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author | Johannes Schickel | 2009-09-28 21:58:48 +0000 |
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committer | Johannes Schickel | 2009-09-28 21:58:48 +0000 |
commit | 95cd669efbe9e907a8f48f2066de9a8bfbafaf93 (patch) | |
tree | 795fad85af076e800b7e77a8318d9378437bfb83 /engines/kyra | |
parent | 88a9099949ebd2409878cdb9ee7d3d329ead1ad8 (diff) | |
download | scummvm-rg350-95cd669efbe9e907a8f48f2066de9a8bfbafaf93.tar.gz scummvm-rg350-95cd669efbe9e907a8f48f2066de9a8bfbafaf93.tar.bz2 scummvm-rg350-95cd669efbe9e907a8f48f2066de9a8bfbafaf93.zip |
Fix for bug #2868581 "KYRA1: Invisible Brandon".
svn-id: r44450
Diffstat (limited to 'engines/kyra')
-rw-r--r-- | engines/kyra/saveload_lok.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/kyra/saveload_lok.cpp b/engines/kyra/saveload_lok.cpp index bb64057e3f..df12d92660 100644 --- a/engines/kyra/saveload_lok.cpp +++ b/engines/kyra/saveload_lok.cpp @@ -208,6 +208,12 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) { _brandonPosX = _currentCharacter->x2 = _currentCharacter->x1; _brandonPosY = _currentCharacter->y2 = _currentCharacter->y1; + // We need to reset the "_noDrawShapesFlag" flag of Animator_LoK + // over here. Else in certain cases restoring an savegame might + // result in no shapes being drawn at all. See bug report + // #2868581 "KYRA1: Invisible Brandon" for an example of this. + _animator->_noDrawShapesFlag = 0; + enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); _animator->animRefreshNPC(0); |