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author | Vincent Bénony | 2016-01-06 16:20:23 +0100 |
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committer | Vincent Bénony | 2016-01-06 16:20:23 +0100 |
commit | efdb5679ce6304dbc854afbbc511e633d7513338 (patch) | |
tree | e680a240e5f6018fc3a4cce53b50060caa22a929 /engines/lab/intro.h | |
parent | 4687ff6d6d2863cc95c8137543ecf9c39bc01723 (diff) | |
parent | b72c02bad44749a1355acefdb198e36b2e772575 (diff) | |
download | scummvm-rg350-efdb5679ce6304dbc854afbbc511e633d7513338.tar.gz scummvm-rg350-efdb5679ce6304dbc854afbbc511e633d7513338.tar.bz2 scummvm-rg350-efdb5679ce6304dbc854afbbc511e633d7513338.zip |
IOS: Merge branch 'master' into ios-fix
Diffstat (limited to 'engines/lab/intro.h')
-rw-r--r-- | engines/lab/intro.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/lab/intro.h b/engines/lab/intro.h new file mode 100644 index 0000000000..f86d3baf69 --- /dev/null +++ b/engines/lab/intro.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + /* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#ifndef LAB_INTRO_H +#define LAB_INTRO_H + +namespace Lab { + +class Intro { +public: + Intro(LabEngine *vm); + ~Intro(); + + /** + * Does the introduction sequence for Labyrinth. + */ + void play(); + +private: + /** + * Goes through, and responds to all the intuition messages currently in the + * message queue. + */ + void introEatMessages(); + + /** + * Reads in a picture. + */ + void doPictText(const Common::String filename, bool isScreen = false); + + void nReadPict(const Common::String filename, bool playOnce = true, bool noPalChange = false, bool doBlack = false, int wait = 0); + + LabEngine *_vm; + bool _quitIntro; + TextFont *_font; +}; + +} // End of namespace Lab + +#endif // LAB_INTRO_H |