aboutsummaryrefslogtreecommitdiff
path: root/engines/lab/processroom.cpp
diff options
context:
space:
mode:
authorColin Snover2017-11-11 12:28:22 -0600
committerColin Snover2017-11-11 16:19:23 -0600
commitf99c83c0a003834a8d3d9f2f608f447cb21df3f1 (patch)
treec8e4ffc9c9d3a2dd06fac3979707f35bff51dad8 /engines/lab/processroom.cpp
parent406ff7db10089ad502cf5a80a3534dd82c371ef7 (diff)
downloadscummvm-rg350-f99c83c0a003834a8d3d9f2f608f447cb21df3f1.tar.gz
scummvm-rg350-f99c83c0a003834a8d3d9f2f608f447cb21df3f1.tar.bz2
scummvm-rg350-f99c83c0a003834a8d3d9f2f608f447cb21df3f1.zip
DREAMWEB: Fix out-of-bounds read of frame animation data
The game reads until it sees 0xFF, which is not until frame 14 for some animations in the first interactive room of the game. This happened to work previously because the struct is packed so it would read into the b31.. members, but this was still technically an out-of-bounds read.
Diffstat (limited to 'engines/lab/processroom.cpp')
0 files changed, 0 insertions, 0 deletions