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authorathrxx2019-01-26 01:31:34 +0100
committerathrxx2019-03-06 20:48:15 +0100
commit1dfdcc7252ac83643cae7a7447c025da2af63843 (patch)
treeb6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/sound/sound_amiga.cpp
parent8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff)
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KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/sound/sound_amiga.cpp')
-rw-r--r--engines/kyra/sound/sound_amiga.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/engines/kyra/sound/sound_amiga.cpp b/engines/kyra/sound/sound_amiga.cpp
new file mode 100644
index 0000000000..110400415f
--- /dev/null
+++ b/engines/kyra/sound/sound_amiga.cpp
@@ -0,0 +1,232 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "kyra/sound/sound_intern.h"
+#include "kyra/resource/resource.h"
+
+#include "audio/mixer.h"
+#include "audio/mods/maxtrax.h"
+
+namespace Kyra {
+
+SoundAmiga::SoundAmiga(KyraEngine_v1 *vm, Audio::Mixer *mixer)
+ : Sound(vm, mixer),
+ _driver(0),
+ _musicHandle(),
+ _fileLoaded(kFileNone),
+ _tableSfxIntro(0),
+ _tableSfxGame(0),
+ _tableSfxIntro_Size(0),
+ _tableSfxGame_Size(0) {
+}
+
+SoundAmiga::~SoundAmiga() {
+ _mixer->stopHandle(_musicHandle);
+ delete _driver;
+}
+
+bool SoundAmiga::init() {
+ _driver = new Audio::MaxTrax(_mixer->getOutputRate(), true);
+
+ _tableSfxIntro = _vm->staticres()->loadAmigaSfxTable(k1AmigaIntroSFXTable, _tableSfxIntro_Size);
+ _tableSfxGame = _vm->staticres()->loadAmigaSfxTable(k1AmigaGameSFXTable, _tableSfxGame_Size);
+
+ return _driver != 0 && _tableSfxIntro && _tableSfxGame;
+}
+
+void SoundAmiga::initAudioResourceInfo(int set, void *info) {
+ // See comment below
+}
+
+void SoundAmiga::selectAudioResourceSet(int set) {
+ // It seems that loadSoundFile() is doing what would normally be done in here.
+ // As long as this driver is only required for one single target (Kyra 1 Amiga)
+ // this doesn't matter much.
+}
+
+bool SoundAmiga::hasSoundFile(uint file) const {
+ if (file < 3)
+ return true;
+ return false;
+}
+
+void SoundAmiga::loadSoundFile(uint file) {
+ debugC(5, kDebugLevelSound, "SoundAmiga::loadSoundFile(%d)", file);
+
+ static const char *const tableFilenames[3][2] = {
+ { "introscr.mx", "introinst.mx" },
+ { "kyramusic.mx", 0 },
+ { "finalescr.mx", "introinst.mx" }
+ };
+ assert(file < ARRAYSIZE(tableFilenames));
+ if (_fileLoaded == (FileType)file)
+ return;
+ const char *scoreName = tableFilenames[file][0];
+ const char *sampleName = tableFilenames[file][1];
+ bool loaded = false;
+
+ Common::SeekableReadStream *scoreIn = _vm->resource()->createReadStream(scoreName);
+ if (sampleName) {
+ Common::SeekableReadStream *sampleIn = _vm->resource()->createReadStream(sampleName);
+ if (scoreIn && sampleIn) {
+ _fileLoaded = kFileNone;
+ loaded = _driver->load(*scoreIn, true, false);
+ loaded = loaded && _driver->load(*sampleIn, false, true);
+ } else
+ warning("SoundAmiga: missing atleast one of those music files: %s, %s", scoreName, sampleName);
+ delete sampleIn;
+ } else {
+ if (scoreIn) {
+ _fileLoaded = kFileNone;
+ loaded = _driver->load(*scoreIn);
+ } else
+ warning("SoundAmiga: missing music file: %s", scoreName);
+ }
+ delete scoreIn;
+
+ if (loaded)
