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authorStrangerke2015-12-04 16:52:13 +0100
committerWillem Jan Palenstijn2015-12-23 21:33:50 +0100
commitf7321fa278efd93b0ed97fdaa0e902cd4105bb57 (patch)
tree0b2f70e9d56770aa0e881c63630f17803b38b55e /engines/lab/lab.cpp
parent733fbe4c62911adc478400ba5d0dcf220e1b45ee (diff)
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LAB: Make more functions member of LabEngine class
Diffstat (limited to 'engines/lab/lab.cpp')
-rw-r--r--engines/lab/lab.cpp365
1 files changed, 361 insertions, 4 deletions
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp
index efa675299f..33c507873e 100644
--- a/engines/lab/lab.cpp
+++ b/engines/lab/lab.cpp
@@ -45,12 +45,28 @@
#include "lab/labfun.h"
#include "lab/resource.h"
#include "lab/anim.h"
-
+#include "lab/graphics.h"
namespace Lab {
LabEngine *g_lab;
+const uint16 INIT_TILE[4][4] = {
+ { 1, 5, 9, 13 },
+ { 2, 6, 10, 14 },
+ { 3, 7, 11, 15 },
+ { 4, 8, 12, 0 }
+};
+
+const uint16 SOLUTION[4][4] = {
+ { 7, 1, 8, 3 },
+ { 2, 11, 15, 4 },
+ { 9, 5, 14, 6 },
+ { 10, 13, 12, 0 }
+};
+
+const int COMBINATION_X[6] = { 45, 83, 129, 166, 211, 248 };
+
LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
g_lab = this;
@@ -92,8 +108,10 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
for (int i = 0; i < 20; i++)
_moveImages[i] = nullptr;
- for (int i = 0; i < 10; i++)
+ for (int i = 0; i < 10; i++) {
_invImages[i] = nullptr;
+ Images[i] = nullptr;
+ }
_moveGadgetList = nullptr;
_invGadgetList = nullptr;
@@ -109,6 +127,17 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_inventory = 0;
+ for (int i = 0; i < 16; i++)
+ Tiles[i] = nullptr;
+
+ for (int i= 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++)
+ CurTile[i][j] = INIT_TILE[i][j];
+ }
+
+ for (int i = 0; i < 6; i++)
+ combination[i] = 0;
+
//const Common::FSNode gameDataDir(ConfMan.get("path"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
//SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict");
@@ -125,6 +154,9 @@ LabEngine::~LabEngine() {
delete _music;
delete _anim;
delete _graphics;
+
+ for (int i = 0; i < 16; i++)
+ delete Tiles[i];
}
Common::Error LabEngine::run() {
@@ -182,8 +214,333 @@ Common::String LabEngine::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
-/*void LabEngine::showMainMenu() {
+/*****************************************************************************/
+/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
+/*****************************************************************************/
+int LabEngine::VGAUnScaleX(int x) {
+ if (_isHiRes)
+ return (x / 2);
+ else
+ return x;
+}
+
+/*****************************************************************************/
+/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
+/*****************************************************************************/
+int LabEngine::VGAUnScaleY(int y) {
+ if (_isHiRes)
+ return ((y * 5) / 12);
+ else
+ return y;
+}
+
+/*****************************************************************************/
+/* Processes mouse clicks and changes the combination. */
+/*****************************************************************************/
+void LabEngine::mouseTile(Common::Point pos) {
+ int x = VGAUnScaleX(pos.x);
+ int y = VGAUnScaleY(pos.y);
+
+ if ((x < 101) || (y < 26))
+ return;
+
+ x = (x - 101) / 30;
+ y = (y - 26) / 25;
+
+ if ((x < 4) && (y < 4))
+ changeTile(x, y);
+}
+
+/*****************************************************************************/
+/* Changes the combination number of one of the slots */
+/*****************************************************************************/
+void LabEngine::changeTile(uint16 col, uint16 row) {
+ int16 scrolltype = -1;
+
+ if (row > 0) {
+ if (CurTile[col] [row - 1] == 0) {
+ CurTile[col] [row - 1] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = DOWNSCROLL;
+ }
+ }
+
+ if (col > 0) {
+ if (CurTile[col - 1] [row] == 0) {
+ CurTile[col - 1] [row] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = RIGHTSCROLL;
