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authorFlorian Kagerer2009-05-10 13:40:28 +0000
committerFlorian Kagerer2009-05-10 13:40:28 +0000
commitdd84aaf648b57220180b84a9aa0825d16bcea5bc (patch)
tree2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/sound.cpp
parent3592801a5707f42c71971321b26e2cc1da775c25 (diff)
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LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
Diffstat (limited to 'engines/kyra/sound.cpp')
-rw-r--r--engines/kyra/sound.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/kyra/sound.cpp b/engines/kyra/sound.cpp
index 4aacd40658..14e63c81a6 100644
--- a/engines/kyra/sound.cpp
+++ b/engines/kyra/sound.cpp
@@ -188,6 +188,13 @@ bool Sound::voiceIsPlaying(const char *file) {
return res;
}
+bool Sound::allVoiceChannelsPlaying() {
+ for (int i = 0; i < kNumChannelHandles; ++i)
+ if (!_mixer->isSoundHandleActive(_soundChannels[i].channelHandle))
+ return false;
+ return true;
+}
+
uint32 Sound::voicePlayedTime(const char *file) {
if (!file)
return 0;