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authorFlorian Kagerer2009-04-25 13:15:05 +0000
committerFlorian Kagerer2009-04-25 13:15:05 +0000
commitccb64ad81e6c56eaa2350197f964d470d8610ed9 (patch)
tree308379b40196a5a934c2161bdaa28673a007940f /engines/kyra/script_tim.h
parentf1893d8f25b8f4fc5f6ed48e61dec0c2050bd567 (diff)
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LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
Diffstat (limited to 'engines/kyra/script_tim.h')
-rw-r--r--engines/kyra/script_tim.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/kyra/script_tim.h b/engines/kyra/script_tim.h
index 3748867f54..6e9d5fc6b8 100644
--- a/engines/kyra/script_tim.h
+++ b/engines/kyra/script_tim.h
@@ -145,7 +145,7 @@ public:
virtual void updateBackgroundAnimation(int animIndex) {}
virtual void playAnimationPart(int animIndex, int firstFrame, int lastFrame, int delay) {}
- virtual void forceDialogue(TIM *tim) {}
+ virtual void resetDialogueState(TIM *tim) {}
int _drawPage2;
@@ -231,7 +231,7 @@ public:
void drawDialogueBox(int numStr, const char *s1, const char *s2, const char *s3);
uint16 processDialogue();
- void forceDialogue(TIM *tim);
+ void resetDialogueState(TIM *tim);
void setupBackgroundAnimationPart(int animIndex, int part, int firstFrame, int lastFrame, int cycles, int nextPart, int partDelay, int f, int sfxIndex, int sfxFrame);
void startBackgroundAnimation(int animIndex, int part);