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author | Vincent Bénony | 2016-01-06 16:20:23 +0100 |
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committer | Vincent Bénony | 2016-01-06 16:20:23 +0100 |
commit | efdb5679ce6304dbc854afbbc511e633d7513338 (patch) | |
tree | e680a240e5f6018fc3a4cce53b50060caa22a929 /engines/lab/console.cpp | |
parent | 4687ff6d6d2863cc95c8137543ecf9c39bc01723 (diff) | |
parent | b72c02bad44749a1355acefdb198e36b2e772575 (diff) | |
download | scummvm-rg350-efdb5679ce6304dbc854afbbc511e633d7513338.tar.gz scummvm-rg350-efdb5679ce6304dbc854afbbc511e633d7513338.tar.bz2 scummvm-rg350-efdb5679ce6304dbc854afbbc511e633d7513338.zip |
IOS: Merge branch 'master' into ios-fix
Diffstat (limited to 'engines/lab/console.cpp')
-rw-r--r-- | engines/lab/console.cpp | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/engines/lab/console.cpp b/engines/lab/console.cpp new file mode 100644 index 0000000000..217dc28579 --- /dev/null +++ b/engines/lab/console.cpp @@ -0,0 +1,136 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gui/debugger.h" + +#include "lab/lab.h" +#include "lab/console.h" +#include "lab/dispman.h" +#include "lab/eventman.h" +#include "lab/processroom.h" +#include "lab/resource.h" + +namespace Lab { + +Console::Console(LabEngine *vm) : GUI::Debugger(), _vm(vm) { + registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene)); + registerCmd("scene_resources", WRAP_METHOD(Console, Cmd_DumpSceneResources)); + registerCmd("find_action", WRAP_METHOD(Console, Cmd_FindAction)); +} + +Console::~Console() { +} + +bool Console::Cmd_Scene(int argc, const char **argv) { + if (argc != 2) { + const char *directions[] = { "North", "South", "East", "West" }; + debugPrintf("Current scene is %d, direction: %s\n", _vm->_roomNum, directions[_vm->getDirection()]); + debugPrintf("Use %s <scene number> to change the current scene\n", argv[0]); + return true; + } + + _vm->_roomNum = atoi(argv[1]); + _vm->_curFileName = " "; + _vm->_closeDataPtr = nullptr; + _vm->_mainDisplay = true; + _vm->_followingCrumbs = false; + _vm->_event->simulateEvent(); + _vm->_graphics->_longWinInFront = false; + + return false; +} + +bool Console::Cmd_DumpSceneResources(int argc, const char **argv) { + if (argc != 2) { + debugPrintf("Usage: %s <scene number> to dump the resources for a scene\n", argv[0]); + return true; + } + + int scene = atoi(argv[1]); + _vm->_resource->readViews(scene); + RoomData *roomData = &_vm->_rooms[scene]; + RuleList &rules = roomData->_rules; + const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" }; + const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" }; + const char *directions[] = { "", "North", "South", "East", "West" }; + const char *actionTypes[] = { + "", "PlaySound", "PlaySoundLooping", "ShowDiff", "ShowDiffLooping", "LoadDiff", "LoadBitmap", "ShowBitmap", "Transition", "NoUpdate", "ForceUpdate", + "ShowCurPict", "SetElement", "UnsetElement", "ShowMessage", "ShowMessages", "ChangeRoom", "SetCloseup", "MainView", "SubInv", "AddInv", "ShowDir", + "WaitSecs", "StopMusic", "StartMusic", "ChangeMusic", "ResetMusic", "FillMusic", "WaitSound", "ClearSound", "WinMusic", "WinGame", "LostGame", + "ResetBuffer", "SpecialCmd", "CShowMessage", "PlaySoundNoWait" + }; + + debugPrintf("Room mesage: %s\n", roomData->_roomMsg.c_str()); + debugPrintf("Transition: %s (%d)\n", transitions[roomData->_transitionType], roomData->_transitionType); + + debugPrintf("Script:\n"); + + for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) { + debugPrintf("Rule type: %s", ruleTypes[rule->_ruleType]); + if (rule->_ruleType == kRuleTypeAction || rule->_ruleType == kRuleTypeOperate) + debugPrintf(" (item %d, closeup %d)", rule->_param1, rule->_param2); + else if (rule->_ruleType == kRuleTypeGoForward) + debugPrintf(" (%s)", directions[rule->_param1]); + else if (rule->_ruleType == kRuleTypeTurnFromTo) + debugPrintf(" (from %s to %s)", directions[rule->_param1], directions[rule->_param2]); + debugPrintf("\n"); + + ActionList::iterator action; + for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) { + debugPrintf(" - %s ('%s', %d, %d, %d)\n", actionTypes[action->_actionType], action->_messages[0].c_str(), action->_param1, action->_param2, action->_param3); + } + } + + return true; +} + +bool Console::Cmd_FindAction(int argc, const char **argv) { + if (argc < 2) { + debugPrintf("Usage: %s <action id> [param 1] [param 2] [param 3]\n", argv[0]); + return true; + } + + int actionId = atoi(argv[1]); + int param1 = (argc > 2) ? atoi(argv[2]) : -1; + int param2 = (argc > 3) ? atoi(argv[3]) : -1; + int param3 = (argc > 4) ? atoi(argv[4]) : -1; + + for (int i = 1; i <= _vm->_manyRooms; i++) { + _vm->_resource->readViews(i); + + for (RuleList::iterator rule = _vm->_rooms[i]._rules.begin(); rule != _vm->_rooms[i]._rules.end(); ++rule) { + ActionList::iterator action; + for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) { + if (action->_actionType == actionId && + (action->_param1 == param1 || param1 == -1) && + (action->_param2 == param2 || param2 == -1) && + (action->_param3 == param3 || param3 == -1)) { + debugPrintf("Found at script %d\n", i); + } + } + } + } + + return true; +} + +} // End of namespace Neverhood |