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authorJohannes Schickel2008-05-02 14:46:30 +0000
committerJohannes Schickel2008-05-02 14:46:30 +0000
commit4b5f3266cffa778b52f51a5a8cc39b16bac89584 (patch)
tree833f91d6f643e8d6b3b4c14ec18883a58cde28ac /engines/kyra/sequences_mr.cpp
parent3f44977885d33ea694df399a83cf198dd85b5fed (diff)
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Started to refactor kyra2/kyra3 code to a common base. (regressions possible, compiling currently broken)
svn-id: r31817
Diffstat (limited to 'engines/kyra/sequences_mr.cpp')
-rw-r--r--engines/kyra/sequences_mr.cpp354
1 files changed, 354 insertions, 0 deletions
diff --git a/engines/kyra/sequences_mr.cpp b/engines/kyra/sequences_mr.cpp
new file mode 100644
index 0000000000..a09e4f7232
--- /dev/null
+++ b/engines/kyra/sequences_mr.cpp
@@ -0,0 +1,354 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra_mr.h"
+#include "kyra/resource.h"
+
+namespace Kyra {
+
+void KyraEngine_MR::showBadConscience() {
+ debugC(9, kDebugLevelMain, "KyraEngine_MR::showBadConscience()");
+ if (_badConscienceShown)
+ return;
+
+ _badConscienceShown = true;
+ _badConscienceAnim = _rnd.getRandomNumberRng(0, 2);
+ if (_currentChapter == 2)
+ _badConscienceAnim = 5;
+ else if (_currentChapter == 3)
+ _badConscienceAnim = 3;
+ else if (_currentChapter == 4 && _rnd.getRandomNumberRng(1, 100) <= 25)
+ _badConscienceAnim = 6;
+ else if (_currentChapter == 5 && _rnd.getRandomNumberRng(1, 100) <= 25)
+ _badConscienceAnim = 7;
+ else if (_malcolmShapes == 9)
+ _badConscienceAnim = 4;
+
+ _badConsciencePosition = (_mainCharacter.x1 <= 160);
+
+ if (_goodConscienceShown)
+ _badConsciencePosition = !_goodConsciencePosition;
+
+ int anim = _badConscienceAnim + (_badConsciencePosition ? 0 : 8);
+ TalkObject &talkObject = _talkObjectList[1];
+
+ if (_badConsciencePosition)
+ talkObject.x = 290;
+ else
+ talkObject.x = 30;
+ talkObject.y = 30;
+
+ static const char *animFilenames[] = {
+ "GUNFL00.WSA", "GUNFL01.WSA", "GUNFL02.WSA", "GUNFL03.WSA", "GUNFL04.WSA", "GUNFL05.WSA", "GUNFL06.WSA", "GUNFL07.WSA",
+ "GUNFR00.WSA", "GUNFR01.WSA", "GUNFR02.WSA", "GUNFR03.WSA", "GUNFR04.WSA", "GUNFR05.WSA", "GUNFR06.WSA", "GUNFR07.WSA"
+ };
+
+ setupSceneAnimObject(0x0E, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
+ for (uint i = 0; i <= _badConscienceFrameTable[_badConscienceAnim]; ++i) {
+ if (i == 8)
+ snd_playSoundEffect(0x1B, 0xC8);
+ updateSceneAnim(0x0E, i);
+ delay(3*_tickLength, true);
+ }
+
+ if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
+ return;
+
+ if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
+ _mainCharacter.animFrame = 87;
+ } else {
+ if (_badConsciencePosition)
+ _mainCharacter.facing = 3;
+ else
+ _mainCharacter.facing = 5;
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ }
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+}
+
+void KyraEngine_MR::hideBadConscience() {
+ debugC(9, kDebugLevelMain, "KyraEngine_MR::hideBadConscience()");
+ if (!_badConscienceShown)
+ return;
+
+ _badConscienceShown = false;
+ for (int frame = _badConscienceFrameTable[_badConscienceAnim+8]; frame >= 0; --frame) {
+ if (frame == 15)
+ snd_playSoundEffect(0x31, 0xC8);
+ updateSceneAnim(0x0E, frame);
