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author | Florian Kagerer | 2009-05-10 13:40:28 +0000 |
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committer | Florian Kagerer | 2009-05-10 13:40:28 +0000 |
commit | dd84aaf648b57220180b84a9aa0825d16bcea5bc (patch) | |
tree | 2be68b4e4892d1a4d19509a46ebe64206e83e3f4 /engines/kyra/timer_lol.cpp | |
parent | 3592801a5707f42c71971321b26e2cc1da775c25 (diff) | |
download | scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.tar.gz scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.tar.bz2 scummvm-rg350-dd84aaf648b57220180b84a9aa0825d16bcea5bc.zip |
LOL: - added some spell casting (spark, heal, swarm)
- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
Diffstat (limited to 'engines/kyra/timer_lol.cpp')
-rw-r--r-- | engines/kyra/timer_lol.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/kyra/timer_lol.cpp b/engines/kyra/timer_lol.cpp index 79bb8d1c2d..05e8e75144 100644 --- a/engines/kyra/timer_lol.cpp +++ b/engines/kyra/timer_lol.cpp @@ -53,7 +53,7 @@ void LoLEngine::setupTimers() { void LoLEngine::enableTimer(int id) { _timer->enable(id); - _timer->setNextRun(id, _system->getMillis() + _timer->getDelay(id) * _tickLength); + _timer->setCountdown(id, _timer->getDelay(id)); } void LoLEngine::enableSysTimer(int sysTimer) { @@ -249,7 +249,7 @@ void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) { } void LoLEngine::timerUpdateLampState(int timerNum) { - if ((_gameFlags[15] & 0x800) && (_gameFlags[15] & 0x400) && _lampOilStatus) + if ((_gameFlags[15] & 0x800) && (_gameFlags[15] & 0x400) && _lampOilStatus > 0) _lampOilStatus--; } |