+ }
+ }
+
+ if (row < 3) {
+ if (CurTile[col] [row + 1] == 0) {
+ CurTile[col] [row + 1] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = UPSCROLL;
+ }
+ }
+
+ if (col < 3) {
+ if (CurTile[col + 1] [row] == 0) {
+ CurTile[col + 1] [row] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = LEFTSCROLL;
+ }
+ }
+
+ if (scrolltype != -1) {
+ doTileScroll(col, row, scrolltype);
+
+ if (getFeatures() & GF_WINDOWS_TRIAL) {
+ GUI::MessageDialog trialMessage("This puzzle is not available in the trial version of the game");
+ trialMessage.runModal();
+ return;
+ }
+
+ bool check = true;
+ row = 0;
+ col = 0;
+
+ while (row < 4) {
+ while (col < 4) {
+ check = check && (CurTile[row] [col] == SOLUTION[row] [col]);
+ col++;
+ }
+
+ row++;
+ col = 0;
+ }
+
+ if (check) {
+ _conditions->inclElement(BRICKOPEN); /* unlocked combination */
+ _anim->_doBlack = true;
+ check = _graphics->readPict("p:Up/BDOpen", true);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* Processes mouse clicks and changes the combination. */
+/*****************************************************************************/
+void LabEngine::mouseCombination(Common::Point pos) {
+ uint16 number;
+
+ int x = VGAUnScaleX(pos.x);
+ int y = VGAUnScaleY(pos.y);
+
+ if ((y >= 63) && (y <= 99)) {
+ if ((x >= 44) && (x < 83))
+ number = 0;
+ else if (x < 127)
+ number = 1;
+ else if (x < 165)
+ number = 2;
+ else if (x < 210)
+ number = 3;
+ else if (x < 245)
+ number = 4;
+ else if (x < 286)
+ number = 5;
+ else
+ return;
+
+ changeCombination(number);
+ }
+}
+
+/*****************************************************************************/
+/* Draws the images of the combination lock to the display bitmap. */
+/*****************************************************************************/
+void LabEngine::doTile(bool showsolution) {
+ uint16 row = 0, col = 0, rowm, colm, num;
+ int16 rows, cols;
+
+ if (showsolution) {
+ rowm = _graphics->VGAScaleY(23);
+ colm = _graphics->VGAScaleX(27);
-}*/
+ rows = _graphics->VGAScaleY(31);
+ cols = _graphics->VGAScaleX(105);
+ } else {
+ _graphics->setAPen(0);
+ _graphics->rectFill(_graphics->VGAScaleX(97), _graphics->VGAScaleY(22), _graphics->VGAScaleX(220), _graphics->VGAScaleY(126));
+
+ rowm = _graphics->VGAScaleY(25);
+ colm = _graphics->VGAScaleX(30);
+
+ rows = _graphics->VGAScaleY(25);
+ cols = _graphics->VGAScaleX(100);
+ }
+
+ while (row < 4) {
+ while (col < 4) {
+ if (showsolution)
+ num = SOLUTION[col] [row];
+ else
+ num = CurTile[col] [row];
+
+ if (showsolution || num)
+ Tiles[num]->drawImage(cols + (col * colm), rows + (row * rowm));
+
+ col++;
+ }
+
+ row++;
+ col = 0;
+ }
+}
+
+/*****************************************************************************/
+/* Reads in a backdrop picture. */
+/*****************************************************************************/
+void LabEngine::showTile(const char *filename, bool showsolution) {
+ uint16 start = showsolution ? 0 : 1;
+
+ resetBuffer();
+ g_lab->_anim->_doBlack = true;
+ g_lab->_anim->_noPalChange = true;
+ g_lab->_graphics->readPict(filename, true);
+ g_lab->_anim->_noPalChange = false;
+ g_lab->_graphics->blackScreen();
+
+ Common::File *tileFile = tileFile = g_lab->_resource->openDataFile(showsolution ? "P:TileSolution" : "P:Tile");
+
+ for (uint16 curBit = start; curBit < 16; curBit++)
+ Tiles[curBit] = new Image(tileFile);
+
+ delete tileFile;
+
+ allocFile((void **)&g_lab->_tempScrollData, Tiles[1]->_width * Tiles[1]->_height * 2L, "tempdata");
+
+ g_lab->doTile(showsolution);
+ g_lab->setPalette(g_lab->_anim->_diffPalette, 256);
+}
+
+/*****************************************************************************/
+/* Does the scrolling for the tiles on the tile puzzle. */
+/*****************************************************************************/
+void LabEngine::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) {
+ int16 dX = 0, dY = 0, dx = 0, dy = 0, sx = 0, sy = 0;
+ uint16 last = 0, x1, y1;
+
+ if (scrolltype == LEFTSCROLL) {
