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author | Filippos Karapetis | 2015-12-23 12:55:41 +0200 |
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committer | Willem Jan Palenstijn | 2015-12-23 21:43:16 +0100 |
commit | 9d53245f731a4f4fe53b8e1ddb1f603055583674 (patch) | |
tree | a02075c620ac98069f4caf791a4a7bbcdb53e68b /engines/lab/processroom.cpp | |
parent | 07da047fa1d519190478c1b26e5d65816edb17b3 (diff) | |
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LAB: Get rid of _waitTillFinished
There is no point waiting for looping sound effects to end
Diffstat (limited to 'engines/lab/processroom.cpp')
-rw-r--r-- | engines/lab/processroom.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp index fede42d938..743f408f7e 100644 --- a/engines/lab/processroom.cpp +++ b/engines/lab/processroom.cpp @@ -240,20 +240,17 @@ void LabEngine::doActions(Action *actionList, CloseDataPtr *closePtrList) { switch (actionList->_actionType) { case kActionPlaySound: _music->_loopSoundEffect = false; - _music->_waitTillFinished = true; _music->readMusic(actionList->_messages[0], true); - _music->_waitTillFinished = false; break; case kActionPlaySoundNoWait: _music->_loopSoundEffect = false; - _music->_waitTillFinished = false; _music->readMusic(actionList->_messages[0], false); break; case kActionPlaySoundLooping: _music->_loopSoundEffect = true; - _music->readMusic(actionList->_messages[0], _music->_waitTillFinished); + _music->readMusic(actionList->_messages[0], false); break; case kActionShowDiff: |