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authorFilippos Karapetis2015-12-09 01:41:51 +0200
committerWillem Jan Palenstijn2015-12-23 21:33:58 +0100
commitf137e1af151e0c3838bd5182022e5293468da03f (patch)
tree97399a650f5fc2b19e6d779d3a5c133ff93a8115 /engines/lab/dispman.cpp
parent23bbd70aac37e36f6863da3326704e10fdcfb1a9 (diff)
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LAB: Use a local buffer for moving tiles in the tile puzzle
This fixes the crash when a tile is moved
Diffstat (limited to 'engines/lab/dispman.cpp')
-rw-r--r--engines/lab/dispman.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/lab/dispman.cpp b/engines/lab/dispman.cpp
index df42f173ef..199c9e04c8 100644
--- a/engines/lab/dispman.cpp
+++ b/engines/lab/dispman.cpp
@@ -53,7 +53,6 @@ DisplayMan::DisplayMan(LabEngine *vm) : _vm(vm) {
_curBitmap = nullptr;
_displayBuffer = nullptr;
_currentDisplayBuffer = nullptr;
- _tempScrollData = nullptr;
FadePalette = nullptr;
_screenWidth = 0;