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author | Johannes Schickel | 2008-05-11 22:32:37 +0000 |
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committer | Johannes Schickel | 2008-05-11 22:32:37 +0000 |
commit | 6e0c56996662dec6ccd9e724161e55562b728d8b (patch) | |
tree | 984e1e647cd413e5f1701520511dd339b0dbf44e /engines/kyra/timer_lok.cpp | |
parent | 6e3c92e2392eb429723e23a4c782e0c1a7037b18 (diff) | |
download | scummvm-rg350-6e0c56996662dec6ccd9e724161e55562b728d8b.tar.gz scummvm-rg350-6e0c56996662dec6ccd9e724161e55562b728d8b.tar.bz2 scummvm-rg350-6e0c56996662dec6ccd9e724161e55562b728d8b.zip |
Consisteny fixes:
- Renamed classes *_v1 -> *_LoK
- Renamed files *_v1.* -> *_lok.*
- Renamed WSAMovieV1 -> WSAMovie_v1
- Renamed WSAMovieV2 -> WSAMovie_v2
svn-id: r32042
Diffstat (limited to 'engines/kyra/timer_lok.cpp')
-rw-r--r-- | engines/kyra/timer_lok.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/engines/kyra/timer_lok.cpp b/engines/kyra/timer_lok.cpp new file mode 100644 index 0000000000..91081a36b3 --- /dev/null +++ b/engines/kyra/timer_lok.cpp @@ -0,0 +1,180 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "kyra/kyra.h" +#include "kyra/kyra_lok.h" +#include "kyra/screen.h" +#include "kyra/animator_lok.h" +#include "kyra/timer.h" + +#include "common/system.h" + +namespace Kyra { + +#define TimerV1(x) new Common::Functor1Mem<int, void, KyraEngine_LoK>(this, &KyraEngine_LoK::x) + +void KyraEngine_LoK::setupTimers() { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::setupTimers()"); + + for (int i = 0; i <= 4; ++i) + _timer->addTimer(i, 0, -1, 1); + + _timer->addTimer(5, 0, 5, 1); + _timer->addTimer(6, 0, 7, 1); + _timer->addTimer(7, 0, 8, 1); + _timer->addTimer(8, 0, 9, 1); + _timer->addTimer(9, 0, 7, 1); + + for (int i = 10; i <= 13; ++i) + _timer->addTimer(i, 0, 420, 1); + + _timer->addTimer(14, TimerV1(timerCheckAnimFlag2), 600, 1); + _timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1); + _timer->addTimer(16, TimerV1(timerSetFlags1), 7200, 1); + _timer->addTimer(17, 0 /*sub_15120*/, 7200, 1); + _timer->addTimer(18, TimerV1(timerCheckAnimFlag1), 600, 1); + _timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1); + + _timer->addTimer(20, 0, 7200, 1); + _timer->addTimer(21, 0/*sub_1517C*/, 18000, 1); + _timer->addTimer(22, 0, 7200, 1); + + for (int i = 23; i <= 27; ++i) + _timer->addTimer(i, 0, 10800, 1); + + _timer->addTimer(28, 0, 21600, 1); + _timer->addTimer(29, 0, 7200, 1); + _timer->addTimer(30, 0, 10800, 1); + + _timer->addTimer(31, TimerV1(timerFadeText), -1, 1); + _timer->addTimer(32, TimerV1(updateAnimFlag1), 9, 1); + _timer->addTimer(33, TimerV1(updateAnimFlag2), 3, 1); +} + +void KyraEngine_LoK::timerUpdateHeadAnims(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::timerUpdateHeadAnims(%i)", timerNum); + static int8 currentFrame = 0; + static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5, + 4, 4, 6, 4, 8, 1, 9, 4, -1}; + + if (_talkingCharNum < 0) + return; + + _currHeadShape = frameTable[currentFrame]; + currentFrame++; + + if (frameTable[currentFrame] == -1) + currentFrame = 0; + + _animator->animRefreshNPC(0); + _animator->animRefreshNPC(_talkingCharNum); +} + +void KyraEngine_LoK::timerSetFlags1(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::timerSetFlags(%i)", timerNum); + if (_currentCharacter->sceneId == 0x1C) + return; + + int rndNr = _rnd.getRandomNumberRng(0, 3); + + for (int i = 0; i < 4; i++) { + if (!queryGameFlag(rndNr + 17)) { + setGameFlag(rndNr + 17); + break; + } else { + rndNr++; + if (rndNr > 3) + rndNr = 0; + } + } +} + +void KyraEngine_LoK::timerFadeText(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::timerFadeText(%i)", timerNum); + _fadeText = true; +} + +void KyraEngine_LoK::updateAnimFlag1(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::updateAnimFlag1(%d)", timerNum); + if (_brandonStatusBit & 2) { + _brandonStatusBit0x02Flag = 1; + } +} + +void KyraEngine_LoK::updateAnimFlag2(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::updateAnimFlag2(%d)", timerNum); + if (_brandonStatusBit & 0x20) { + _brandonStatusBit0x20Flag = 1; + } +} + +void KyraEngine_LoK::setTextFadeTimerCountdown(int16 countdown) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::setTextFadeTimerCountdown(%i)", countdown); + if (countdown == -1) + countdown = 32000; + + _timer->setCountdown(31, countdown*60); +} + +void KyraEngine_LoK::timerSetFlags2(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::timerSetFlags2(%i)", timerNum); + if (!((uint32*)(_flagsTable+0x2D))[timerNum]) + ((uint32*)(_flagsTable+0x2D))[timerNum] = 1; +} + +void KyraEngine_LoK::timerCheckAnimFlag1(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::timerCheckAnimFlag1(%i)", timerNum); + if (_brandonStatusBit & 0x20) { + checkAmuletAnimFlags(); + _timer->setCountdown(18, -1); + } +} + +void KyraEngine_LoK::timerCheckAnimFlag2(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::timerCheckAnimFlag2(%i)", timerNum); + if (_brandonStatusBit & 0x2) { + checkAmuletAnimFlags(); + _timer->setCountdown(14, -1); + } +} + +void KyraEngine_LoK::timerRedrawAmulet(int timerNum) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::timerRedrawAmulet(%i)", timerNum); + if (queryGameFlag(0xF1)) { + drawAmulet(); + _timer->setCountdown(19, -1); + } +} + +void KyraEngine_LoK::setWalkspeed(uint8 newSpeed) { + debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_LoK::setWalkspeed(%i)", newSpeed); + static const uint8 speeds[] = { 11, 9, 6, 5, 3 }; + + assert(newSpeed < ARRAYSIZE(speeds)); + _timer->setDelay(5, speeds[newSpeed]); +} + +} // end of namespace Kyra + |