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authorFlorian Kagerer2009-05-10 13:40:28 +0000
committerFlorian Kagerer2009-05-10 13:40:28 +0000
commitdd84aaf648b57220180b84a9aa0825d16bcea5bc (patch)
tree2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/sound.h
parent3592801a5707f42c71971321b26e2cc1da775c25 (diff)
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LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
Diffstat (limited to 'engines/kyra/sound.h')
-rw-r--r--engines/kyra/sound.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/kyra/sound.h b/engines/kyra/sound.h
index 565e02e917..52334806ad 100644
--- a/engines/kyra/sound.h
+++ b/engines/kyra/sound.h
@@ -213,6 +213,13 @@ public:
bool voiceIsPlaying(const char *file = 0);
/**
+ * Checks if all voice handles are used.
+ *
+ * @return false when a handle is free, else true
+ */
+ bool allVoiceChannelsPlaying();
+
+ /**
* Checks how long a voice has been playing
*
* @return time in milliseconds