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authorOystein Eftevaag2007-06-23 08:42:30 +0000
committerOystein Eftevaag2007-06-23 08:42:30 +0000
commit62a28d0864976103f678ab16d3401f05cd337693 (patch)
treeeec8cb2d7f38ca16acaf7543bf76019a009131e0 /engines/kyra/sequences_v2.cpp
parent55058015338f46f9c35afaecfef4d24dd198a363 (diff)
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Applying patch 1669536: Kyra2: Intro fixes
svn-id: r27650
Diffstat (limited to 'engines/kyra/sequences_v2.cpp')
-rw-r--r--engines/kyra/sequences_v2.cpp157
1 files changed, 132 insertions, 25 deletions
diff --git a/engines/kyra/sequences_v2.cpp b/engines/kyra/sequences_v2.cpp
index 27b6064fb9..afda1091e6 100644
--- a/engines/kyra/sequences_v2.cpp
+++ b/engines/kyra/sequences_v2.cpp
@@ -49,7 +49,9 @@ void KyraEngine_v2::seq_playSequences(int startSeq, int endSeq) {
{1, "title.wsa", &KyraEngine_v2::seq_introTitle, 6, 10, 26, false, false},
{2, "over.cps", &KyraEngine_v2::seq_introOverview, 16, 30, 1, false, true},
{2, "library.cps", &KyraEngine_v2::seq_introLibrary, 16, 30, 1, false, true},
- {2, "hand.cps", &KyraEngine_v2::seq_introHand, 16, 90, 1, false, true}
+ {2, "hand.cps", &KyraEngine_v2::seq_introHand, 16, 90, 1, false, true},
+ {1, "point.wsa", &KyraEngine_v2::seq_introPoint, 16, 30, 1, false, true},
+ {1, "zanfaun.wsa", &KyraEngine_v2::seq_introZanFaun, 16, 90, 1, false, true}
};
assert(startSeq >= 0 && endSeq < ARRAYSIZE(sequences) && startSeq <= endSeq);
@@ -97,7 +99,9 @@ void KyraEngine_v2::seq_playSequences(int startSeq, int endSeq) {
seqDelay += _system->getMillis();
bool mayEndLoop = sequences[i].timeOut;
- while (!_quitFlag && !_skipFlag) {
+ // Skip the movie if esc is pressed or the mouse is clicked
+ // However, don't skip the menu movie, to match the behavior of the original interpreter
+ while ((!_quitFlag && !_skipFlag) || i == kSequenceTitle) {
uint32 startTime = _system->getMillis();
if (sequences[i].callback) {
@@ -140,63 +144,161 @@ void KyraEngine_v2::seq_playSequences(int startSeq, int endSeq) {
delete[] _activeChat;
}
+// FIXME: This part needs game dialogs, as it's not part of the intro, but
+// rather a game video. It has speech only in the CD version
+int KyraEngine_v2::seq_introZanFaun(int seqNum) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v2::seq_introZanFaun(%i)", seqNum);
+
+ static const SequenceControl zanFaunWSAControl[] = {
+ {0, 6}, {1, 6}, {2, 6}, {3, 6},
+ {4, 6}, {5, 6}, {6, 6}, {7, 6},
+ {8, 6}, {9, 6}, {10, 6}, {11, 6},
+ {12, 6}, {13, 6}, {14, 6}, {15, 6},
+ {16, 6}, {17, 6}, {18, 6}, {19, 6},
+ {20, 6}, {21, 6}, {22, 6}, {23, 6},
+ {23, 6}, {22, 6}, {21, 6}, {20, 6},
+ {19, 6}, {18, 6}, {17, 6}, {16, 6},
+ {15, 6}, {14, 6}, {13, 6}, {12, 6},
+ {11, 6}, {10, 6}, {9, 6}, {8, 6},
+ {7, 6}, {6, 6}, {5, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {8, 6}, {9, 6}, {10, 6}, {-1, -1} };
+
+ switch (seqNum) {
+ case 0:
+ _sound->playTrack(8);
+ //XXX: palette stuff
+ //XXX: load dialogs
+ break;
+ case 1:
+ seq_loadWSA(1, "zanfaun.wsa", 9, 0, zanFaunWSAControl);
+ break;
+ case 0x294:
+ seq_waitForChatsToFinish();
+ seq_unloadWSA(1);
+ return 0;
+ default:
+ break;
+ }
+
+ return -1;
+}
+
+int KyraEngine_v2::seq_introPoint(int seqNum) {
+ debugC(9, kDebugLevelMain, "KyraEngine_v2::seq_introPoint(%i)", seqNum);
+
+ switch (seqNum) {
+ case 0:
+ _sound->playTrack(7);
+ break;
+ case 1:
+ seq_loadWSA(1, "point.wsa", 9);
+ seq_playIntroChat(11); // "Zanthia, youngest of the royal mystics has been selected"
+ break;
+ case 0x96:
+ seq_waitForChatsToFinish();
+ seq_unloadWSA(1);
+ return 0;
+ default:
+ break;
+ }
+
+ return -1;
+}
+
int KyraEngine_v2::seq_introHand(int seqNum) {
debugC(9, kDebugLevelMain, "KyraEngine_v2::seq_introHand(%i)", seqNum);
- static const SequenceControl hand1bWSAControl[] = {
+ // XXX: commented out to prevent compiler warnings
+ /*static const SequenceControl hand1bWSAControl[] = {
{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {5, 6}, {6, 6}, {7, 6},
{8, 6}, {9, 6}, {10, 6}, {11, 6}, {11, 12}, {12, 12}, {13, 12},
{12, 12}, {11, 12}, {-1, -1} };
static const SequenceControl hand1cWSAControl[] = {
{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6}, {3, 6},
- {4, 6}, {5, 64}, {5, 6}, {-1, -1} };
+ {4, 6}, {5, 64}, {5, 6}, {-1, -1} };*/
static const SequenceControl hand2WSAControl[] = {
{0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
{0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
- {0, 6}, {1, 6}, {0, 6}, {1, 6}, {-1, -1} };
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6},
+ {0, 6}, {1, 6}, {0, 6}, {1, 6}, {0, 6}, {1, 6}, {-1, -1} };
static const SequenceControl hand3WSAControl[] = {
{0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
+ {0, 6}, {1, 6}, {2, 6}, {1, 6},
{0, 6}, {-1, -1} };
static const SequenceControl hand4WSAControl[] = {
{0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
- {3, 6}, {2, 6}, {1, 6}, {-1, -1} };
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {0, 6}, {1, 6}, {2, 6}, {3, 6}, {4, 6},
+ {3, 6}, {2, 6}, {1, 6}, {0, 6},
+ {-1, -1} };
switch (seqNum) {
case 0:
_sound->playTrack(6);
- seq_playIntroChat(7);
//palette stuff
break;
case 1:
// XXX: these show as garbage. New frame encode?
