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author | Filippos Karapetis | 2015-07-18 15:28:10 +0300 |
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committer | Eugene Sandulenko | 2015-12-15 00:05:02 +0100 |
commit | 21e360b9b18e887bb35efaf21a16bf7f97338a35 (patch) | |
tree | e5e4eb9c15e918231e42b0e93a562315c604b971 /engines/lab/engine.cpp | |
parent | 27683945e609d50947cecaf1b947fd85e40e9159 (diff) | |
download | scummvm-rg350-21e360b9b18e887bb35efaf21a16bf7f97338a35.tar.gz scummvm-rg350-21e360b9b18e887bb35efaf21a16bf7f97338a35.tar.bz2 scummvm-rg350-21e360b9b18e887bb35efaf21a16bf7f97338a35.zip |
LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper
Diffstat (limited to 'engines/lab/engine.cpp')
-rw-r--r-- | engines/lab/engine.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp index 661cbdfb84..8960464aeb 100644 --- a/engines/lab/engine.cpp +++ b/engines/lab/engine.cpp @@ -397,8 +397,6 @@ void eatMessages() { do { Msg = getMsg(); - if (Msg) - replyMsg((void *) Msg); } while (Msg); return; @@ -787,7 +785,7 @@ static void mainGameLoop() { if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */ GotMessage = false; checkRoomMusic(); - g_music->newCheckMusic(); + g_music->checkMusic(); diffNextFrame(); if (FollowingCrumbs) { @@ -830,8 +828,6 @@ static void mainGameLoop() { MouseY = Msg->MouseY; GadID = Msg->GadgetID; - replyMsg((void *) Msg); - FollowingCrumbs = false; from_crumbs: @@ -893,11 +889,9 @@ from_crumbs: Msg = getMsg(); if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */ - g_music->newCheckMusic(); + g_music->checkMusic(); diffNextFrame(); } else { - replyMsg((void *) Msg); /* Can't do this in non-IBM versions */ - if (Msg->Class == RAWKEY) { if ((Msg->Code == 'Y') || (Msg->Code == 'y') || (Msg->Code == 'Q') || (Msg->Code == 'q')) { doit = true; @@ -1406,7 +1400,7 @@ void LabEngine::go() { readPict("P:End/L2In.1", true); for (counter = 0; counter < 120; counter++) { - g_music->newCheckMusic(); + g_music->checkMusic(); waitTOF(); } @@ -1415,7 +1409,7 @@ void LabEngine::go() { warning("STUB: waitForPress"); while (!1) { // 1 means ignore SDL_ProcessInput calls - g_music->newCheckMusic(); + g_music->checkMusic(); diffNextFrame(); waitTOF(); } |