+ _fileLoaded = (FileType)file;
+}
+
+void SoundAmiga::playTrack(uint8 track) {
+ debugC(5, kDebugLevelSound, "SoundAmiga::playTrack(%d)", track);
+
+ static const byte tempoIntro[] = { 0x46, 0x55, 0x3C, 0x41 };
+ static const byte tempoFinal[] = { 0x78, 0x50 };
+ static const byte tempoIngame[] = {
+ 0x64, 0x64, 0x64, 0x64, 0x64, 0x73, 0x4B, 0x64,
+ 0x64, 0x64, 0x55, 0x9C, 0x6E, 0x91, 0x78, 0x84,
+ 0x32, 0x64, 0x64, 0x6E, 0x3C, 0xD8, 0xAF
+ };
+ static const byte loopIngame[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01,
+ 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00
+ };
+
+ int score = -1;
+ bool loop = false;
+ byte volume = 0x40;
+ byte tempo = 0;
+
+
+ switch (_fileLoaded) {
+ case kFileIntro:
+ if (track >= 2 && track < ARRAYSIZE(tempoIntro) + 2) {
+ score = track - 2;
+ tempo = tempoIntro[score];
+ }
+ break;
+
+ case kFileGame:
+ if (track >= 11 && track < ARRAYSIZE(tempoIngame) + 11) {
+ score = track - 11;
+ loop = loopIngame[score] != 0;
+ tempo = tempoIngame[score];
+ }
+ break;
+
+ case kFileFinal:
+ // score 0 gets started immediately after loading the music-files with different tempo.
+ // we need to define a track-value for the fake call of this function
+ if (track >= 2 && track < ARRAYSIZE(tempoFinal) + 2) {
+ score = track - 2;
+ loop = true;
+ tempo = tempoFinal[score];
+ }
+ break;
+
+ default:
+ return;
+ }
+
+ if (score >= 0) {
+ if (_musicEnabled && _driver->playSong(score, loop)) {
+ _driver->setVolume(volume);
+ _driver->setTempo(tempo << 4);
+ if (!_mixer->isSoundHandleActive(_musicHandle))
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_musicHandle, _driver, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+ }
+ } else if (track == 0)
+ _driver->stopMusic();
+ else if (track == 1)
+ beginFadeOut();
+}
+
+void SoundAmiga::haltTrack() {
+ debugC(5, kDebugLevelSound, "SoundAmiga::haltTrack()");
+ _driver->stopMusic();
+}
+
+void SoundAmiga::beginFadeOut() {
+ debugC(5, kDebugLevelSound, "SoundAmiga::beginFadeOut()");
+ for (int i = 0x3F; i >= 0; --i) {
+ _driver->setVolume((byte)i);
+ _vm->delay(_vm->tickLength());
+ }
+
+ _driver->stopMusic();
+ _vm->delay(_vm->tickLength());
+ _driver->setVolume(0x40);
+}
+
+void SoundAmiga::playSoundEffect(uint8 track, uint8) {
+ debugC(5, kDebugLevelSound, "SoundAmiga::playSoundEffect(%d)", track);
+ const AmigaSfxTable *sfx = 0;
+ bool pan = false;
+
+ switch (_fileLoaded) {
+ case kFileFinal:
+ case kFileIntro:
+ // We only allow playing of sound effects, which are included in the table.
+ if (track < _tableSfxIntro_Size) {
+ sfx = &_tableSfxIntro[track];
+ pan = (sfx->pan != 0);
+ }
+ break;
+
+ case kFileGame:
+ if (0x61 <= track && track <= 0x63)
+ playTrack(track - 0x4F);
+
+ if (track >= _tableSfxGame_Size)
+ return;
+
+ if (_tableSfxGame[track].note) {
+ sfx = &_tableSfxGame[track];
+ pan = (sfx->pan != 0) && (sfx->pan != 2);
+ }
+
+ break;
+
+ default:
+ return;
+ }
+
+ if (_sfxEnabled && sfx) {
+ const bool success = _driver->playNote(sfx->note, sfx->patch, sfx->duration, sfx->volume, pan);
+ if (success && !_mixer->isSoundHandleActive(_musicHandle))
+ _mixer->playStream(Audio::Mixer::kPlainSoundType, &_musicHandle, _driver, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
+ }
+}
+
+} // End of namespace Kyra