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authorJoseph-Eugene Winzer2017-12-31 17:47:08 +0100
committerThierry Crozat2018-01-23 02:15:45 +0000
commit43709a59f32eba9ea1a6dcd3bef1a607c0e77d54 (patch)
treecd7799ff29a3e6d48e180f6830cb239613691274 /engines/kyra/sound_intern.h
parent45b2c4ea28d29dc0033ab07ebc65c9dfc39ed30d (diff)
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SUPERNOVA: Reverts brightness change
If the brightness is 0, it is faded in at the end of the game loop. In some instances, especially cutscenes, it makes the code harder to understand as in somecases the code expects the brightness to be faded in after having it faded out, set manually to 0 or when you leave a dark room, set by roomBrightness(). Removing it now, would just lead to more confusion during the port of Supernova part 2.
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