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authorFilippos Karapetis2015-07-18 15:28:10 +0300
committerEugene Sandulenko2015-12-15 00:05:02 +0100
commit21e360b9b18e887bb35efaf21a16bf7f97338a35 (patch)
treee5e4eb9c15e918231e42b0e93a562315c604b971 /engines/lab/engine.cpp
parent27683945e609d50947cecaf1b947fd85e40e9159 (diff)
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LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper
Diffstat (limited to 'engines/lab/engine.cpp')
-rw-r--r--engines/lab/engine.cpp14
1 files changed, 4 insertions, 10 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp
index 661cbdfb84..8960464aeb 100644
--- a/engines/lab/engine.cpp
+++ b/engines/lab/engine.cpp
@@ -397,8 +397,6 @@ void eatMessages() {
do {
Msg = getMsg();
- if (Msg)
- replyMsg((void *) Msg);
} while (Msg);
return;
@@ -787,7 +785,7 @@ static void mainGameLoop() {
if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */
GotMessage = false;
checkRoomMusic();
- g_music->newCheckMusic();
+ g_music->checkMusic();
diffNextFrame();
if (FollowingCrumbs) {
@@ -830,8 +828,6 @@ static void mainGameLoop() {
MouseY = Msg->MouseY;
GadID = Msg->GadgetID;
- replyMsg((void *) Msg);
-
FollowingCrumbs = false;
from_crumbs:
@@ -893,11 +889,9 @@ from_crumbs:
Msg = getMsg();
if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */
- g_music->newCheckMusic();
+ g_music->checkMusic();
diffNextFrame();
} else {
- replyMsg((void *) Msg); /* Can't do this in non-IBM versions */
-
if (Msg->Class == RAWKEY) {
if ((Msg->Code == 'Y') || (Msg->Code == 'y') || (Msg->Code == 'Q') || (Msg->Code == 'q')) {
doit = true;
@@ -1406,7 +1400,7 @@ void LabEngine::go() {
readPict("P:End/L2In.1", true);
for (counter = 0; counter < 120; counter++) {
- g_music->newCheckMusic();
+ g_music->checkMusic();
waitTOF();
}
@@ -1415,7 +1409,7 @@ void LabEngine::go() {
warning("STUB: waitForPress");
while (!1) { // 1 means ignore SDL_ProcessInput calls
- g_music->newCheckMusic();
+ g_music->checkMusic();
diffNextFrame();
waitTOF();
}