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authorVincent Bénony2016-01-06 16:20:23 +0100
committerVincent Bénony2016-01-06 16:20:23 +0100
commitefdb5679ce6304dbc854afbbc511e633d7513338 (patch)
treee680a240e5f6018fc3a4cce53b50060caa22a929 /engines/lab/intro.h
parent4687ff6d6d2863cc95c8137543ecf9c39bc01723 (diff)
parentb72c02bad44749a1355acefdb198e36b2e772575 (diff)
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IOS: Merge branch 'master' into ios-fix
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+ /*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#ifndef LAB_INTRO_H
+#define LAB_INTRO_H
+
+namespace Lab {
+
+class Intro {
+public:
+ Intro(LabEngine *vm);
+ ~Intro();
+
+ /**
+ * Does the introduction sequence for Labyrinth.
+ */
+ void play();
+
+private:
+ /**
+ * Goes through, and responds to all the intuition messages currently in the
+ * message queue.
+ */
+ void introEatMessages();
+
+ /**
+ * Reads in a picture.
+ */
+ void doPictText(const Common::String filename, bool isScreen = false);
+
+ void nReadPict(const Common::String filename, bool playOnce = true, bool noPalChange = false, bool doBlack = false, int wait = 0);
+
+ LabEngine *_vm;
+ bool _quitIntro;
+ TextFont *_font;
+};
+
+} // End of namespace Lab
+
+#endif // LAB_INTRO_H