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authorJohannes Schickel2006-02-14 23:31:25 +0000
committerJohannes Schickel2006-02-14 23:31:25 +0000
commit0bea9cf47b027ad8936751f48779046ca0a48bf9 (patch)
tree3a1f55143f6aefa46367c93ecb97523d87c2c439 /engines/kyra/seqplayer.cpp
parentfc3cdbe5a9ff5feb4c765410d89b378fbf9daf68 (diff)
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Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
Diffstat (limited to 'engines/kyra/seqplayer.cpp')
-rw-r--r--engines/kyra/seqplayer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/kyra/seqplayer.cpp b/engines/kyra/seqplayer.cpp
index fdafb1ce09..b91f50d490 100644
--- a/engines/kyra/seqplayer.cpp
+++ b/engines/kyra/seqplayer.cpp
@@ -64,7 +64,7 @@ SeqPlayer::~SeqPlayer() {
}
uint8 *SeqPlayer::setPanPages(int pageNum, int shape) {
- debug( 9, kDebugLevelSequence, "SeqPlayer::setPanPages(%d, %d)", pageNum, shape);
+ debugC( 9, kDebugLevelSequence, "SeqPlayer::setPanPages(%d, %d)", pageNum, shape);
uint8 *panPage = 0;
const uint8 *data = _screen->getPagePtr(pageNum);
uint16 numShapes = READ_LE_UINT16(data);
@@ -88,7 +88,7 @@ uint8 *SeqPlayer::setPanPages(int pageNum, int shape) {
}
void SeqPlayer::makeHandShapes() {
- debug( 9, kDebugLevelSequence, "SeqPlayer::makeHandShapes()");
+ debugC( 9, kDebugLevelSequence, "SeqPlayer::makeHandShapes()");
_vm->loadBitmap("WRITING.CPS", 3, 3, 0);
for (int i = 0; i < ARRAYSIZE(_handShapes); ++i) {
if (_handShapes[i])
@@ -98,7 +98,7 @@ void SeqPlayer::makeHandShapes() {
}
void SeqPlayer::freeHandShapes() {
- debug( 9, kDebugLevelSequence, "SeqPlayer::freeHandShapes()");
+ debugC( 9, kDebugLevelSequence, "SeqPlayer::freeHandShapes()");
for (int i = 0; i < ARRAYSIZE(_handShapes); ++i) {
free(_handShapes[i]);
_handShapes[i] = 0;
@@ -461,7 +461,7 @@ void SeqPlayer::s1_prefetchVocFile() {
}
bool SeqPlayer::playSequence(const uint8 *seqData, bool skipSeq) {
- debug( 9, kDebugLevelSequence, "SeqPlayer::seq_playSequence(0x%X, %d)", seqData, skipSeq);
+ debugC( 9, kDebugLevelSequence, "SeqPlayer::seq_playSequence(0x%X, %d)", seqData, skipSeq);
assert(seqData);
static SeqEntry floppySeqProcs[] = {
@@ -623,7 +623,7 @@ bool SeqPlayer::playSequence(const uint8 *seqData, bool skipSeq) {
uint8 seqCode = *_seqData++;
if (seqCode < numCommands) {
SeqProc currentProc = commands[seqCode].proc;
- debug( 5, kDebugLevelSequence, "seqCode = %d (%s)", seqCode, commands[seqCode].desc);
+ debugC( 5, kDebugLevelSequence, "seqCode = %d (%s)", seqCode, commands[seqCode].desc);
(this->*currentProc)();
} else {
error("Invalid sequence opcode %d", seqCode);