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authorFilippos Karapetis2015-02-19 15:41:15 +0200
committerEugene Sandulenko2015-12-15 00:05:02 +0100
commit0a71969018bf773cde8092df47f58ecea99f3f79 (patch)
tree3af89829414dd19f6b15e4c7eecbe483785338b1 /engines/lab/lab.cpp
parent6af7abeab242b9446a1aeb6725643b40fe078611 (diff)
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LAB: Rewrite the save/load system
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
Diffstat (limited to 'engines/lab/lab.cpp')
-rw-r--r--engines/lab/lab.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp
index 1d7c82743e..563ccefa84 100644
--- a/engines/lab/lab.cpp
+++ b/engines/lab/lab.cpp
@@ -43,10 +43,6 @@
namespace Lab {
-bool LabEngine::hasFeature(EngineFeature f) const {
- return (f == kSupportsRTL) ? true : false;
-}
-
LabEngine *g_lab;
LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)