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author | athrxx | 2019-01-26 01:31:34 +0100 |
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committer | athrxx | 2019-03-06 20:48:15 +0100 |
commit | 1dfdcc7252ac83643cae7a7447c025da2af63843 (patch) | |
tree | b6736d006bf67d5264dd171c336f0915695d1f88 /engines/kyra/timer_rpg.cpp | |
parent | 8b53d20b51771680c3d31aa02c0285b7a8be4e85 (diff) | |
download | scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.tar.gz scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.tar.bz2 scummvm-rg350-1dfdcc7252ac83643cae7a7447c025da2af63843.zip |
KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
Diffstat (limited to 'engines/kyra/timer_rpg.cpp')
-rw-r--r-- | engines/kyra/timer_rpg.cpp | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/engines/kyra/timer_rpg.cpp b/engines/kyra/timer_rpg.cpp deleted file mode 100644 index b31c406480..0000000000 --- a/engines/kyra/timer_rpg.cpp +++ /dev/null @@ -1,90 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#if defined(ENABLE_EOB) || defined(ENABLE_LOL) - -#include "kyra/kyra_rpg.h" -#include "kyra/timer.h" - -#include "common/system.h" - -namespace Kyra { - -void KyraRpgEngine::enableSysTimer(int sysTimer) { - if (sysTimer != 2) - return; - - for (int i = 0; i < getNumClock2Timers(); i++) - _timer->pauseSingleTimer(getClock2Timer(i), false); -} - -void KyraRpgEngine::disableSysTimer(int sysTimer) { - if (sysTimer != 2) - return; - - for (int i = 0; i < getNumClock2Timers(); i++) - _timer->pauseSingleTimer(getClock2Timer(i), true); -} - -void KyraRpgEngine::enableTimer(int id) { - _timer->enable(id); - _timer->setCountdown(id, _timer->getDelay(id)); -} - -void KyraRpgEngine::timerProcessDoors(int timerNum) { - for (int i = 0; i < 3; i++) { - uint16 b = _openDoorState[i].block; - if (!b) - continue; - - int v = _openDoorState[i].state; - int c = _openDoorState[i].wall; - - _levelBlockProperties[b].walls[c] += v; - _levelBlockProperties[b].walls[c ^ 2] += v; - - int snd = 3; - int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]]; - if (flg & 0x20) - snd = 5; - else if (v == -1) - snd = 4; - - if (_flags.gameID == GI_LOL) { - if (!(_updateFlags & 1)) { - snd_processEnvironmentalSoundEffect(snd + 28, b); - if (!checkSceneUpdateNeed(b)) - updateEnvironmentalSfx(0); - } - } else { - checkSceneUpdateNeed(b); - updateEnvironmentalSfx(snd); - } - - if (flg & 0x30) - _openDoorState[i].block = 0; - } -} - -} // namespace Kyra - -#endif |