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author | Florian Kagerer | 2009-04-25 13:15:05 +0000 |
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committer | Florian Kagerer | 2009-04-25 13:15:05 +0000 |
commit | ccb64ad81e6c56eaa2350197f964d470d8610ed9 (patch) | |
tree | 308379b40196a5a934c2161bdaa28673a007940f /engines/kyra/script_tim.h | |
parent | f1893d8f25b8f4fc5f6ed48e61dec0c2050bd567 (diff) | |
download | scummvm-rg350-ccb64ad81e6c56eaa2350197f964d470d8610ed9.tar.gz scummvm-rg350-ccb64ad81e6c56eaa2350197f964d470d8610ed9.tar.bz2 scummvm-rg350-ccb64ad81e6c56eaa2350197f964d470d8610ed9.zip |
LOL: - Started implementing the fighting system. The damage inflicted is wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
Diffstat (limited to 'engines/kyra/script_tim.h')
-rw-r--r-- | engines/kyra/script_tim.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/kyra/script_tim.h b/engines/kyra/script_tim.h index 3748867f54..6e9d5fc6b8 100644 --- a/engines/kyra/script_tim.h +++ b/engines/kyra/script_tim.h @@ -145,7 +145,7 @@ public: virtual void updateBackgroundAnimation(int animIndex) {} virtual void playAnimationPart(int animIndex, int firstFrame, int lastFrame, int delay) {} - virtual void forceDialogue(TIM *tim) {} + virtual void resetDialogueState(TIM *tim) {} int _drawPage2; @@ -231,7 +231,7 @@ public: void drawDialogueBox(int numStr, const char *s1, const char *s2, const char *s3); uint16 processDialogue(); - void forceDialogue(TIM *tim); + void resetDialogueState(TIM *tim); void setupBackgroundAnimationPart(int animIndex, int part, int firstFrame, int lastFrame, int cycles, int nextPart, int partDelay, int f, int sfxIndex, int sfxFrame); void startBackgroundAnimation(int animIndex, int part); |