+ delay(1*_tickLength, true);
+ }
+
+ updateSceneAnim(0x0E, -1);
+ update();
+ removeSceneAnimObject(0x0E, 1);
+ setNextIdleAnimTimer();
+}
+
+void KyraEngine_MR::showGoodConscience() {
+ debugC(9, kDebugLevelMain, "KyraEngine_MR::showGoodConscience()");
+
+ if (_goodConscienceShown)
+ return;
+
+ _goodConscienceShown = true;
+ ++_goodConscienceAnim;
+ _goodConscienceAnim %= 5;
+
+ setNextIdleAnimTimer();
+ _goodConsciencePosition = (_mainCharacter.x1 <= 160);
+
+ if (_badConscienceShown)
+ _goodConsciencePosition = !_badConsciencePosition;
+
+ int anim = _goodConscienceAnim + (_goodConsciencePosition ? 0 : 5);
+ TalkObject &talkObject = _talkObjectList[87];
+
+ if (_goodConsciencePosition)
+ talkObject.x = 290;
+ else
+ talkObject.x = 30;
+ talkObject.y = 30;
+
+ static const char *animFilenames[] = {
+ "STUFL00.WSA", "STUFL02.WSA", "STUFL04.WSA", "STUFL03.WSA", "STUFL01.WSA",
+ "STUFR00.WSA", "STUFR02.WSA", "STUFR04.WSA", "STUFR03.WSA", "STUFR01.WSA"
+ };
+
+ setupSceneAnimObject(0x0F, 9, 0, 187, -1, -1, -1, -1, 0, 0, 0, -1, animFilenames[anim]);
+ for (uint i = 0; i <= _goodConscienceFrameTable[_goodConscienceAnim]; ++i) {
+ if (i == 10)
+ snd_playSoundEffect(0x7F, 0xC8);
+ updateSceneAnim(0x0F, i);
+ delay(2*_tickLength, true);
+ }
+
+ if (_mainCharacter.animFrame < 50 || _mainCharacter.animFrame > 87)
+ return;
+
+ if (_mainCharacter.y1 == -1 || (_mainCharacter.x1 != -1 && _mainCharacter.animFrame == 87) || _mainCharacter.animFrame == 87) {
+ _mainCharacter.animFrame = 87;
+ } else {
+ if (_goodConsciencePosition)
+ _mainCharacter.facing = 3;
+ else
+ _mainCharacter.facing = 5;
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ }
+
+ updateCharacterAnim(0);
+ refreshAnimObjectsIfNeed();
+}
+
+void KyraEngine_MR::hideGoodConscience() {
+ debugC(9, kDebugLevelMain, "KyraEngine_MR::hideGoodConscience()");
+ if (!_goodConscienceShown)
+ return;
+
+ _goodConscienceShown = false;
+ for (int frame = _goodConscienceFrameTable[_goodConscienceAnim+5]; frame >= 0; --frame) {
+ if (frame == 17)
+ snd_playSoundEffect(0x31, 0xC8);
+ updateSceneAnim(0x0F, frame);
+ delay(1*_tickLength, true);
+ }
+
+ updateSceneAnim(0x0F, -1);
+ update();
+ removeSceneAnimObject(0x0F, 1);
+ setNextIdleAnimTimer();
+}
+
+void KyraEngine_MR::runTemporaryScript(const char *filename, int allowSkip, int resetChar, int newShapes, int shapeUnload) {
+ debugC(9, kDebugLevelMain, "KyraEngine_MR::runTemporaryScript('%s', %d, %d, %d, %d)", filename, allowSkip, resetChar, newShapes, shapeUnload);
+ memset(&_temporaryScriptData, 0, sizeof(_temporaryScriptData));
+ memset(&_temporaryScriptState, 0, sizeof(_temporaryScriptState));
+
+ if (!_emc->load(filename, &_temporaryScriptData, &_opcodesTemporary))
+ error("Couldn't load temporary script '%s'", filename);
+
+ _emc->init(&_temporaryScriptState, &_temporaryScriptData);
+ _emc->start(&_temporaryScriptState, 0);
+
+ _newShapeFlag = -1;
+
+ if (_newShapeFiledata && newShapes) {
+ resetNewShapes(_newShapeCount, _newShapeFiledata);
+ _newShapeFiledata = 0;
+ _newShapeCount = 0;
+ }
+
+ while (_emc->isValid(&_temporaryScriptState))
+ _emc->run(&_temporaryScriptState);
+
+ uint8 *fileData = 0;
+
+ if (newShapes)
+ _newShapeFiledata = _res->fileData(_newShapeFilename, 0);
+
