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author | Filippos Karapetis | 2015-12-09 01:41:51 +0200 |
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committer | Willem Jan Palenstijn | 2015-12-23 21:33:58 +0100 |
commit | f137e1af151e0c3838bd5182022e5293468da03f (patch) | |
tree | 97399a650f5fc2b19e6d779d3a5c133ff93a8115 /engines/lab/dispman.cpp | |
parent | 23bbd70aac37e36f6863da3326704e10fdcfb1a9 (diff) | |
download | scummvm-rg350-f137e1af151e0c3838bd5182022e5293468da03f.tar.gz scummvm-rg350-f137e1af151e0c3838bd5182022e5293468da03f.tar.bz2 scummvm-rg350-f137e1af151e0c3838bd5182022e5293468da03f.zip |
LAB: Use a local buffer for moving tiles in the tile puzzle
This fixes the crash when a tile is moved
Diffstat (limited to 'engines/lab/dispman.cpp')
-rw-r--r-- | engines/lab/dispman.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/lab/dispman.cpp b/engines/lab/dispman.cpp index df42f173ef..199c9e04c8 100644 --- a/engines/lab/dispman.cpp +++ b/engines/lab/dispman.cpp @@ -53,7 +53,6 @@ DisplayMan::DisplayMan(LabEngine *vm) : _vm(vm) { _curBitmap = nullptr; _displayBuffer = nullptr; _currentDisplayBuffer = nullptr; - _tempScrollData = nullptr; FadePalette = nullptr; _screenWidth = 0; |