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authorFilippos Karapetis2015-12-26 12:45:48 +0200
committerFilippos Karapetis2015-12-26 12:45:48 +0200
commitd1b5d41005ea89e20ae449e6ea815b1dfb5997e6 (patch)
treee64a1e3613cd74d1f4c5daa223fb4ab9b55d9d0f /engines/lab/anim.cpp
parente231c6753bdc9ccdcae5497ef55af9afcd74edca (diff)
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LAB: Clean up sound effect looping, starting and stopping code
Diffstat (limited to 'engines/lab/anim.cpp')
-rw-r--r--engines/lab/anim.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/lab/anim.cpp b/engines/lab/anim.cpp
index eb825fb4c0..92ca49b95d 100644
--- a/engines/lab/anim.cpp
+++ b/engines/lab/anim.cpp
@@ -217,7 +217,9 @@ void Anim::diffNextFrame(bool onlyDiffData) {
_sampleSpeed = _diffFile->readUint16LE();
_diffFile->skip(2);
- _vm->_music->playSoundEffect(_sampleSpeed, _size, _diffFile);
+ // Sound effects embedded in animations are started here. These are
+ // usually animation-specific, like door opening sounds, and are not looped
+ _vm->_music->playSoundEffect(_sampleSpeed, _size, false, _diffFile);
break;
case 65535: