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author | Filippos Karapetis | 2015-02-24 23:41:41 +0200 |
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committer | Eugene Sandulenko | 2015-12-15 00:05:02 +0100 |
commit | 6842ffbe90867deb214f4f9e7f0f75476fbefdf9 (patch) | |
tree | f3be9b0dc42f198e8593c1d1531aaffd64ebafb2 /engines/lab/labfun.h | |
parent | 22b82d7729a2bd40b981a8faba16eff5c708df21 (diff) | |
download | scummvm-rg350-6842ffbe90867deb214f4f9e7f0f75476fbefdf9.tar.gz scummvm-rg350-6842ffbe90867deb214f4f9e7f0f75476fbefdf9.tar.bz2 scummvm-rg350-6842ffbe90867deb214f4f9e7f0f75476fbefdf9.zip |
LAB: Further clean up of the music and sound effect code
Diffstat (limited to 'engines/lab/labfun.h')
-rw-r--r-- | engines/lab/labfun.h | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h index d976feea38..60b313e190 100644 --- a/engines/lab/labfun.h +++ b/engines/lab/labfun.h @@ -33,6 +33,12 @@ #include "lab/stddefines.h" #include "lab/parsetypes.h" + +// For the Music class - TODO: Move to another header file +#include "audio/mixer.h" +#include "audio/audiostream.h" +#include "audio/decoders/raw.h" + #include "common/file.h" #include "common/savefile.h" @@ -58,22 +64,6 @@ struct SaveGameHeader { }; /*----------------------------*/ -/*------ From Audioi.c -------*/ -/*----------------------------*/ - -bool initAudio(); -void freeAudio(); -bool musicBufferEmpty(); -void playMusicBlock(void *Ptr, uint32 Size, uint16 BufferNum, uint16 SampleSpeed); -uint16 getPlayingBufferCount(); -void updateSoundBuffers(); -void flushAudio(); -void playSoundEffect(uint16 SampleSpeed, uint16 Volume, uint32 Length, bool flush, void *Data); - - - - -/*----------------------------*/ /*----- From graphics.c ------*/ /*----------------------------*/ @@ -228,18 +218,23 @@ public: void freeMusic(); void fillUpMusic(bool doit); void updateMusic(); + uint16 getPlayingBufferCount(); void checkMusic(); void newCheckMusic(); void closeMusic(); void setMusic(bool on); - void restartBackMusic(); + void resumeBackMusic(); void pauseBackMusic(); void changeMusic(const char *newmusic); void resetMusic(); + + void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data); + void stopSoundEffect(); + bool isSoundEffectActive() const; - bool _winmusic, _doNotFileFlushAudio; - bool _turnMusicOn; + bool _winmusic, _doNotFilestopSoundEffect; bool _musicOn; + bool _loopSoundEffect; private: void fillbuffer(byte *musicBuffer); @@ -252,6 +247,11 @@ private: bool _tMusicOn; uint32 _tLeftInFile; uint32 _leftinfile; + + Audio::SoundHandle _musicHandle; + Audio::SoundHandle _sfxHandle; + + Audio::QueuingAudioStream *_queuingAudioStream; }; |