+ fileData = _newShapeFiledata;
+
+ if (!fileData) {
+ _emc->unload(&_temporaryScriptData);
+ return;
+ }
+
+ if (newShapes)
+ _newShapeCount = initNewShapes(fileData);
+
+ processNewShapes(allowSkip, resetChar);
+
+ if (shapeUnload) {
+ resetNewShapes(_newShapeCount, fileData);
+ _newShapeCount = 0;
+ _newShapeFiledata = 0;
+ }
+
+ _emc->unload(&_temporaryScriptData);
+}
+
+void KyraEngine_MR::eelScript() {
+ debugC(9, kDebugLevelMain, "KyraEngine_MR::eelScript()");
+ if (_chatText)
+ return;
+ _screen->hideMouse();
+
+ if (_inventoryState)
+ hideInventory();
+ removeHandItem();
+
+ objectChat((const char*)getTableEntry(_cCodeFile, 35), 0, 204, 35);
+ objectChat((const char*)getTableEntry(_cCodeFile, 40), 0, 204, 40);
+
+ setGameFlag(0xD1);
+
+ snd_playSoundEffect(0x2A, 0xC8);
+
+ setGameFlag(0x171);
+
+ switch (_malcolmShapes-1) {
+ case 0:
+ runTemporaryScript("EELS01.EMC", 0, 0, 1, 1);
+ break;
+
+ case 1:
+ runTemporaryScript("EELS02.EMC", 0, 0, 1, 1);
+ break;
+
+ case 2:
+ runTemporaryScript("EELS03.EMC", 0, 0, 1, 1);
+ break;
+
+ case 3:
+ runTemporaryScript("EELS04.EMC", 0, 0, 1, 1);
+ break;
+
+ default:
+ resetGameFlag(0x171);
+ runTemporaryScript("EELS00.EMC", 0, 0, 1, 1);
+ break;
+ }
+
+ changeChapter(2, 29, 0, 4);
+ _screen->showMouse();
+}
+
+int KyraEngine_MR::initNewShapes(uint8 *filedata) {
+ debugC(9, kDebugLevelAnimator, "KyraEngine_MR::initNewShapes(%p)", (const void*)filedata);
+ const int lastEntry = MIN(_newShapeLastEntry, 41);
+ for (int i = 0; i < lastEntry; ++i)
+ _gameShapes[9+i] = _screen->getPtrToShape(filedata, i);
+ return lastEntry;
+}
+
+void KyraEngine_MR::processNewShapes(int allowSkip, int resetChar) {
+ debugC(9, kDebugLevelAnimator, "KyraEngine_MR::processNewShapes(%d, %d)", allowSkip, resetChar);
+ setCharacterAnimDim(_newShapeWidth, _newShapeHeight);
+
+ _emc->init(&_temporaryScriptState, &_temporaryScriptData);
+ _emc->start(&_temporaryScriptState, 1);
+
+ resetSkipFlag();
+
+ while (_emc->isValid(&_temporaryScriptState)) {
+ _temporaryScriptExecBit = false;
+ while (_emc->isValid(&_temporaryScriptState) && !_temporaryScriptExecBit)
+ _emc->run(&_temporaryScriptState);
+
+ if (_newShapeAnimFrame < 0)
+ continue;
+
+ _mainCharacter.animFrame = _newShapeAnimFrame + 9;
+ updateCharacterAnim(0);
+ if (_chatText)
+ updateWithText();
+ else
+ update();
+
+ uint32 delayEnd = _system->getMillis() + _newShapeDelay * _tickLength;
+
+ while ((!skipFlag() || !allowSkip) && _system->getMillis() < delayEnd) {
+ if (_chatText)
+ updateWithText();
+ else
+ update();
+
+ delay(10);
+ }
+
+ if (skipFlag())
+ resetSkipFlag();
+ }
+
+ if (resetChar) {
+ if (_newShapeFlag >= 0) {
+ _mainCharacter.animFrame = _newShapeFlag + 9;
+ updateCharacterAnim(0);
+ if (_chatText)
+ updateWithText();
+ else
+ update();
+ }
+
+ _mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
+ updateCharacterAnim(0);
+ }
+
+ _newShapeFlag = -1;
+ resetCharacterAnimDim();
+}
+
+void KyraEngine_MR::resetNewShapes(int count, uint8 *filedata) {
+ debugC(9, kDebugLevelAnimator, "KyraEngine_MR::resetNewShapes(%d, %p)", count, (const void*)filedata);
+ for (int i = 0; i < count; ++i)
+ _gameShapes[9+i] = 0;
+ delete [] filedata;
+ setNextIdleAnimTimer();
+}
+
+} // end of namespace Kyra
+