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author | Filippos Karapetis | 2016-01-14 23:19:45 +0200 |
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committer | Filippos Karapetis | 2016-01-14 23:41:34 +0200 |
commit | e8d1100fec554377d012da2d21eb88e19156274d (patch) | |
tree | c4a80d07b9c862f30977a8c29df8b953ca2d9d0e /engines/lab/lab.cpp | |
parent | 280bd0f7c2d426a1725118067db08ca2ca917e43 (diff) | |
download | scummvm-rg350-e8d1100fec554377d012da2d21eb88e19156274d.tar.gz scummvm-rg350-e8d1100fec554377d012da2d21eb88e19156274d.tar.bz2 scummvm-rg350-e8d1100fec554377d012da2d21eb88e19156274d.zip |
LAB: Allow the game to be launched from the GAME folder
The FONTS folder is pretty much useless, so if a user points ScummVM
to the GAME folder, handle the game files properly
Diffstat (limited to 'engines/lab/lab.cpp')
-rw-r--r-- | engines/lab/lab.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp index 0ecfc99d29..048082cce6 100644 --- a/engines/lab/lab.cpp +++ b/engines/lab/lab.cpp @@ -28,6 +28,7 @@ * */ +#include "common/config-manager.h" #include "common/debug-channels.h" #include "common/error.h" @@ -129,6 +130,9 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc) for (int i = 0; i < 20; i++) _highPalette[i] = 0; _introPlaying = false; + + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "game", 0, 4); } LabEngine::~LabEngine() { @@ -172,7 +176,7 @@ Common::Error LabEngine::run() { // Check if this is the Wyrmkeep trial Common::File roomFile; bool knownVersion = true; - bool roomFileOpened = roomFile.open("game/rooms/48"); + bool roomFileOpened = roomFile.open("rooms/48"); if (!roomFileOpened) knownVersion = false; |