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author | Eugene Sandulenko | 2015-12-09 06:17:16 +0100 |
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committer | Willem Jan Palenstijn | 2015-12-23 21:33:58 +0100 |
commit | 0af299d3c78d59de20fe5ad41169f755fda297f4 (patch) | |
tree | 23f9aa4f5b10cc466f1f27fcd951f62aebb5b9c6 /engines/lab/special.cpp | |
parent | c42629674bc58f46a27a91c3c8325f68ed9f222c (diff) | |
download | scummvm-rg350-0af299d3c78d59de20fe5ad41169f755fda297f4.tar.gz scummvm-rg350-0af299d3c78d59de20fe5ad41169f755fda297f4.tar.bz2 scummvm-rg350-0af299d3c78d59de20fe5ad41169f755fda297f4.zip |
LAB: Move saveRestoreGame() to saveload.cpp
Diffstat (limited to 'engines/lab/special.cpp')
-rw-r--r-- | engines/lab/special.cpp | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/engines/lab/special.cpp b/engines/lab/special.cpp index 8bb57adfed..63b8109e2f 100644 --- a/engines/lab/special.cpp +++ b/engines/lab/special.cpp @@ -28,11 +28,6 @@ * */ -#include "common/translation.h" - -#include "gui/message.h" -#include "gui/saveload.h" - #include "lab/lab.h" #include "lab/anim.h" @@ -44,7 +39,6 @@ #include "lab/music.h" #include "lab/processroom.h" #include "lab/resource.h" -#include "lab/savegame.h" #include "lab/utils.h" namespace Lab { @@ -71,7 +65,6 @@ Image *MonButton; #define DIRTY 175 #define NONEWS 135 #define NOCLEAN 152 -#define QUARTERNUM 30 static byte *loadBackPict(const char *fileName, bool tomem) { @@ -385,48 +378,6 @@ void LabEngine::doJournal() { _graphics->blackScreen(); } -bool LabEngine::saveRestoreGame() { - bool isOK = false; - - //g_lab->showMainMenu(); - - // The original had one screen for saving/loading. We have two. - // Ask the user which screen to use. - GUI::MessageDialog saveOrLoad(_("Would you like to save or restore a game?"), _("Save"), _("Restore")); - - int choice = saveOrLoad.runModal(); - if (choice == GUI::kMessageOK) { - // Save - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); - int slot = dialog->runModalWithCurrentTarget(); - if (slot >= 0) { - Common::String desc = dialog->getResultString(); - - if (desc.empty()) { - // create our own description for the saved game, the user didn't enter it - desc = dialog->createDefaultSaveDescription(slot); - } - - isOK = saveGame(_direction, _inventory[QUARTERNUM]._many, slot, desc); - } - } else { - // Restore - GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); - int slot = dialog->runModalWithCurrentTarget(); - if (slot >= 0) { - isOK = loadGame(&_direction, &(_inventory[QUARTERNUM]._many), slot); - if (isOK) - _music->resetMusic(); - } - } - - _alternate = false; - _mainDisplay = true; - _graphics->screenUpdate(); - - return isOK; -} - /** * Draws the text for the monitor. */ |