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authorFilippos Karapetis2015-12-23 12:55:41 +0200
committerWillem Jan Palenstijn2015-12-23 21:43:16 +0100
commit9d53245f731a4f4fe53b8e1ddb1f603055583674 (patch)
treea02075c620ac98069f4caf791a4a7bbcdb53e68b /engines/lab/processroom.cpp
parent07da047fa1d519190478c1b26e5d65816edb17b3 (diff)
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LAB: Get rid of _waitTillFinished
There is no point waiting for looping sound effects to end
Diffstat (limited to 'engines/lab/processroom.cpp')
-rw-r--r--engines/lab/processroom.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/lab/processroom.cpp b/engines/lab/processroom.cpp
index fede42d938..743f408f7e 100644
--- a/engines/lab/processroom.cpp
+++ b/engines/lab/processroom.cpp
@@ -240,20 +240,17 @@ void LabEngine::doActions(Action *actionList, CloseDataPtr *closePtrList) {
switch (actionList->_actionType) {
case kActionPlaySound:
_music->_loopSoundEffect = false;
- _music->_waitTillFinished = true;
_music->readMusic(actionList->_messages[0], true);
- _music->_waitTillFinished = false;
break;
case kActionPlaySoundNoWait:
_music->_loopSoundEffect = false;
- _music->_waitTillFinished = false;
_music->readMusic(actionList->_messages[0], false);
break;
case kActionPlaySoundLooping:
_music->_loopSoundEffect = true;
- _music->readMusic(actionList->_messages[0], _music->_waitTillFinished);
+ _music->readMusic(actionList->_messages[0], false);
break;
case kActionShowDiff: