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authorTorbjörn Andersson2012-01-08 20:11:22 +0100
committerTorbjörn Andersson2012-01-08 20:11:22 +0100
commit209012a88ea89aef380f856a3d795685925ed269 (patch)
tree339e43bce52f85872e7df754b506edf775720e05 /engines/kyra/sprites_eob.cpp
parentfb26f7dcfa2987706f669882135c7648d365e696 (diff)
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SCUMM: Work around script bug in The Dig
The sound of trickling water in the spider lair is started, but never explicitly stopped, so it keeps going. (Possibly not forever. When I tried it in DOSBox, it finally stopped when I got back to the Nexus.) The same sound effect is used the underwater cavern, and in that case the exit script does fade out the sound so this workaround emulates that behaviour.
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