src + _internDimU5; + uint8 *d = dst + (_internDimDstX + _internDimX); - for (int ii = 0; ii < _mapBlockWidth; ii++) { + for (int ii = 0; ii < _internBlockWidth; ii++) { uint8 p = ovl[*s++]; if (p) *d = p; @@ -552,60 +560,97 @@ void Screen_LoL::copyBlockSpecial(int page1, int x1, int y1, int page2, int x2, src += 320; } - addDirtyRect(_mapDimDstX + _mapDimX, _mapDimDstY + _mapDimY, _mapBlockWidth, _mapBlockHeight); + addDirtyRect(_internDimDstX + _internDimX, _internDimDstY + _internDimY, _internBlockWidth, _internBlockHeight); +} + +void Screen_LoL::applyOverlaySpecial(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, int flag, uint8 *ovl) { + if (!w || !h || !ovl) + return; + + const ScreenDim *cdim = getScreenDim(dim); + _internDimX = cdim->sx << 3; + _internDimY = cdim->sy; + _internDimW = cdim->w << 3; + _internDimH = cdim->h; + + calcMapBoundaries(x2, y2, w, h); + if (_internBlockWidth == -1) + return; + + uint8 *src = getPagePtr(page1) + y1 * 320 + x1; + uint8 *dst = getPagePtr(page2) + (_internDimDstY + _internDimY) * 320; + + for (int i = 0; i < _internBlockHeight; i++) { + uint8 *s = src + _internDimU5; + uint8 *d = dst + (_internDimDstX + _internDimX); + + if (flag) + d += (i >> 1); + + for (int ii = 0; ii < _internBlockWidth; ii++) { + if (*s++) + *d = ovl[*d]; + d++; + } + + dst += 320; + src += 320; + } + + addDirtyRect(_internDimDstX + _internDimX, _internDimDstY + _internDimY, _internBlockWidth, _internBlockHeight); } void Screen_LoL::calcMapBoundaries(int dstX, int dstY, int width, int height) { - _mapBlockWidth = _mapBlockWidth2 = width; - _mapBlockHeight = height; - _mapDimDstX = dstX; - _mapDimDstY = dstY; + _internBlockWidth = _internBlockWidth2 = width; + _internBlockHeight = height; + _internDimDstX = dstX; + _internDimDstY = dstY; - _mapDimU5 = _mapDimU6 = _mapDimU8 = 0; + _internDimU5 = _internDimU6 = _internDimU8 = 0; - int t = _mapDimDstX + _mapBlockWidth; + int t = _internDimDstX + _internBlockWidth; if (t <= 0) { - _mapBlockWidth = _mapBlockHeight = -1; + _internBlockWidth = _internBlockHeight = -1; return; } - if (t <= _mapDimDstX) { - _mapDimU5 = _mapBlockWidth - t; - _mapBlockWidth = t; - _mapDimDstX = 0; + if (t <= _internDimDstX) { + _internDimU5 = _internBlockWidth - t; + _internBlockWidth = t; + _internDimDstX = 0; } - t = _mapDimW - _mapDimDstX; + t = _internDimW - _internDimDstX; if (t <= 0) { - _mapBlockWidth = _mapBlockHeight = -1; + _internBlockWidth = _internBlockHeight = -1; return; } - if (t <= _mapBlockWidth) - _mapBlockWidth = t; + if (t <= _internBlockWidth) + _internBlockWidth = t; - _mapBlockWidth2 -= _mapBlockWidth; + _internBlockWidth2 -= _internBlockWidth; - t = _mapDimDstY + _mapBlockHeight; + t = _internDimDstY + _internBlockHeight; if (t <= 0) { - _mapBlockWidth = _mapBlockHeight = -1; + _internBlockWidth = _internBlockHeight = -1; return; } - if (t <= _mapDimDstY) { - _mapDimU6 = _mapBlockHeight - t; - _mapBlockHeight = t; - _mapDimDstY = 0; + if (t <= _internDimDstY) { + _internDimU6 = _internBlockHeight - t; + _internBlockHeight = t; + _internDimDstY = 0; } - t = _mapDimH - _mapDimDstY; + t = _internDimH - _internDimDstY; if (t <= 0) { - _mapBlockWidth = _mapBlockHeight = -1; + _internBlockWidth = _internBlockHeight = -1; return; } - if (t <= _mapBlockHeight) - _mapBlockHeight = t; + if (t <= _internBlockHeight) + _internBlockHeight = t; } void Screen_LoL::fadeToBlack(int delay, const UpdateFunctor *upFunc) { |