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author | Torbjörn Andersson | 2012-01-08 20:11:22 +0100 |
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committer | Torbjörn Andersson | 2012-01-08 20:11:22 +0100 |
commit | 209012a88ea89aef380f856a3d795685925ed269 (patch) | |
tree | 339e43bce52f85872e7df754b506edf775720e05 /engines/kyra/text_mr.cpp | |
parent | fb26f7dcfa2987706f669882135c7648d365e696 (diff) | |
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SCUMM: Work around script bug in The Dig
The sound of trickling water in the spider lair is started, but never
explicitly stopped, so it keeps going. (Possibly not forever. When I
tried it in DOSBox, it finally stopped when I got back to the Nexus.)
The same sound effect is used the underwater cavern, and in that case
the exit script does fade out the sound so this workaround emulates
that behaviour.
Diffstat (limited to 'engines/kyra/text_mr.cpp')
0 files changed, 0 insertions, 0 deletions