- seq_loadWSA(1, "hand1a.wsa", 9);
+ /*seq_loadWSA(1, "hand1a.wsa", 9);
seq_loadWSA(2, "hand1b.wsa", 9, 0, hand1bWSAControl);
- seq_loadWSA(3, "hand1c.wsa", 9, 0, hand1cWSAControl);
+ seq_loadWSA(3, "hand1c.wsa", 9, 0, hand1cWSAControl);*/
+ seq_playIntroChat(7); // "Luckily, the Hand was experienced in these matters"
break;
case 0xc9:
// palette stuff
seq_loadWSA(4, "hand2.wsa", 9, 0, hand2WSAControl);
- seq_playIntroChat(8);
+ seq_waitForChatsToFinish();
+ seq_playIntroChat(8); // "and finally, a plan was approved"
break;
case 0x18b:
- seq_waitForChatsToFinish();
seq_loadWSA(5, "hand3.wsa", 9, 0, hand3WSAControl);
+ seq_waitForChatsToFinish();
+ seq_playIntroChat(9); // "which required a magic anchorstone"
break;
case 0x1f4:
- seq_waitForChatsToFinish();
seq_loadWSA(6, "hand4.wsa", 9, 0, hand4WSAControl);
+ seq_waitForChatsToFinish();
+ seq_playIntroChat(10); // "to be retrieved from the center of the world"
break;
- case 0x21c:
- seq_playIntroChat(10);
- break;
- case 0x276:
+ case 0x320:
seq_waitForChatsToFinish();
- seq_unloadWSA(1);
+ /*seq_unloadWSA(1);
seq_unloadWSA(2);
- seq_unloadWSA(3);
+ seq_unloadWSA(3);*/
seq_unloadWSA(4);
seq_unloadWSA(5);
seq_unloadWSA(6);
@@ -217,7 +319,7 @@ int KyraEngine_v2::seq_introLibrary(int seqNum) {
switch (seqNum) {
case 0:
_sound->playTrack(5);
- seq_playIntroChat(4);
+ seq_playIntroChat(4); // "The royal mystics are baffled"
//XXX: palette stuff
break;
case 1:
@@ -230,16 +332,18 @@ int KyraEngine_v2::seq_introLibrary(int seqNum) {
seq_loadWSA(2, "darm.wsa", 9);
break;
case 0x68:
- seq_playIntroChat(5);
+ seq_waitForChatsToFinish();
+ seq_playIntroChat(5); // "Every reference has been consulted"
break;
case 0xF0:
seq_waitForChatsToFinish();
seq_loadWSA(3, "library.wsa", 9);
break;
case 0x154:
+ seq_waitForChatsToFinish();
// palette stuff
seq_loadWSA(4, "marco.wsa", 9);
- seq_playIntroChat(6);
+ seq_playIntroChat(6); // "Even Marko and his new valet have been allowed"
break;
case 0x294:
seq_waitForChatsToFinish();
@@ -269,20 +373,23 @@ int KyraEngine_v2::seq_introOverview(int seqNum) {
seq_loadWSA(2, "over2.wsa", 9);
break;
case 120:
- seq_playIntroChat(0);
+ seq_playIntroChat(0); // "Kyrandia is disappearing!"
break;
case 200:
seq_waitForChatsToFinish();
// XXX: fade to grey
+ _screen->k2IntroFadeToGrey(40);
break;
case 201:
// XXX
break;
case 282:
+ seq_waitForChatsToFinish();
seq_loadWSA(3, "forest.wsa", 6, &KyraEngine_v2::seq_introOverviewForest);
- seq_playIntroChat(1);
+ seq_playIntroChat(1); // "Rock by rock..."
break;
case 434:
+ seq_waitForChatsToFinish();
seq_loadWSA(4, "dragon.wsa", 6, &KyraEngine_v2::seq_introOverviewDragon);
break;
case 540:
@@ -314,7 +421,7 @@ void KyraEngine_v2::seq_introOverviewForest(int currentFrame) {
seq_waitForChatsToFinish();
} else if(currentFrame == 12) {
delay(25);
- seq_playIntroChat(2);
+ seq_playIntroChat(2); // "...and tree by tree..."
}
}
@@ -322,7 +429,7 @@ void KyraEngine_v2::seq_introOverviewDragon(int currentFrame) {
debugC(9, kDebugLevelMain, "KyraEngine_v2::seq_introOverviewDragon(%i)", currentFrame);
if (currentFrame == 3)
- seq_playIntroChat(3);
+ seq_playIntroChat(3); // "Kyrandia ceases to exist!"
else if(currentFrame == 11)
seq_waitForChatsToFinish();
}