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authorJohannes Schickel2009-05-22 22:28:06 +0000
committerJohannes Schickel2009-05-22 22:28:06 +0000
commit54a170978ad481a142829997f0d27076033b3a5b (patch)
treef2a02b2148c5a948762f944c11b4acd298be928e /engines/kyra
parentef4947060ef637d6b7e84c6c1b2981e69db8af91 (diff)
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Handle mouse move events like the original.
svn-id: r40791
Diffstat (limited to 'engines/kyra')
-rw-r--r--engines/kyra/kyra_v1.cpp8
-rw-r--r--engines/kyra/lol.cpp21
-rw-r--r--engines/kyra/lol.h2
3 files changed, 1 insertions, 30 deletions
diff --git a/engines/kyra/kyra_v1.cpp b/engines/kyra/kyra_v1.cpp
index 6106efdf9c..7e98c1be80 100644
--- a/engines/kyra/kyra_v1.cpp
+++ b/engines/kyra/kyra_v1.cpp
@@ -324,12 +324,6 @@ int KyraEngine_v1::checkInput(Button *buttonList, bool mainLoop) {
}
break;
- case Common::EVENT_MOUSEMOVE: {
- Common::Point pos = getMousePos();
- _mouseX = pos.x;
- _mouseY = pos.y;
- } break;
-
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP: {
Common::Point pos = getMousePos();
@@ -407,7 +401,7 @@ void KyraEngine_v1::updateInput() {
case Common::EVENT_MOUSEMOVE:
if (screen()->isMouseVisible())
updateScreen = true;
- // fall through
+ break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp
index 5584fc8ddf..9125038bf1 100644
--- a/engines/kyra/lol.cpp
+++ b/engines/kyra/lol.cpp
@@ -640,27 +640,6 @@ void LoLEngine::loadItemIconShapes() {
_screen->setMouseCursor(0, 0, _itemIconShapes[0]);
}
-int LoLEngine::checkInput(Button *buttonList, bool mainLoop) {
- int mx = _mouseX;
- int my = _mouseY;
-
- int inputFlag = KyraEngine_v1::checkInput(buttonList, mainLoop);
-
- if (!inputFlag) {
- // This fixes a bug with some interactive sequences (like the inn where you mee Timothy).
- // In the original code Mouse position variables are only updated when mouse button
- // or keyboard events get triggered.
-
- // TODO/FIXME: Check whether this is the correct way to do it in KYRA, too. In this case a
- // fix could be added to KyraEngine_v1::checkInput() and the virtual stuff would not be
- // necessary.
- _mouseX = mx;
- _mouseY = my;
- }
-
- return inputFlag;
-}
-
void LoLEngine::setMouseCursorToIcon(int icon) {
_gameFlags[15] |= 0x200;
int i = _itemProperties[_itemsInPlay[_itemInHand].itemPropertyIndex].shpIndex;
diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h
index e4504428d3..e5d513d75f 100644
--- a/engines/kyra/lol.h
+++ b/engines/kyra/lol.h
@@ -306,8 +306,6 @@ private:
void updateEnvironmentalSfx(int soundId);
// mouse
- int checkInput(Button *buttonList, bool mainLoop = false);
-
void setMouseCursorToIcon(int icon);
void setMouseCursorToItemInHand();
uint8 *getItemIconShapePtr(int index);