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authorFlorian Kagerer2009-05-10 13:40:28 +0000
committerFlorian Kagerer2009-05-10 13:40:28 +0000
commitdd84aaf648b57220180b84a9aa0825d16bcea5bc (patch)
tree2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/seqplayer.cpp
parent3592801a5707f42c71971321b26e2cc1da775c25 (diff)
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LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
Diffstat (limited to 'engines/kyra/seqplayer.cpp')
-rw-r--r--engines/kyra/seqplayer.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/engines/kyra/seqplayer.cpp b/engines/kyra/seqplayer.cpp
index 3391c51ab7..cf8476eceb 100644
--- a/engines/kyra/seqplayer.cpp
+++ b/engines/kyra/seqplayer.cpp
@@ -132,7 +132,6 @@ void SeqPlayer::s1_wsaOpen() {
_seqWsaCurDecodePage = _seqMovies[wsaObj].page = (offscreenDecode == 0) ? 0 : 3;
if (!_seqMovies[wsaObj].movie)
_seqMovies[wsaObj].movie = _vm->createWSAMovie();
- _seqMovies[wsaObj].movie->setDrawPage(_seqMovies[wsaObj].page);
_seqMovies[wsaObj].movie->open(_vm->seqWSATable()[wsaObj], offscreenDecode, 0);
_seqMovies[wsaObj].frame = 0;
_seqMovies[wsaObj].numFrames = _seqMovies[wsaObj].movie->frames() - 1;
@@ -152,9 +151,7 @@ void SeqPlayer::s1_wsaPlayFrame() {
_seqMovies[wsaObj].pos.x = READ_LE_UINT16(_seqData); _seqData += 2;
_seqMovies[wsaObj].pos.y = *_seqData++;
assert(_seqMovies[wsaObj].movie);
- _seqMovies[wsaObj].movie->setX(_seqMovies[wsaObj].pos.x);
- _seqMovies[wsaObj].movie->setY(_seqMovies[wsaObj].pos.y);
- _seqMovies[wsaObj].movie->displayFrame(frame);
+ _seqMovies[wsaObj].movie->displayFrame(frame, _seqMovies[wsaObj].page, _seqMovies[wsaObj].pos.x, _seqMovies[wsaObj].pos.y);
_seqMovies[wsaObj].frame = frame;
}
@@ -166,7 +163,7 @@ void SeqPlayer::s1_wsaPlayNextFrame() {
frame = 0;
_seqMovies[wsaObj].frame = 0;
}
- _seqMovies[wsaObj].movie->displayFrame(frame);
+ _seqMovies[wsaObj].movie->displayFrame(frame, _seqMovies[wsaObj].page, _seqMovies[wsaObj].pos.x, _seqMovies[wsaObj].pos.y);
}
void SeqPlayer::s1_wsaPlayPrevFrame() {
@@ -177,7 +174,7 @@ void SeqPlayer::s1_wsaPlayPrevFrame() {
frame = _seqMovies[wsaObj].numFrames;
_seqMovies[wsaObj].frame = frame;
} else {
- _seqMovies[wsaObj].movie->displayFrame(frame);
+ _seqMovies[wsaObj].movie->displayFrame(frame, _seqMovies[wsaObj].page, _seqMovies[wsaObj].pos.x, _seqMovies[wsaObj].pos.y);
}
}