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author | Florian Kagerer | 2009-05-10 13:40:28 +0000 |
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committer | Florian Kagerer | 2009-05-10 13:40:28 +0000 |
commit | dd84aaf648b57220180b84a9aa0825d16bcea5bc (patch) | |
tree | 2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/screen_lol.h | |
parent | 3592801a5707f42c71971321b26e2cc1da775c25 (diff) | |
download | scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.tar.gz scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.tar.bz2 scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.zip |
LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
Diffstat (limited to 'engines/kyra/screen_lol.h')
-rw-r--r-- | engines/kyra/screen_lol.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/kyra/screen_lol.h b/engines/kyra/screen_lol.h index d7580e1ff8..1c2b6a3b93 100644 --- a/engines/kyra/screen_lol.h +++ b/engines/kyra/screen_lol.h @@ -64,11 +64,12 @@ public: // palette stuff void fadeToBlack(int delay=0x54, const UpdateFunctor *upFunc = 0); - void loadSpecialColours(uint8 *destPalette); - void copyColour(int dstColourIndex, int srcColourIndex); - bool fadeColour(int dstColourIndex, int srcColourIndex, uint32 elapsedTime, uint32 targetTime); + void loadSpecialColors(uint8 *destPalette); + void copyColor(int dstColorIndex, int srcColorIndex); + bool fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedTime, uint32 targetTime); + bool fadePalSpecial(uint8 *pal1, uint8 *pal2, uint32 elapsedTime, uint32 targetTime); - void generateGrayOverlay(const uint8 *srcPal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool skipSpecialColours); + void generateGrayOverlay(const uint8 *srcPal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool skipSpecialColors); uint8 *generateLevelOverlay(const uint8 *srcPal, uint8 *ovl, int opColor, int weight); uint8 *getLevelOverlay(int index) { return _levelOverlays[index]; } |