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authorFlorian Kagerer2009-05-10 13:40:28 +0000
committerFlorian Kagerer2009-05-10 13:40:28 +0000
commitdd84aaf648b57220180b84a9aa0825d16bcea5bc (patch)
tree2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/text_lol.h
parent3592801a5707f42c71971321b26e2cc1da775c25 (diff)
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LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
Diffstat (limited to 'engines/kyra/text_lol.h')
-rw-r--r--engines/kyra/text_lol.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/kyra/text_lol.h b/engines/kyra/text_lol.h
index 776965117e..157e5a5852 100644
--- a/engines/kyra/text_lol.h
+++ b/engines/kyra/text_lol.h
@@ -50,7 +50,7 @@ public:
void resetDimTextPositions(int dim);
void printDialogueText(int dim, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex);
- void printMessage(uint16 type, char *str, ...);
+ void printMessage(uint16 type, const char *str, ...);
int16 _scriptParameter;
@@ -82,8 +82,8 @@ private:
const char *_animString;
int16 _animWidth;
- uint8 _animColour1;
- uint8 _animColour2;
+ uint8 _animColor1;
+ uint8 _animColor2;
bool _animFlag;
bool _printFlag;