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author | Filippos Karapetis | 2015-02-24 00:46:16 +0200 |
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committer | Eugene Sandulenko | 2015-12-15 00:05:02 +0100 |
commit | ca819e0b863cf56e1f03dde302f075472ec11e79 (patch) | |
tree | 38f9eaf7833f12ac1508ec24da115439610dbd84 /engines/lab/labfun.h | |
parent | 6ff7c480af11939feb9546985577c092c4f7074d (diff) | |
download | scummvm-rg350-ca819e0b863cf56e1f03dde302f075472ec11e79.tar.gz scummvm-rg350-ca819e0b863cf56e1f03dde302f075472ec11e79.tar.bz2 scummvm-rg350-ca819e0b863cf56e1f03dde302f075472ec11e79.zip |
LAB: Rename playMusic() to playSoundEffect()
This function actually starts sound effects. Music is started from
playMusicBlock()
Diffstat (limited to 'engines/lab/labfun.h')
-rw-r--r-- | engines/lab/labfun.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/lab/labfun.h b/engines/lab/labfun.h index a527b12cb3..cc77a4c3f2 100644 --- a/engines/lab/labfun.h +++ b/engines/lab/labfun.h @@ -73,7 +73,7 @@ void updateSoundBuffers(); void flushAudio(); -void playMusic(uint16 SampleSpeed, uint16 Volume, uint32 Length, bool flush, void *Data); +void playSoundEffect(uint16 SampleSpeed, uint16 Volume, uint32 Length, bool flush, void *Data); |