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author | Torbjörn Andersson | 2013-04-07 22:08:30 +0200 |
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committer | Torbjörn Andersson | 2013-04-07 22:10:48 +0200 |
commit | e08ddf70b2c7a1cef13e9db39735a58902caa2ae (patch) | |
tree | ea2b2bd0362985c85c95ac7fbd251ff6eabd44ae /engines/kyra | |
parent | cdf1900ce09afcef7d32d5126679730ada8f2a69 (diff) | |
download | scummvm-rg350-e08ddf70b2c7a1cef13e9db39735a58902caa2ae.tar.gz scummvm-rg350-e08ddf70b2c7a1cef13e9db39735a58902caa2ae.tar.bz2 scummvm-rg350-e08ddf70b2c7a1cef13e9db39735a58902caa2ae.zip |
KYRA: Don't restore music volume right after it has faded down
Since the music volume is set in playTrack(), it shouldn't be
necessary to set it back to the default level when a fade out has
been completed.
This change prevents the volume from spiking right before quitting
the game. I hope it doesn't cause regressions.
Diffstat (limited to 'engines/kyra')
-rw-r--r-- | engines/kyra/sound_midi.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/kyra/sound_midi.cpp b/engines/kyra/sound_midi.cpp index a54c52612b..b93b42fa9c 100644 --- a/engines/kyra/sound_midi.cpp +++ b/engines/kyra/sound_midi.cpp @@ -783,7 +783,6 @@ void SoundMidiPC::onTimer(void *data) { midi->_sfx[i]->stopPlaying(); } - midi->_output->setSourceVolume(0, midi->_musicVolume, true); midi->_fadeMusicOut = false; } } |