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author | Norbert Lange | 2009-07-19 00:44:54 +0000 |
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committer | Norbert Lange | 2009-07-19 00:44:54 +0000 |
commit | 22ee23cac79a4af24f8f49b89411e50c5325aa47 (patch) | |
tree | 1a38322f5b9cfe1fb2ff31119fcb5a60b89294f3 /engines/kyra | |
parent | bb5207c13b429b6c6c0342d13d5fe885e902f661 (diff) | |
download | scummvm-rg350-22ee23cac79a4af24f8f49b89411e50c5325aa47.tar.gz scummvm-rg350-22ee23cac79a4af24f8f49b89411e50c5325aa47.tar.bz2 scummvm-rg350-22ee23cac79a4af24f8f49b89411e50c5325aa47.zip |
some more tables included, for tempo and volume values
svn-id: r42600
Diffstat (limited to 'engines/kyra')
-rw-r--r-- | engines/kyra/sound_amiga.cpp | 64 |
1 files changed, 55 insertions, 9 deletions
diff --git a/engines/kyra/sound_amiga.cpp b/engines/kyra/sound_amiga.cpp index 2d8610552d..233a11bcd0 100644 --- a/engines/kyra/sound_amiga.cpp +++ b/engines/kyra/sound_amiga.cpp @@ -81,13 +81,55 @@ void SoundAmiga::loadSoundFile(Common::String) { } void SoundAmiga::playTrack(uint8 track) { - _driver->doSong(track - 2); - if (!_mixer->isSoundHandleActive(_soundChannels[0])) + static const byte tempoIntro[6] = { 0x46, 0x55, 0x3C, 0x41, 0x78, 0x50 }; + static const byte tempoIngame[23] = { + 0x64, 0x64, 0x64, 0x64, 0x64, 0x73, 0x4B, 0x64, + 0x64, 0x64, 0x55, 0x9C, 0x6E, 0x91, 0x78, 0x84, + 0x32, 0x64, 0x64, 0x6E, 0x3C, 0xD8, 0xAF + }; + static const byte loopIngame[23] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, + 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, + }; + + // intro + if (track >= 2) { + track -= 2; + _driver->setVolume(0x40); + _driver->doSong(track); + _driver->setTempo(tempoIntro[track] << 4); + if (!_mixer->isSoundHandleActive(_soundChannels[0])) _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundChannels[0], _driver); + } else if (track == 0){ + _driver->stopMusic(); + } else { // track == 1 + beginFadeOut(); + } + + // ingame + if (false && track < 0x80 && track != 3) { + if (track >= 2) { + track -= 0xB; + _driver->setVolume(0x40); + if (loopIngame) + ; // TODO: enable looping + _driver->doSong(track); + _driver->setTempo(tempoIngame[track] << 4); + if (!_mixer->isSoundHandleActive(_soundChannels[0])) + _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundChannels[0], _driver); + } else if (track == 0){ + _driver->stopMusic(); + } else { // track == 1 + beginFadeOut(); + } + + } } void SoundAmiga::haltTrack() { + } void SoundAmiga::beginFadeOut() { @@ -105,22 +147,26 @@ void SoundAmiga::playSoundEffect(uint8 track) { _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundChannels[0], _driver); - /* // ingame? + // ingame + if (0) { uint16 extVar = 1; // maybe indicates music playing or enabled uint16 extVar2 = 1; // sound loaded ? - if (0x61 <= track && track <= 0x63 && extVar) { - assert(false);//some music-commands - } - assert(track < ARRAYSIZE(kEffectsTable)); - const EffectEntry &entry = kEffectsTable[track]; + if (0x61 <= track && track <= 0x63 && extVar) + playTrack(track - 0x4F); + + assert(track < ARRAYSIZE(tableEffectsGame)); + const EffectEntry &entry = tableEffectsGame[track]; if (extVar2 && entry.note) { byte pan = (entry.pan == 2) ? 0 : entry.pan; _driver->playNote(entry.note, entry.patch, entry.duration, entry.volume, pan != 0); if (!_mixer->isSoundHandleActive(_soundChannels[0])) _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundChannels[0], _driver); - }*/ + + } + } } + const SoundAmiga::EffectEntry SoundAmiga::tableEffectsIntro[40] = { { 0x0000, 0x00, 0x00, 0, 0 }, { 0x0000, 0x00, 0x00, 0, 0 }, |