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author | Eugene Sandulenko | 2015-12-03 11:01:50 +0100 |
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committer | Willem Jan Palenstijn | 2015-12-23 21:33:48 +0100 |
commit | 646c29d5a34fa85c7dd6915de31c28465e7797a1 (patch) | |
tree | 8e82e4d7051ded009588df6cdaa42c733060a317 /engines/lab/savegame.cpp | |
parent | 5c246e4189317a8ffa9e5af306b56320e8295b2e (diff) | |
download | scummvm-rg350-646c29d5a34fa85c7dd6915de31c28465e7797a1.tar.gz scummvm-rg350-646c29d5a34fa85c7dd6915de31c28465e7797a1.tar.bz2 scummvm-rg350-646c29d5a34fa85c7dd6915de31c28465e7797a1.zip |
LAB: Renames and moved vars to classes
Diffstat (limited to 'engines/lab/savegame.cpp')
-rw-r--r-- | engines/lab/savegame.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/lab/savegame.cpp b/engines/lab/savegame.cpp index 41f7b2787e..bfe089c96b 100644 --- a/engines/lab/savegame.cpp +++ b/engines/lab/savegame.cpp @@ -53,7 +53,7 @@ namespace Lab { /* Lab: Labyrinth specific */ extern byte combination[6]; extern uint16 CurTile[4] [4]; -extern char *getPictName(CloseDataPtr *LCPtr); +extern char *getPictName(CloseDataPtr *lcptr); void writeSaveGameHeader(Common::OutSaveFile *out, const Common::String &saveName) { out->writeUint32BE(SAVEGAME_ID); @@ -83,7 +83,7 @@ void writeSaveGameHeader(Common::OutSaveFile *out, const Common::String &saveNam bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) { uint32 id = in->readUint32BE(); - + // Check if it's a valid ScummVM savegame if (id != SAVEGAME_ID) return false; @@ -137,8 +137,8 @@ bool saveGame(uint16 Direction, uint16 Quarters, int slot, Common::String desc) return false; // Load scene pic - CloseDataPtr CPtr = NULL; - readPict(getPictName(&CPtr), true); + CloseDataPtr cPtr = NULL; + readPict(getPictName(&cPtr), true); writeSaveGameHeader(file, desc); file->writeUint16LE(g_lab->_roomNum); @@ -185,7 +185,7 @@ bool loadGame(uint16 *Direction, uint16 *Quarters, int slot) { Common::String fileName = g_lab->generateSaveFileName(slot); Common::SaveFileManager *saveFileManager = g_system->getSavefileManager(); Common::InSaveFile *file = saveFileManager->openForLoading(fileName); - + if (!file) return false; |