+ dX = g_lab->_graphics->VGAScaleX(5);
+ sx = g_lab->_graphics->VGAScaleX(5);
+ last = 6;
+ } else if (scrolltype == RIGHTSCROLL) {
+ dX = g_lab->_graphics->VGAScaleX(-5);
+ dx = g_lab->_graphics->VGAScaleX(-5);
+ sx = g_lab->_graphics->VGAScaleX(5);
+ last = 6;
+ } else if (scrolltype == UPSCROLL) {
+ dY = g_lab->_graphics->VGAScaleY(5);
+ sy = g_lab->_graphics->VGAScaleY(5);
+ last = 5;
+ } else if (scrolltype == DOWNSCROLL) {
+ dY = g_lab->_graphics->VGAScaleY(-5);
+ dy = g_lab->_graphics->VGAScaleY(-5);
+ sy = g_lab->_graphics->VGAScaleY(5);
+ last = 5;
+ }
+
+ sx += g_lab->_graphics->SVGACord(2);
+
+ x1 = g_lab->_graphics->VGAScaleX(100) + (col * g_lab->_graphics->VGAScaleX(30)) + dx;
+ y1 = g_lab->_graphics->VGAScaleY(25) + (row * g_lab->_graphics->VGAScaleY(25)) + dy;
+
+ for (uint16 i = 0; i < last; i++) {
+ g_lab->waitTOF();
+ scrollRaster(dX, dY, x1, y1, x1 + g_lab->_graphics->VGAScaleX(28) + sx, y1 + g_lab->_graphics->VGAScaleY(23) + sy);
+ x1 += dX;
+ y1 += dY;
+ }
+}
+
+/*****************************************************************************/
+/* Changes the combination number of one of the slots */
+/*****************************************************************************/
+void LabEngine::changeCombination(uint16 number) {
+ static const int solution[6] = { 0, 4, 0, 8, 7, 2 };
+
+ Image display;
+ uint16 combnum;
+ bool unlocked = true;
+
+ if (combination[number] < 9)
+ (combination[number])++;
+ else
+ combination[number] = 0;
+
+ combnum = combination[number];
+
+ display._imageData = g_lab->getCurrentDrawingBuffer();
+ display._width = g_lab->_screenWidth;
+ display._height = g_lab->_screenHeight;
+
+ for (uint16 i = 1; i <= (Images[combnum]->_height / 2); i++) {
+ if (g_lab->_isHiRes) {
+ if (i & 1)
+ g_lab->waitTOF();
+ } else
+ g_lab->waitTOF();
+
+ display._imageData = g_lab->getCurrentDrawingBuffer();
+
+ g_lab->scrollDisplayY(2, g_lab->_graphics->VGAScaleX(COMBINATION_X[number]), g_lab->_graphics->VGAScaleY(65), g_lab->_graphics->VGAScaleX(COMBINATION_X[number]) + (Images[combnum])->_width - 1, g_lab->_graphics->VGAScaleY(65) + (Images[combnum])->_height);
+
+ Images[combnum]->bltBitMap(0, (Images[combnum])->_height - (2 * i), &(display), g_lab->_graphics->VGAScaleX(COMBINATION_X[number]), g_lab->_graphics->VGAScaleY(65), (Images[combnum])->_width, 2);
+ }
+
+ for (uint16 i = 0; i < 6; i++)
+ unlocked = (combination[i] == solution[i]) && unlocked;
+
+ if (unlocked)
+ _conditions->inclElement(COMBINATIONUNLOCKED);
+ else
+ _conditions->exclElement(COMBINATIONUNLOCKED);
+}
+
+void LabEngine::scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
+ if (dx)
+ scrollDisplayX(dx, x1, y1, x2, y2);
+
+ if (dy)
+ scrollDisplayY(dy, x1, y1, x2, y2);
+}
+
+/*****************************************************************************/
+/* Draws the images of the combination lock to the display bitmap. */
+/*****************************************************************************/
+void LabEngine::doCombination() {
+ for (uint16 i = 0; i <= 5; i++)
+ Images[combination[i]]->drawImage(_graphics->VGAScaleX(COMBINATION_X[i]), _graphics->VGAScaleY(65));
+}
+
+/*****************************************************************************/
+/* Reads in a backdrop picture. */
+/*****************************************************************************/
+void LabEngine::showCombination(const char *filename) {
+ resetBuffer();
+ g_lab->_anim->_doBlack = true;
+ g_lab->_anim->_noPalChange = true;
+ g_lab->_graphics->readPict(filename, true);
+ g_lab->_anim->_noPalChange = false;
+
+ g_lab->_graphics->blackScreen();
+
+ Common::File *numFile = g_lab->_resource->openDataFile("P:Numbers");
+
+ for (uint16 CurBit = 0; CurBit < 10; CurBit++)
+ Images[CurBit] = new Image(numFile);
+
+ delete numFile;
+
+ allocFile((void **)&g_lab->_tempScrollData, Images[0]->_width * Images[0]->_height * 2L, "tempdata");
+
+ doCombination();
+
+ g_lab->setPalette(g_lab->_anim->_diffPalette, 256);
+}
} // End of namespace Lab